Deathwatch Gamemasters

  1. Some really weird Tyranid stuff
    5
    replies
    est_1987
  2. Quick Question: Requisition Items
    5
    replies
    Darmort
  3. Necrons
    14
    replies
    Archvonbaron
  4. Best way to play?
    11
    replies
    Adeptus-B
  5. Making Tyranid Warfare Different
    10
    replies
    professor_kylan
  6. Help needed from experienced GM and DW veterans
    4
    replies
    Kiwamu
  7. New GM Skill Bonuses Question
    2
    replies
    Dezmo1218
  8. Managing Tests - when to call for them
    7
    replies
    squishyb
  9. Does the Warhammer 40k system have a place in games of Deathwatch?
    4
    replies
    destructor2
  10. Bad Player Characters
    26
    replies
    Ralzar
  11. Proper Landsholm Genestealers
    1
    replies
    bogi_khaosa
  12. Lunar Wolves black shield.
    13
    replies
    Lucrosium Malice
  13. The Battle for Alphus III! (End of Campaign)
    11
    replies
    Zappiel
  14. The Achilus Assault - some critique. Spoilers!
    30
    replies
    Gaire
  15. Apothecary Surrogate
    12
    replies
    Decessor
  16. How to bring the role play....
    23
    replies
    player646179
  17. Oathbreaking
    11
    replies
    FailTruck
  18. Tau Manta profile
    1
    replies
    Gaire
  19. I don't want power gaming, I want roleplaying!
    8
    replies
    player646179
  20. Has anyone run the Haarlock Trilogy in Deathwatch?
    4
    replies
    Decessor
  21. Keeping things simple and getting players to use lore and trade skills.
    3
    replies
    Vulkan He''stan
  22. Load out Limits on Terminator Armor
    10
    replies
    Decessor
  23. Mission briefing - Destroy Vanguard Organism
    2
    replies
    professor_kylan
  24. Mission outline - investigate a silent colony & recover xeno-artefacts
    0
    replies
    professor_kylan
  25. What's wrong with Deathwatch...
    97
    replies
    Kjax8