Soon enough my players will be entering the theatre of war, rather than small missions. They'll be in the forefront of a Tyranid assault, and other than the standard Tyranid assault tactics that fall from their infiltration spores into a large spread landing that then starts terraforming the planet surface until their ships start assaulting, and I was thinking of having a few irregularities, some that I thought I'd share and see what the general consensus of GMs would be about differing evolutionary tactics.
Instead of the standardised assault, the assault on the outer planet of the system, a large gas giant, will be consumed in order to create a poison powerful enough to wipe out the population of the second planet, and without pausing to consume it onto the next planet, unleashing the same poison, and then starting to consume.
The second and third planets will become the war zone my players will be fighting on, concentrating on eliminating capillary towers, harvesters and spawning pools, and possibly assault hive ships themselves.
When it comes to it, the primary genetic make-up of these particular Tyranids is an injection of poison in claws, teeth and their living weaponry. The poison itself forms into a parasite that feeds on the cells of their victims and eventually grows into new Tyranids, that devour their hosts from the inside out. For this reason, the Hive Fleet doesn't kill their enemies, instead they impale them upon thorns grown from their back, leaving them to die slowly.
I was wondering whether any other GMs had other such ideas involving the unique flavours of the Tyranids?