Playing 200 games in a year (or at least trying to)

By silverthorn, in The Lord of the Rings: The Card Game

You are doing great! Keep up the good work!

GAME 86 - PASSAGE THROUGH MIRKWOOD

Heroes: Eowyn, Gimli, Legolas.

Due to losing Eowyn in turn 2 I hit 50 threat in 6 turns (although, at that point I was down to Legolas and a Wandering Took with three enemies engaged so I wouldn't have survived the turn anyway). I may switch Eowyn out for Beravor and give this another go.

GAME 87 - A SHADOW OF THE PAST

Heroes: Aragorn (Lore), Eowyn, Glorfindel (Spirit) & Elladan, Elrohir & Legolas.

Completed in 8 turns with (thankfully) no hero casualties (due to a lucky run of healers). Added Mister Underhill & Gandalf's Delay to the Campaign Pool. Scores were 107 for Aragorn's team to 119 for Legolas's team.

GAME 88 - A KNIFE IN THE DARK

Heroes: Aragorn (Lore), Eowyn, Glorfindel (Spirit) & Elladan, Elrohir & Legolas.

Completed in 5 turns with (again) No hero losses. I gave Tireless Ranger to Legolas (making his deck a all-Ranger affair) and Skilled Healer to Eowyn (so that she's not got three starting Hit Points anymore). Points totals were 70 for Aragorn's team and 77 for the Mighty Morphin Elven Rangers :D .

GAME 89 - FLIGHT TO THE FORD

Heroes: Aragorn (Lore), Eowyn, Glorfindel (Spirit) & Elladan, Elrohir & Legolas.

Completed in 8 turns with no hero losses, although all the heroes were wounded at least once. Panicked and Fear of Discovery were added to the Campaign Pool. The scores were 122 each.

Since I'm now up-to-date I'm going back to the beginning and I'm going to try the quests solo again (although I'm ditching the idea of playing them with only cards produced to that point as it was a bad idea).

The hero line up for my next lot of solo questing is going to be, oddly enough, Elladan, Elrohir & Legolas (only in a much more elven-focussed deck). I should be able to run through Passage To Mirkwood (again :rolleyes: ) tomorrow.

GAME 90 - PASSAGE THROUGH MIRKWOOD

Heroes: Aragorn (Leadership), Eowyn, Theodred.

Having changed my mind about ditching the whole 'playing through the quests solo using only cards released to the point that the mission was published' this mission was surprisingly easy. Everything seemed to fall into place. Points wrere:

Rounds (4): 40

Threat: 28

Damage: 5

Total: 73

GAME 91 - PASSAGE THROUGH MIRKWOOD

Heroes: Denethor, Eowyn, Legolas

Playing with just cards from the core set has forced me to be creative with my hero selection. I can count the amount of times I've used Walther in a deck or played tri-sphere on the fingers of one hand. Regardless, the deck performed better than I expected. Points were as follows:

Turns (7): 70

Threat: 33.

Damage: 1

Total; 104

GAME 92 – JOURNEY DOWN THE ANDUIN

Heroes: Denethor, Eowyn, Legolas,

Again using only cards from the Core Set. This attempt succeeded because my Starting Threat was low enough that I had managed to accumulate enough resources (through a turn 1 Horn of Gondor on Denethor, although it should have been on Legolas since I had 11 resources on Walther at one point) to be able to play two full-cost Gandalf's on successive turns and kill the Hill Troll that way. Later I killed enemies as they hit the staging area on Phase 2 and cleared the Staging Area for Phase 3. I drew a pair of Locations on Phase 3B winning the quest. Points were:

Turns (11): 110

Threat: 42

Damage: 2

VP: 8

Total: 146

GAMES 93 & 94 - ESCAPE FROM DOL GOLDUR

Heroes: Denethor, Eowyn, Legolas

On both occasions I was swamped because of having Denethor as the captive and three enemies showing up attached to the Objectives. I understand why people say that this quest is impossible with Core Set only decks.

GAME 95 - PASSAGE THRIOUGH MIRKWOOD

Heroes: Denethor, Eowyn, Dunhere

This new combination seems to work better than the combo with Legolas. The Score was:

Turns (6): 60

Threat: 35

Damage: 2

Total: 97

GAME 96 - JOURNEY DOWN THE ANDUIN

Heroes: Denethor, Eowyn, Dunhere

This quest took a lot of turns but the heroes again seemed to work well together.

Turns (13): 130 (I had to play a holding action, using cards to lower my threat until I could get a Forest Snares out of the deck and slap it on the Hill Troll)

Threat: 42

VP: 4

Total: 168

GAME 97 - ESCAPE FROM DOL GOLDUR

Heroes: Denethor, Dunhere, Eowyn

This was closer to a defeat than any time I've played LOTR. No hero came out unscathed (or, indeed with less than two damage) and I was going through Allies at a ridiculous rate. The score was:

Turns (9): 90

Threat: 49

Damage: 7

VP: 5

Total: 141

Silverthorn I joined this forum on 26 Feb 2014 and started using the quest log on 3 March 2014 so probably have a whole handful of games I played before I joined the forums (maybe a month or so worth) and also from between joining the forums and actually using the log but as of tonight I just logged my 200th game =D

Which is just between a 5 month period so if I remain to get this much time/stay this interested in the game I should easily break 400 in a year!

Edited by PsychoRocka

Since I decided to try this I've hit stumbling block after stumbling block (I was planning to get one game in at least per day, that idea went kablooey about three weeks into the challenge). I seem to be getting more games in now (mostly on OCTGN) but I'm planning to start playing using physical cards as soon as I can get my hands on the new quest pack (since Haldir will probably go into the deck).

GAME 98 - HUNT FOR GOLLUM

Heroes: Denethor, Dunhere, Eowyn.

A less than spectacular victory since I had exactly one Clue card in play in Phase 3. Regardless, I've noticed that I seem to be playing a lot more Allies than I normally do.

Turns (8): 80

Threat: 37

Score: 117

GAME 99 - CONFLICT AT THE CARROCK

Heroes: Denethor, Dunhere, Eowyn.

Lost due to not being able to kill a first turn Hill Troll (there were five or so cards I could have used which just refused to crop up, it may be the worst game I've played for card draw).

GAME 100 CONFLICT AT THE CARROCK (ATTEMPT TWO)

Heroes: Aragorn (Leadership), Eowyn, Theodred

Optimized to get Leadership resources into play toot-sweet. Worked a lot better than the last try. I managed to get the Trolls into combat one at a time and (ab)use Grimbeorn as target for all their attacks with Aragorn, Grrmbeorn and a lot of Leadership allies (three Veteran Axehands at one point) to kill them.

Turns (10): 100

Threat: 35

VP: 4

Total: 131

This means I've managed half of my planned 200 games (with all the delays I've hit) in just over 5 months.

Congratulations for your 100th game!

Hope you're up for another 100 more, a lot of us read you, even if we don't post ;) .

Huh????

Veteran axe hand is a tactics ally not leadership. What the hell are you talking about?

Probably Longbeard Orc Slayer.

Oops, my bad. I meant Longbeard Orc Slayer.

GAME 101 - JOURNEY TO RHOSGOBEL

Heroes: Beravor, Bilbo Baggins, Legolas

This game was shot to heck when I lost Bilbo on turn 1 due to damage from an Exhaustion. Suffice to say that the game didn't recover from that.

GAME 102 - JOURNEY TO RHOSGOBEL (ATTEMPT TWO)

Heroes; Beravor, Bilbo Baggins, Legolas

This time I managed to get two Caught In A Web's in Beravor and Bilbo by turn two. It's like I've hit a brick wall with this quest.

GAME 103 - JOURNEY TO RHOSGOBEL (ATTEMPT THREE)

Heroes: Denethor, Eowyn, Legolas.

This hero combo barely squeeked a victory (I had two Athelas and 10 wounds on Wilyador when I hit Stage 3).

Rounds (9): 90

Threat: 29

Damage: 5

Total: 124

GAME 104 - HILLS OF EMYN MUL

Heroes: Denethor, Eowyn, Legolas

This one was a lot easier than the last quest. It just took slow, steady progress to beat it.

Rounds (12): 120

Threat: 36

VP: 21

Total 135

GAME 105 - THE DEAD MARSHES

Heroes: Denethor, Eowyn, Legolas

This quest was helped by having two Escorts From Edoras in my starting hand. I wound up using them mostly for questing and Eowyn for beating Escape Tests. In the end I had to face a four-card Escape test and drew no cards with Escape values.

Rounds (5): 50

Threat: 30

Score: 83

GAME 106 - RETURN TO MIRKWOOD

Heroes: Denethor, Eowyn, Legolas
I have a suspicion that I encountered every treachery or Shadow effect which increased threat in this game.

Turns (3): 30

Threat: 46

Damage: 4

Total 80

GAME 107 - INTO THE PIT
Heroes: Eown, Gimli, Legolas

Trying a new team of heroes turned out well. Eowyn quested, Legolas kicked seven shades of stuff out of Orcs and Gimil absorbed enough damage that he was on 9 wounds when the game finished (thankfully, I managed to put two Citadel Plates on him). It was a long quest but I managed to finish it.

Turns (10): 100

Threat: 43

Damage: 9 (all on Gimli)

VP: 4

Total: 148

GAME 108 - THE SEVENTH LEVEL

Heroes: Eowyn, Gimli, Legolas

Again, the heroes each did what they did best and I didn't get swamped by enemies. Putting the Horn of Gondor onto Eowyn allowed me to get two Escorts From Edoras into play quickly and (thanks to Legolas providing enough Progress from killing Orcs to finish the first two stages allowing me to keep the Escorts from discarding).

Turns (9): 90

Threat: 31

Damage: 1

Total: 122