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Yeah, but in that episode, they actually put the guns on their body (using the straps on the guns or putting them in their waist or whatever), but my players tend to only put stuff in that lovely spacers duffle that their bounty hunter carries around. Also, nice to see another fan of darths and droids
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I need to work on that one, I think I'm going to ditch my old group due to, in part, not being able to keep on task due to players derailing things.
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There is an episode of Mythbusters where they loot bodies of gun like this. I am always reminded of what a cumbersome walking junkheap someone becomes when they have a bunch of stuff on hand--except in video games. I too find that they tend to focus on guns lol.
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Yeah me too, it sounds really helpful.
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Whisper, you're a genius! Inquisitor Vaarak could send one cell to investigate House Ulthar at the same time he asks the PCs to track down what became of the missing priest for Prater Dominus. Clan Ulthar kill teams could liquidate the first squad leaving behind one or two survivors, but the first kill teams don't wear insignias identifying themselves as working for Clan Ulthar. The encounter between the kill teams and the unforntunate
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Indeed. I have a player in my group who's character is mechanically a Gank, as the cybernetics fit her background of crash survivor. During lockdown she's written half a novel's worth of extra background, including a large section about being rescued and rehabilitated by a small group of post war Clone deserters, on the planet she was stranded on. She asked the other day if I'd allow her to use one
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I highly doubt a street thug would require the approval of their daimyo to initiate the formal resolution of grievances through ritualized martial conflict. Sure, there could be an unsanctioned duel between samurai who are bitter rivals, but the formal procession still exists to maintain a semblance of honor. Range bands aren't required in a duel with melee weapons because leaving is tantamount to forfeiture and we can safely assume opponents are tethered together
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Seconded
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That could be really useful and time consuming. Would be interested in using it if you care to share it here?
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There is no actual need to have a senior acolyte "baby sit" your group, just set the scenario to state that the group is part of a web of cells that are currently involved in the investigation. Should trouble arise, you can have another cell aid your group, or have your group aid another cell only to have it/ or find it decimated with the survivors temporarily merging with your group. The extra NPCs can
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Thanks for the replies, I want to discourage looting largely but know what some of my players are into so I may have to get creative.
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www.LegendsoftheGalaxy.com has several adventures for rebellion set before Yavin to download and run.
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Yeah, I've been contemplating suggesting the Marshal specialization, but thus far (in our AoR campaign) it hasn't quit fit the story or character yet. We've gone for Universal Specialization: Imperial Cadet (fits backstory), and lately Commander: Squad Leader (fits current role) specs, but Marshal is something I think might become a thing later on (especially if we are going to transition this campaign into a new campaign set several years later and
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Whilst I get what you're saying, I think it depends on the group. My players like to see some sort of layout (I use a dry-wipe battle mat). Once I've laid everything out and placed the minis I can say "Ok, you're here, these guys are at medium, these guys are at long". I seems to work ok, with everyone just being able to ignore the grid.
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Does anyone suggest I have an Interrogator or senior acolyte accompany the players around for their first mission? The presence of someone with higher rank could provide the players with a lot of benefits, but the game will go south real fast if the players start to feel like their being lead around by the nose. Players in my group tend to do the opposite of what they feel the game master wants when they
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Nojo509 said: I chose scum for a few reasons. Gaming reasons because he starts with alot of fellowship skills that I believe a noble should have, but a guardsmen doesnt. And I would imagine fleeing from his family for 10 years his command skills would deminish, as well as his more combat related skills. Guardsmen start with a ton of combat training skills and equipment. He has been fleeing with limited equipment. Later down the
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I love the Colonist career, cross spec the Politico in to Marshal, and you have a face with a blaster whose talents just compound with one another no matter your archetype. It's my current favorite.
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Nothing is broken when everything is. Everybody plays this game differently, and I mean it. Just enjoy the game, do cool stories.
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Makes me think of the GW Kharn novel. "You killed him. Remember?’ Ruokh’s eye twitched. ‘That was a fair fight,’ he growled. ‘It was to first blood,’ said Dreagher. ‘I only hit him once,’ said Ruokh. ‘You decapitated him.’ ‘There was a lot of first blood,’ admitted Ruokh."
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As an example: Rings and picking approaches So the shorthand is:
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So I didn't like EfaE so decided to write a similar story with a fair few alternatives, less NPC's the manage, different chaos god and so forth. My current group composition is:Dwarf gambler, High Elf thief, Human Mercenary, Human Initiate of Sigmar, with an Apprentice Wizard if the Grey Order joining next session. Overall the group has a nice balance, with a theme of being sneaky, shadow wizard, a theif and a
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This is the beginning of Long Arm of the Hutt, and could be easily implemented/upgraded by adding a second, personal, transponder that the PCs aren't able to find as quickly, or a second BH ship to increase the likelihood of an on planet crash of the Krayt Fang into Ryloth.
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Whilst I don't encourage my player to loot the dead. I do allow it. After all it's a perfectly good way of re-stocking ammo. The group actually polices itself when it comes to loot which pleases me immensely. For example, a few missions ago the group managed to down an chaos marine. leaving behind a lager bolter and a slightly odd looking power sword. The guardsman made a be-line for the
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If my players tried this out of the blue in the middle of combat and succeeded there would need to be a reason or story hook attached to it. Sure he surrendered and exchanged his ship for his life because... Any way you slice it, that one action can be used as the hook later on. Just remember charm, deception, etc are not mind control so it's fine to say he had motivations or
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Lootings less of a problem if the acolytes are acutually paid well. Beyond that, just let the players know that the level of detail you apply in expenses will be proportionate to the level they want to put into looting. If they loot every last little item, make sure they're charged for every last item of a meal (+tips), every service at their lodging (+tips), every vox-call they place, etc. Then the kicker