So, I'll start out with saying I've only played probably 10 or fewer games overall, so I don't have any expection more than having fun at my store's event this weekend.
I played a couple games this past weekend with the B-Wing, and thought I'd try a build surrounding Ten Numb:
Ten Numb B-WIng + Autoblaster + Fire-Control System
Biggs X-Wing + R2-F2
A-Wing Prototype Pilot x2
=100 points
Strategy would just be to get Ten in there at close range blowing stuff up with his power and autoblaster pretty much denying defense dice. Biggs to take the targets away from him with the Droid giving him a defense bump. Awings for nuisance mostly.
I know I could use r2d2 for the shield regen, but i really like the fire control system constantly adding a target lock and feel like the extra defense die would serve the same purpose of prolonging his life. This weekend I had played Advanced Sensors on the BWing, which was helpful too, but it didnt make it onto this build...
A second build was to try out some imperials (which I haven't played in months). I played against Soontir Fel with Push the Limits recently, so thought of building around that...
Soontir Fel Interceptor + PTL + Stealth Device (should have 4 defense die, and always have a focus token)
Turr Phenir Interceptor (free moves after shooting is good)
Howlrunner TIE
Academy Pilot TIE x2
=100
Any thoughts on either build? I am geting the Slave I this week, but I haven't really looked into its abilities. I've read some build threads on here though with that being a big part of teams.