I've been toying with the idea of helmets as a piece of gear. I know it may add a level of unwanted detail for some, but with the gear cards I've been creating I've considered it may not be that complicated and add some realism for when a player says, "What happens if I take my helmet off?", or, "I grab the Stormtrooper helmet and put it on my head".
My ideas below. Subject to change with input.
Some armors/clothing include a helmet as part of their base cost, some don't. The helmet that came with your armor can of course be discared or be upgraded by purchasing something better:
Heavy Clothing: No helmet.
Adverse Environment Gear: No helmet.
Padded Armor: Basic Helmet
Armored Clothing: No Helmet.
Laminate Armor: Advanced Combat Helmet.
Heavy Battle Armor: Advanced Combat Helmet.
Space Suit: Vac Helmet.
Enviro Suit: Advanced Vac Helmet.
I probably need some better names for the following:
Basic Helmet: A light helmet (Level 1) with an open face. It can't be coupled with a suit to form a vacuum seal. It may have a Visor attached, but not included. Examples: Rebel Commando helmet, a basic laborer's hard hat.
Combat Helmet: A standard armored helmet (Level 2) with an open face. It can't be coupled with a suit to form a vacuum seal. It may have a Visor attached. Examples: Rebel Soldier white helmet, Imperial Trooper black helmet.
Advanced Combat Helmet: A full armored helmet (Level 3) with closed Visor included. It can be coupled with a suit to form a vacuum seal if the armor or clothing has such capability. Examples: Stormtrooper helmet, Fett helmet.
Vac Helmet: A cheap space helmet with little protection (Level 1), but able to be coupled with a suit to form a vaccum seal. It's faceplate is considered a permanent Visor. Example: Cantina creature bubble space helmet.
Advanced Vac Helmet: Similar to the Advanced Combat Helmet, but typically with less armor (Level 2). A Visor is included, typically closed, but some have the option of retracting the Visor. It can be coupled with a suit to form a vacuum seal. Examples: various Starfighter pilot helmets, hostile environ suit helmets.
What they do:
Depending on their protective level, a helmet, when worn, can offset some Critical affects.
Level 1: Head Ringer result is ignored once, but the Helmet is destroyed.
Level 2: Slightly Dazed result is reduced to a Head Ringer.
Level 3: Knocked Senseless result is reduced to Slightly Dazed.
Each level includes the levels below, but you can't chain the results. Example: A Level 3 Helmet includes the Level 2 protection, but if hit for Knocked Senseless the result is reduced to Slightly Dazed (but not reduced further).
Visors have added benefits:
Blinded result is treated as Scattered Senses
Scattered Senses result is ignored.
Invoking either of the above protections destroys the Visor, which may have catortrophic affects in a Vacuum. A player may choose to instead take the full affect and keep the Visor intact?
Visors give a penalty of 1 Setback to Perception when in place. This penalty can be offset by anything that eliminates Perception Setback. Example: Armor with the Enhanced Optics Suite attachment removes 2 Setback from Perception penalties. A set of such armor using a Visor would thus not suffer the Visor's 1 Setback and 1 more Setback could still be eliminated from any other outside affects.
Thoughts? I plan on putting the above details onto my Gear cards to alleviate any problems of remembering what they do. I don't think the Visor penalty nor the bonuses given by the helmets are a game changer at all.
Edited by Sturn