They could have created a trechery attachment cards instead of creaing those messy and hard to refer descriptions like "counts as Conditon attachment with text bla bla bla"?
I can understand this decision on something like bats which then become attachment to someone damaged by them, but trecheries...
It could be as simple as player attachment, and it'll be a lot easier to read:
Example from the core set:
Caught in the Web
Attachment. Condition.
When Revealed: Attach to a hero controlled by the player with highest threat level.
Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.
Yes, it's minor and it's just usability, but hey - why not?



