Imperial Assault Rules Questions

  1. Stun to prevent parting shot
    41
    replies
    Inquisitorsz
  2. Order of effects for Jundland Terror
    10
    replies
    Equity
  3. Question about one of the FAQ answers
    18
    replies
    Fizz
  4. Constant Advantage End of Mission
    7
    replies
    Tvboy
  5. Shock Grenade - no damage vs Stun
    14
    replies
    a1bert
  6. Movement and large bases?
    6
    replies
    a1bert
  7. Imperial Assault Youtube channel
    1
    replies
    jacenat
  8. Bunker Buster Side Mission - Move Payload?
    1
    replies
    a1bert
  9. Figures defeated by Blast
    9
    replies
    a1bert
  10. Tusken Cycler and attachments
    2
    replies
    a1bert
  11. Resting and Rcovery with no strain
    2
    replies
    Fizz
  12. Question about "Overrun"
    3
    replies
    Fizz
  13. 2 Question about REACH and HIRED GUNS
    43
    replies
    a1bert
  14. Cleave after using close quarters and combat momentum
    1
    replies
    a1bert
  15. How do Threat Missions enter play?
    7
    replies
    Pageb80
  16. Has anyone re-written the rules for imperial assault?
    0
    replies
    steambucky
  17. Printed Maps
    3
    replies
    Fizz
  18. Pummel and additional movement
    2
    replies
    ChrisLS2
  19. Deploying figures of a group to different deployment points
    1
    replies
    a1bert
  20. Failsafe saving Vader
    3
    replies
    nickademis
  21. Re-rolling dice
    2
    replies
    Fizz
  22. Recovering Strain from Surges
    2
    replies
    a1bert