Miniatures for PCs Dark Heresy

By Librarian Astelan, in Dark Heresy Gamemasters

Hi all,

I'm looking for a, not superexpensive, (web)store that sells miniatures that are more or less coherent with the carreers of DH1 core. I found that miniatures do clarify combat and that it gives the players a nice thing to hold on to after the campaign is over. I can paint them myself.

I found some topics about miniatures but they were mostly outdated, so I submit to you this question once more: Where do you get your mini's? I live in Europe, so it would need to come from a store that ships them here (as the majority of those businesses are located in the States).

Ideally I'm looking for a box where each carreerpath has an according miniature. Assuming this is not available, I'm interested in a combo of packages that would represent all the different carreers. I'm not interested in buying a set of underhive gangers, xenos or other foes. I find that counters work just fine and I rarely use the same type of enemy multiple times in my game.

The only exception on this rule is a techpriest (which my brother, who'll be playing in this game, already got himself).

Thanks for your input.

Cheers

I'm 99.9% sure that there are no boxed sets that would work for a variety of DH careers, Astelan, so you will probably have to settle for buying individual figures. Reaper has several minis that work as DH characters, and they have recently begun releasing some of their back catalog in inexpensive plastic- their 'Bones' line. The figs aren't as high quality as their metal ones, but the price is right, i.m.o.

I like to assemble my minis from GW 's multi-part plastic kits, but it sounds like that would be impractical for your situation (i.e. only needing a few PCs). I use lots of figures for Adversaries, so buying whole boxes isn't too impractical for me. Still, if you have a hobby store nearby that hosts GW games, it might be worth dropping in and asking around if anyone has any extra 'bits' that they can part with cheap. I find that Wood Elves make great Scummers with simple weapon swaps and removal of their quivers, and Dark Eldar Wyches work as bodyglove-clad Assassins if you trim off some of the spikes and whatnot. Bretonian Men-At-Arms make a good 'base' to build a nondescript Imperial citizen upon, and the Empire Militia frames have lots of useful bits. Space Marine Scouts are a bit big to mix-and-match with other stuff, but they are a good source of always-useful shotguns. The Empire Wizard(s) box is kind of spendy, but makes for great Psykers or Clerics.

If you change your mind and decide to use Adversary minis, Empire Flagellants with weapon swaps make great cultists, and Crypt Ghouls (painted a variety of colors) work as a mutant horde. Plus you will have some extra Ghoul heads which can be used on the Flagellants (if you roll out beads of epoxy to serve as necks) to make extra-crazy cannibal cultists! And Catachans and Chaos Marauders can be combined to make more 'militant' cultists...

I made my own using bits from my various 40k kits and since er're all 40k players, we do ahve numerous minis for cultists, Orks, Guardsmen, CSM...at the very least we proxy the opponents if need be.

Guardsman:

http://dark-heresy.wikispaces.com/file/view/Dorn%20Barbossa.JPG/431604280/800x424/Dorn%20Barbossa.JPG

Scum:

http://dark-heresy.wikispaces.com/file/view/Cutter%20Shiv.JPG/431563522/800x353/Cutter%20Shiv.JPG

Arbitrator

http://dark-heresy.wikispaces.com/file/view/Arbitrator.JPG/437246590/800x358/Arbitrator.JPG

This is something of a silly question as this whole RPG is based off a miniature range and it`s decades of attendant lore.

With the exception of scum and arbitrators all the classes are represented by models currently sold in the 40k range (and the scum and arbite are both in the necromunda range.)

That said, being that you have also stated you don`t want whole sets and so I would suggest you go on ebay it`s a fantastic resource for OOP and specialist games minis.

NPC models, however, you're mostly going to have to convert yourself.

Also: beware playing with minis. The distances used in DH were not designed with miniatures in mind.

NPC models, however, you're mostly going to have to convert yourself.

Also: beware playing with minis. The distances used in DH were not designed with miniatures in mind.

I use a square gaming mat, so one square=1 meter

In that case, you may want to invent a system where the actual distance of a square is 1m+1m per square distant from an actor, or something similar.

The typical wargaming table is 6'x4', which basically means than an Agility 40 actor can cross half the table in a turn. And that pistols have ranges that feel more like hunting rifles. And don't get me started on AoE weapons...

We use tape measures & terrain, not battle mats, and we play on an 8'x4' table, but we've still found it necessary tweak quite a few things, such as giving every ranged weapon a tabletop range category (we use 5 different ones), and tossing the Run movement Action out the window.

The alternative is an AoE and melee-fest with the occasional full-auto pistol sniper shots.

- Don't get me wrong here, I completely understand if you like the way RAW plays when 1'' = 1m. But it certainly isn't anything like how RAW plays if you stick to the imagined.

The basic issue is that heroic scale tabletop gaming can't represent remotely realistic ranges, because that would require gaming tables the size of football fields. Unfortunately RAW doesn't acknowledge that this issue exists, and so provides no work-around. Not that it is difficult to do on your own, it is just time consuming, annoying, and all those other crap things we pay professional developers to do for us.

Well, when the mat is sued this is for 'close combat' like within 30 meters or so; anything bigger it used in narrative form, as it is not productive to do a 100 meters range battle on the table, because we don't have such a big table, melee being an option and it's simply not as fun as using minis to shoot the crap out of heretics and xenos.

I agree using minis is more fun. I disagree on transitioning between imagined and tabletop combat in the middle of a fight, or only playing out fights where all actors are within literal spitting distance of each other. I want fights where you bring a lascannon not just for the damage it does, but for the range it has. Which means adjusting all distances down to the point where everything can actually be useful.

Of course it isn't remotely realistic that a laspistol can only shoot 12m when minis are in use. But it actually makes a laspistol behave in the same way on the tabletop as it does when you keep the fights abstract.

To me, at least, that's a pretty big deal. Like I said, though, you're welcome to your badwrongfun :P

- Also, sorry OP for completely derailing your topic. I'll stop now.

- Also, sorry OP for completely derailing your topic. I'll stop now.

I won't! :P

I find that 1" = 1 meter works fine for indoor battles where range/line-of-sight is limited, and in DH the vast majority of my fight scenes take place indoors. For outdoor battles (which I mostly use in Deathwatch ), 1" = 1 meter tends to result in combat 'spilling' off of the table, so I usually switch to a scale of .5" = 1 meter, or sometimes 1cm = 1 meter.

Edited by Adeptus-B

I won't! :P

I find that 1" = 1 meter works fine for indoor battles where range/line-of-sight is limited, and in DH the vast majority of my fight scenes take place indoors. For outdoor battles (which I mostly use in Deathwatch ), 1" = 1 meter tends to result in combat 'spilling' off of the table, so I usually switch to a scale of .5" = 1 meter, or sometimes 1cm = 1 meter.

Fine! I won't either then :D

I try to keep our fights as interesting and diverse as narrative, existing terrain, time constraints and resources allow, but ours tend to be running battles with a lot of verticality. Basically, we haven't grown tired of the Noir'ish Hive World setting, and we haven't run out of space for Necromunda terrain yet (we've had like 2 combats on an Agri-World in total, I think, lol).

It's a brilliant way to play out combat encounters, but like I said, it really doesn't work with RAW ranges. And you can't easily just change up the scale, because if you do the terrain becomes very strange and awkward.

EDIT:

To try to add a tiny little bit of on-topic'ness, here's a 5 second underhive twist, made from a GorkaMorka gun and a WFB Ghoul. WFB Ghouls and Zombies, and 40K Imperial Guard and Ork plastic kits are great for creating a variety of DH NPCs.

l4jep.png

Edited by Simsum

- Also, sorry OP for completely derailing your topic. I'll stop now.

Not a problem. I enjoy the discussion that is being held. I'm more of a supporter of Braddoc though. We always play like that.

This is something of a silly question as this whole RPG is based off a miniature range and it`s decades of attendant lore.

With the exception of scum and arbitrators all the classes are represented by models currently sold in the 40k range (and the scum and arbite are both in the necromunda range.)

That said, being that you have also stated you don`t want whole sets and so I would suggest you go on ebay it`s a fantastic resource for OOP and specialist games minis.

I have to say that I searched the GW-site several times and apart from guardsman, psyker and techpriest, didn't find any other roles (which come to think about it, is strange since at least cleric and assassin should be there too). Could you be so kind as to put a hyperlink to the others? I fear that I have a deficiency in perception.

The 2 Death Cult Assassins are the minis the DH Assassin art is based on. Alternatively there's the actual Assassinorum minis, of which I think there's 5 variants (2 Vindicares, 2 Evesors & 1 Culexus).

I believe there's 5 variants of Missionaries and Preacher minis that will all work fine as Clerics, in GWs current lines.

Adepts are trickier. I believe 3 models (have) exist(-ed) as part of inquisitorial cadres and the like, but all 3 look distinctly unheroic. Our last player used a heavily converted and OoP Servitor model (the Thudd Gun one I think). Our current uses a special character Missionary that I forget the name of at the moment.

As for where to look, I would start in GWs Sisters of Battle line and swing by their Imperial Guard line.

EDIT: Arbites minis only exist in GWs Necromunda range, and if you can still get them, I think you'll have to buy a pack of 5 + a Cyber Mastiff.

Edited by Simsum

Most adepts ARE distinctly unheroic. They are clerks, drafted from their desks and now rooting out heresy. There will always be exceptions.....but as a whole, adepts are not a ROUGH TOUGH class

brother Malakev (the Redeemer`s henchman from the Necromunda range) Is perfect adept/cleric there i<zt really mchdifference in the imperium except the colour of their robes.

Most adepts ARE distinctly unheroic. They are clerks, drafted from their desks and now rooting out heresy. There will always be exceptions.....but as a whole, adepts are not a ROUGH TOUGH class

Even so, the player might not necessarily want their mini to stand out from the rest, because theirs is the only one that looks as if it'd collapse and die if a snail ran into its foot real fast :P

But it's not just that the minis look frail and feeble, they also look less human than your average AdMech. Basically, they stand out in ways that a player might not think empowering or fun.

And a Priest mini with a book in one hand and a shotgun in the other is just as good at evoking "Adept, in the service of the God Emperor".

This is something of a silly question as this whole RPG is based off a miniature range and it`s decades of attendant lore.

With the exception of scum and arbitrators all the classes are represented by models currently sold in the 40k range (and the scum and arbite are both in the necromunda range.)

After looking at this thread I took a glance at the necromunda section of GW and saw nothing for miniatures. Only PDFs for the game. But after doing a quick online search I found a few viable options: You'll have to sift through some guff to find the good ones but I hope these help!

http://www.hfminis.co.uk/shop?category=miniatures~sci%252dfi-humans

http://www.copplestonecastings.co.uk/range.php?range=FW

http://www.wargamesfoundry.com/our-ranges/street-violence/streets-collection-bcsv001/

EDIT: Here is the link to the Necromunda page, I'm not the only one seeing the blankness right?

http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat480009a&rootCatGameStyle=specialist-games

Edited by Soul Hunter

Thanks all for your suggestions (additional suggestions are still welcome).

Cheers!

I usually prefer individual looking figures as opposed to box sets.

I would suggest looking at the figures in the Infinity line. They are outstanding and near-perfect for a Dark Heresy. Perhaps not "dark" enough, but that can be changed with the paint job.

Also, there was a recent Kickstarter by Raging Heroes to fund a whole line of female figures in the 40k vein, called the Toughest Girls in the Galaxy, and they should be made available at some point for sale.

http://www.infinitythegame.com/infinity/en

http://www.ragingheroes.com/

~ alemander

Most army figure from the mini game for Warhammer would work but they can get expensive if you want customize figure, but E-bay can help keep costs down.