Star Wars: Armada Rules Questions

  1. Concussion Missiles
    16
    replies
    infusco
  2. Ship/Squadron Movement question
    18
    replies
    infusco
  3. Another Concussion Missiles question
    3
    replies
    infusco
  4. use the ship model or the base for determining range?
    10
    replies
    Ghost Dancer
  5. Using Imperial Commander Cards on 180pt army
    14
    replies
    infusco
  6. why do crits work the way they do?
    14
    replies
    Kulikov
  7. Repair token, use at any time?
    11
    replies
    infusco
  8. Revealing Command Dial Timing
    32
    replies
    ScottieATF
  9. FFG: Is this a legal shot?
    44
    replies
    omegalazarus
  10. When Ships and Squadrons Count-As Moving
    9
    replies
    chrisdk
  11. Station question
    11
    replies
    omegalazarus
  12. Dominator
    9
    replies
    omegalazarus
  13. Speed Changes
    10
    replies
    Ghost Dancer
  14. Concentrating fire on Squadrons
    6
    replies
    Ghost Dancer
  15. Overlap question, specific
    10
    replies
    Admiral Terghon
  16. Heavy Rule Clarification
    9
    replies
    wonderpug
  17. Command dials question
    1
    replies
    Gibbobobo
  18. Command token question?
    3
    replies
    infusco
  19. Yet another firing arc/line of sight question
    16
    replies
    Amirol
  20. Super Position objective question
    5
    replies
    Wildhorn
  21. Brace Question
    10
    replies
    chrisdk
  22. Gallant Haven and Brace
    5
    replies
    bighack
  23. Maneuver Tool
    3
    replies
    willismaximus
  24. Range and dice additions in the Modify Dice step
    25
    replies
    ScottieATF
  25. Clarification on Ship Collisions at Multiple Speeds
    7
    replies
    stegocent