Good evening folks.
Straight to the point, combat is not what I enjoy most in DH games:
I find it one pain in the lower back to pick adversaries that do not either go down like flies or are neigh unkillable for my acolytes - my fights either are over in the blink of an eye with either PCs or NPCs all but wiped out, or they drag on endlessly due to tough opponents that can take a beating.
What do you, my fellow GMs, do to select enemies that are a challenge but not impossible to fight, seeing as they are no Levels as in other systems?
Any advice on tactics would also be very appreciated. I've frequently read that key to survival in DH is to ramp up bonuses on your attacks, but in the heat of the moment I seem to be forgetting all about special circumstances, weapon upgrades etc. How do you manage it?
Involving the environment would seem like a good approach to me (cover, distances...), but doesn't that mean drawing a detailed map for each and every encounter, even minor ones? My players never go where they are supposed to, so it's pretty much futile to draw combat maps in advance.
I'd be grateful for any tipp you could give me, it can't get much worse than as it is, combat-wise. My players seem to be far cleverer than me in that aspect (no wonder, one of them is a military historian AND a 30yrs RP veteran...).
For reference, I have in my group three Rank 4 Acolytes:
A pretty fragile fledgling Pyromancer who is very clever at hiding and shooting from the sidelines
An Assassin damage monster armed with a Fervious Long Sabre (1d10+2 R, Balanced, Mono) and Furious Assault who pretty much two-hits everything I set before her
An Arbitrator clad in Guard Flak Armour (all 4) and TB 4 spraying every close combat enemy with semiautomatic fire from his Hecuter Autopistol at point blank range
Further down the road in the scenario I absolutely, positively need to bring them down as a trigger for an important event, and I have no clue how to go about it without frustrating them by using opponents that are all but immune to their weapons (dammit, they HATED the fight against the Skae-Thing in Illumination...). I think that one possibility would be to use a great number of weaker enemies with ranged weapons, that stay in cover, use grenades with choke gas, weapon upgrades like laser sights, maybe even toxic needlers (they would be decently equipped by their masters). Thoughts, advice?
Thank you very much in advance. Really!