Druadan Forest in 4 players

By Mndela, in The Lord of the Rings: The Card Game

Has anyone played this quest (Druadan Forest) in 4 players?

It is really dificult, woses hit us a lot, but... A LOT!!! Even in my identity card...

Before:

m4gd.jpg

After:

aemu.jpg

It is a joke, of course. But seriously: some rounds with 30 archery..., always without resources (4 cards revealed and almost all of the cards with prowl, locations that make impossible the life...)

It is true that 2 of the players were new players, but the other 2 were very good players. We played 3 times , and all the 3 with an absolutelly loss.

Maybe we must build specific decks.

How about the others? Have you tried it in 4 players?

Each deck 3 war del of healing and you done

Each deck 3 war del of healing and you done

that's absurd - this quest is not that simple.

to the OP: yes, this quest gets more and more difficult the more players you add. 30 archery and tons of threat is par for the course for this quest during multiplayer - and not being able to pay for things becomes more difficult.

Played it with 4 players when it first came out. All we could do was laugh on every first or second round loss.

I just tried it again solo last night. It demolished outlands, that archery just kept killing them off before I gained any momentum. I think everybody has to be able to kill them the turn they appear or else you are SOL. I was playing archery originally as only while in the staging area, on reread, I found out it is much worse.

I played it with 4/3 players too - and we only survive to stage 2 - archery and prowl its killing and nasty combo. We fall like flies and without resources, we could only watch the deaths of our characters, one by one. For 4 players is it the most difficult scenario.

Edited by 13thcaesar

Oi I'm playing this quest this week I think with my group for the 1st time. 3 players.

Any tips would be welcome :)

Oi I'm playing this quest this week I think with my group for the 1st time. 3 players.

Any tips would be welcome :)

don't bother? ;)

haha, it's going to be really, really tough. so much archery. such high threat on locations. healing is a must. resource acceleration is helpful.

So everyone stock up on healers like Glaurung said basically.

I'll play Elrond, that's a no-brainer.

How about a low cost card strategy?

Combined with a ranged attack / attack-the-staging-area strategy a la legolas + hands on the bow?

Its good when one player play Elrond, Eleanora:


Elrond + Vilya - You can play cards even when you do not have the resources.

Eleanora - to cancel Treachery cards.

For this, all available for heals cards.

Thror's Key - for more nasty locations.

Northern Tracker.

Legolas, Bard The Bowman + Hands Upon The Bow - killing enemy with archery before they will engage with you.

Hama, Bokk Of Eldacar - to take back Hands Upon The Bow

Edited by 13thcaesar

So everyone stock up on healers like Glaurung said basically.

yes, but that's not anywhere near close enough - especially if you don't draw them.

locations are often going to have 10+ threat (it's based on the archery total, which is often very high in multiplayer). so, you'll need a way to deal with that, if you can't quest through it.

archery has to be placed on allies on one stage, which means the healers might get wiped out early/often.

it's just such, such a tough quest, in general, for multiplayer and i'm not sure any one strategy is a consistent win.

Edited by Dain Ironfoot

So everyone stock up on healers like Glaurung said basically.

I'll play Elrond, that's a no-brainer.

How about a low cost card strategy?

Combined with a ranged attack / attack-the-staging-area strategy a la legolas + hands on the bow?

Perhaps something strong to drink? ...I so so hate the prowl! 3 or 4 player DF sounds like a cruel and unusual way to spend an evening. I'm a fan of Silvan Trackers & Asfaloth for this quest, if you have enough resources to get them into play.

Good luck.

Edited by chuckles

yes Dain Ironfoot have right. This cards, which I wrote, can little help survive longer , but for now, this is still the nightmare quest for 4 players.

Edited by 13thcaesar

archery has to be placed on heroes on one stage

he meant "allies"

archery has to be placed on heroes on one stage

he meant "allies"

yup, sure did. i corrected it in my original post. thanks for catching that.

Its good when one player play Elrond, Eleanora:
Elrond + Vilya - You can play cards even when you do not have the resources.
Eleanora - to cancel Treachery cards.
For this, all available for heals cards.
Thror's Key - for more nasty locations.
Northern Tracker.
Legolas, Bard The Bowman + Hands Upon The Bow - killing enemy with archery before they will engage with you.
Hama, Bokk Of Eldacar - to take back Hands Upon The Bow

Yes and plus Warden of Healing…… it is only about to get at least 2 Warden on the table……. for 2 player game 1 warden+Elrond is enough…..

Its good when one player play Elrond, Eleanora:
Elrond + Vilya - You can play cards even when you do not have the resources.
Eleanora - to cancel Treachery cards.
For this, all available for heals cards.
Thror's Key - for more nasty locations.
Northern Tracker.
Legolas, Bard The Bowman + Hands Upon The Bow - killing enemy with archery before they will engage with you.
Hama, Bokk Of Eldacar - to take back Hands Upon The Bow

Yes and plus Warden of Healing…… it is only about to get at least 2 Warden on the table……. for 2 player game 1 warden+Elrond is enough…..

except, the OP is asking for help in a 4-player game, not 2... ;)

Its good when one player play Elrond, Eleanora:
Elrond + Vilya - You can play cards even when you do not have the resources.
Eleanora - to cancel Treachery cards.
For this, all available for heals cards.
Thror's Key - for more nasty locations.
Northern Tracker.
Legolas, Bard The Bowman + Hands Upon The Bow - killing enemy with archery before they will engage with you.
Hama, Bokk Of Eldacar - to take back Hands Upon The Bow

Yes and plus Warden of Healing…… it is only about to get at least 2 Warden on the table……. for 2 player game 1 warden+Elrond is enough…..

except, the OP is asking for help in a 4-player game, not 2... ;)

I agree with Dain Ironfoot. Playing the two players, and for four players is a big difference.
Besides, only the player who plays Elrond may play a card without resources. rest of the players without resources get stuck with cards on his hands.
So as I said - these tips may help a little, but still I could not ever get further than the stage 2. In addition, 4 cards are revealed every turn + sometimes surge - that afflict players mercilessly by all ways. And even with 3x Warden Of The Healing does not keep up to heal the wounds in 12 Heroes + Allies , and Archery, put on characters many wounds ,every turn. For 4 players is it a brutal quest.

Seems we're not playing this week as one of the guys fell sick.

Thanks for the tips though. There's always next week.

I'll let you guys know how it went.

For 4 players for this quest even Easy mode does not help (I tried) - Encounter Deck is very small, and for four players scrolls quickly, so you must often it shuffles, and enemies barely kill them, come back again. does not have a moment's peace.

When it is in play, it becomes impossible to play nothing:

ffg_ancestral-clearing-tdf.jpg

If you dont have asfaloth and 1 tracker, impossible to play cards getting stronger player.

But the worst, this fatal combo:

ffg_glade-of-cleansing-tdf.jpg ffg_druadan-hunter-tdf.jpg

At the end of the round, you probably dont have any resource (or a very fews), so the threat of location raise up to ... 13!

And the archery of the hunter is... of course: 13.

It is easy that in staging could be 2 copies of one of them... so, probably: game over in 2 rounds.

You must play very very well your cards to avoid that combos. I am seeing that the real combat here is in staging, so you need cards that manipulate locations from staging (Asfaloth, trackers), and combat enemies from staging (trackers-bow, hands upon the bow, hail of stones...). Locations are more easy if you reach to play the player cards, enemies is more dificult because when you need trigger the event you dont have resources (and trackers-bows are slow to play all they).

If you have Voice of Isengard, I would bring along Legacy of Numenor and maybe Saruman. Precious resources for all your heroes and the ability to exile a nasty location/enemy for a turn. I think this is one quest where everyone at the table can stomach four threat for the resources.

Well of COURSE Ancestral Clearing sucks, everything we know tells us that you shouldn't go stomping around somebody's ancestral clearing. This was thoroughly explored in Pet Cemetery Poltergeist, and we should know better by now.

Well of COURSE Ancestral Clearing sucks, everything we know tells us that you shouldn't go stomping around somebody's ancestral clearing. This was thoroughly explored in Pet Cemetery Poltergeist, and we should know better by now.

Yeah, it's hard to feel bad for the heroes here. Stomping through ancestral clearings, killing poor Woses who are just trying to have a drum circle...

M1824.png

^ and steal stuff... lets not forget their love of STEALING stuff! Before. During and in the midst of PIN CUSHIONING everything that moves or previously had moved, with sharp pointy barbed projectile things... whilst drumming!