I have a player that recently joined and is playing a Droid Bounty Hunter Gadgeteer. (he started with the CH-1 pregen, and asked about adding and upgrade that shields his motor impulse drives from restraining bolts, which he read about on wookiepedia. It's an interesting idea, which I want to say "Yes, and.." to.
Below is the line from the character history he emailed me.
"Upgrades were made to shield motor impulse drives from restraining bolts, although, the droid will typically pretend to be restrained and use this to its advantage."
Before our last session, he asked if I had approved his character background. So far, I have told him "yes," your character background is great, "and" let's discuss the effect that certain items have on game terms.
For the time being, we are simply using the description of the shielding to explain what is described in the Restraining Bolt entry on p.178, where restraining bolts pretty much work automatically, but Player Character droids get a Discipline check to overcome the bolt.
And now I am looking for ways he can improve on this. The most direct way I told him, is to invest some XP in Discipline. (which can add up, being a non-career skill for him) Even one point will improve his check, since he currently only has his Willpower for that check.
I have not seen any published gear description like this, so the player and I are discussing some home brew improvements he can make. My understanding of gear so far is that it either makes a check possible (having the appropriate gear) or provides Boost Dice bonus.
He might also consider a further upgrade that would count towards his limit on cybernetic enhancements, but this would provide an actual upgrade to a Yellow die. It could be providing an upgrade in his favor to any roll involving an attempt to shut down or override the droid. In other words, this could upgrade (or at least setback) the difficulty of attacks made with a DEMP gun or stun setting, as well as improve his Discipline check to overcome a restraining bolt.
The alternative would be to have it be a simple increase to his Discpline skill, much like the Immune Implant increases Resilience. I'm leaning toward the former, because, narratively, shielding the motor impulse drive on a droid would not necessarily increase Discipline in other situations, like opposing Coercion and Deception. But if he does commit part of his cyber allowance to it, I want it to apply to more than just this one instance.
Another option I'm considering is a Mod that grants innate talent - "Bad Motivator" in a limited fashion. The droid can make the Bad Motivator check against a restraining bolt as its being attached.
Anyway, these are just some of the thoughts the player and I have been considering. We are not quite to the point of discussing costs yet. We'll get to that, soon, I'm sure.
To be honest, I didn't have any current plans that involved capture or restraining bolts to begin with, but if the player invests in this, there are plenty of ways to make use of it. The easiest would be to have important locations enforce strict regulations on droids, requiring a restraining bolt before the droid is even allowed in.