Black Squadron at Yavin-4 List

By Kokabel, in X-Wing

I tried out a new interesting list this past Friday at my FLG campaign and thought I would share the list and get some thoughts on improvement for it or just other ideas for it. It was themed off of Black Squadron at the Battle of Yavin since I had the idea for it while watching the end of A New Hope. I made a slight tweak to it before the third game I used it in so I will post both versions of it for criticism.

The List:

Darth Vader

Engine Upgrade

Squad Leader -> Adrenaline Rush

Mauler Mithel

Determination -> Veteran Instincts

Dark Curse

Backstabber

Black Squadron Pilot

Veteran Instincts

The first version of the list comes out to 100 points. I found I wasn't using Determination and Squad Leader much and felt it would be more useful to push Mauler to PS9 with Vader and give Vader Adrenaline Rush since I was making a lot of k-turns for the extra shots and getting out of arc. The list comes out with 2 PS9 and 3 PS6 ships. Dark Curse and Vader give solid survivability while Mauler and Backstabber bring some heavy hits.

I ran the list against 2 4 ship rebel lists (don't remember the details on the first, the second was Dutch, Garven, and 2 Blue's). The first one was a solid win with only 2 damage taken across the entire list. The second was a loss though it was down to one ship on each side and I feel that the loss was due to me still being fairly new and not the fault of the list. Shooting first with everything was huge as it let me take out a B-wing the first turn of combat. Would have preferred to get Dutch, but he was at range 2 from most of my ships so I went for one I could kill first. The third was against a 5 ship Empire list with Vader (assault missiles and squad leader), 2 avenger squad interceptors, and 2 academy pilots. That one also went fairly well.

Overall, I found that shooting first with almost everything in the list was a rather huge advantage, and while it may not have as many fighters and Howlrunner like a typical swarm, it made up in it with the survivability of Dark Curse, Vader, and being able to bring down a ship before it could become a problem. I've been considering putting Draw Their Fire on Vader, though I'm not sure if it will be worth the investment (to protect Mauler and Backstabber since most people tend to avoid a Vader with no missiles). So, input, criticisms, ideas?

"Dark Curse" (16)
Stealth Device (3)

Darth Vader (29)
Engine Upgrade (4)

"Mauler Mithel" (17)

"Backstabber" (16)

Black Squadron Pilot (14)
Veteran Instincts (1)

Total: 100

View in Yet Another Squad Builder

this is what I use when I run a black squadron list

I never thought of putting a Stealth Device on Dark Curse. That seems rather evil. Does it work as well on the table as it looks on paper? My only issue with stealth device is one wiffed roll and it becomes a waste of 3 points.

This is close to my "Vader's Revenge" swarm squad:

Vader+Expose+Engine Upg.

Mauler Mithel

Dark Curse

Howelrunner

Academy Pilot

Keep Vader and the rest of the swarm separated. Force your opponent to go after Vader or the swarm. Whichever they pick, tear them up with the other. Make sure Dark Curse is always the most tempting target in your swarm and Vader's range of motion should keep him out of any real trouble when he is targeted.