Hey, folks. I just thought I'd share the superior armour rules we've been using in my game. It's pretty simple. When a character purchases superior armour it reduces the encumbrance of the armour by 1/3 and the player gets to choose one perk from this list to customize the armour:
Blackened:
This modification gives the character +1 fortune die to stealth tests against visual detection
Well-Oiled:
This modification gives the character +1 fortune die to stealth tests against audio detection
Beautiful:
Wearing this armour will impart +1 fortune die on all Fellowship tests that might impress of charm someone.
Built in Gorget:
This armour comes with a gorget to protect your neck (as per the advanced armour rules). This does not increase the encumbrance of the armour, but it does increase the cost by 15 silver.
Built in Pauldrons:
This armour comes complete with pauldrons to protect your shoulders (as per the advanced armour rules). This does not increase the encumbrance of the armour, but it does increase the cost by 10 silver. These pauldrons will still inflict 1 misfortune die to all visual-based observation tests.
Built in Breastplate:
This armour comes with a breastplate to protect your chest (as per the advanced armour rules). This does not increase the encumbrance of the armour, but it does increase the cost by 1 gold.
Perfectly Tailored:
This armour fits perfectly. As a result, the encumbrance of this armour is decreased to 1/2 the normal amount (for example, a chain coat would go from 6 encumbrance to 3).
Armored Bracers:
Heavy metal bracers are built into the forearms of this armour, permitting the wearer to use the
Block
action even when unarmed
