Background:
Ok, so of I have a 5 player group, kind of fringe, not law abiding, but not too evil, although that is a dangerous area, and what one person thinks is evil-ish, others can try to argue. But that is not the point here.
I have a slicer/force emergent. The player has decided that he does not like the slicer tree (nor do I really), and wants to go full on force user. He already can move the BBEG around from long range, and just toss enemies off a bridge.
The Force Die has a less than 50% chance to roll light side points, so in combat he just kind of stands there for a few rounds then finally gets to use his force abilities. (I had once thought to allow him another action if his Force use failed, but, nope). When they activate, they are powerful actions, disarm, lifting and turning people, tossing them off a bridge thing... But wow, for the most part pretty anti-climatic. Also, how would you feel if you are in a firefight and a team mate just stands there...(the player says he doesn't use the Movie hand gestures, and does not move to use the force...)
So anyway, like with any game, the more powerful you get, so do the bad guys, and they also get smarter too. Well I told him that after a certain point in his Force advancement, he will no longer be able to teach himself, and will have to find a teacher or holocron. He said whatever, I'll just save all my XP until I find one then use it.
Ok, I really did not like that answer or attitude. Now, I will the be first one to admit it, I'm old, and stuck in my ways. But this really struck me the wrong way.
Now I don't want to force my players into a path they don't want to go, but at the same time, I don't want a crazy force user who can control anyone's mind, choke (he has done it yet, but next adventure probably will try it), lift, throw them around or activate a grenade on a belt all the time. I had really hoped that he would build up two or three specs at the same time, and that was his original plan, but he decided against it now) Even though the powers don't activate all the time, this can "ruin" a big scene, and change things quickly. I know if I feel he gets too crazy, I can just bring the big bad bounty hunter and wipe him, but that feels wrong to me.
He is pretty adamant that his goal is too never use a gun in this campaign. And is pretty adamant about not going with another tree, and will just save his XP.
So after a long post and rant, I'm just looking for others thoughts and insight.
So am I right in thinking that a self taught force can only teach himself so much? Should I just let him keep going? How do you guys handle a rather powerful force user in your game? Players, what would be your characters take on a dude that just stands there the majority of the time, then weird **** happens? Thanks.