I have two starter boxes, YT-1300, Firespray, X-Wing Expansion, Tie Fighter Expansion, the following two lists are what I've come up with for two possible tournament lists. Any suggestions?
I have two starter boxes, YT-1300, Firespray, X-Wing Expansion, Tie Fighter Expansion, the following two lists are what I've come up with for two possible tournament lists. Any suggestions?
Rebel List:
Lose the Concussion Missiles, in favor of something that keeps Han alive.
With the Chewbacca crewman, you can see the crit incoming, and choose whether or not to discard Chewie for it (and also regen a shield).
With the PTL+Recon + Falcon Title, you're trading the Crits you get from Marksmanship for using the unused foci from the Recon Specs for defense (both allow you to focus on both attacks, if need be). You also get to do that focus action along with an Evade, which is definitely needed when you only have 1 Agility Die.
...I just noticed you don't have the A-Wing Expansion for PTL, or the HWK expansion for the Recon Specialist. Whoops.
Empire List
Way too many eggs in the Bounty Hunter basket. Definitely lose the Homing Missiles, as HLC renders them obsolete.
I don't particularly like Gunner on an HLC boat either. 4 attack dice, regardless of offensive action, will almost always result in damage. Remember that they don't get that bonus die from being at Range 3 if you attack with a secondary weapon!
Alternatively, because Gunner IS great, you might drop the HLC. You're getting the Howlrunner bonus from your primary anyway.
Proximity Mines can also be thrown out, or kept. For the Firespray, Seismic Charges tend to be better.
The more ships you have, the better Howlrunner gets. I see you're already using all of your Imperial ships, but you should still concentrate on giving her better Defense. Most of her damage comes from other ships, after all.
DEFINITELY spend 3 points to get her a Stealth Device, regardless of the EPT you give her.
Now: what to use these newly purchased points on.
Your Imperial ships are one Firespray and five TIE Fighters. My thought is to put down a modest Firespray and then four or five T/F as a swarmlet. I think Bounty Hunter, Howlrunner, Academy Pilot x4 comes it just under 100 points and it doesn't have all the other stuff to worry about use. If you want to use some upgrades you'll need to cut a TIE but don't cut too many of them and also avoid fattening up the Firespray so that it has more than half the squad's points.
Here's my thoughts on your list.
Rebel list: Drop missile for Chewie. Done
Imperial list:
Howlrunner + Determination + Shield upgrade
Bounty Hunter + Gunner
x3 Opsidian pilots.
now you have 4 ships all moving at 3 which will make flying a little easier for you, and it will also let you shoot before a lot of rebel builds. Howl gets a little defense boost too.
StevenO, I see what your saying. I assembled it just to see what it would look like facing against the modified HSF list as per mrfroggies and I have to say it looks scarey at the amount of the shooting that swarm list could put out. Now its just a matter of choosing which one to play at the tournament. Think Im gonna have both forces fight against each other to see how things work out.
If you're going to face those lists off against each other you should keep a few things in mind:
1. HSF is a pretty forgiving build to fly as none of the ships depends on another ship, the 360 firing of the Falcon, and the general durability of the ships.
2. Swarms take some skill to fly well. Throwing a large ship on the board with them can make maneuvering a bit more challenging as well.
3. Swarm type squads are considered the nemesis of HSF squads. Han doesn't have a lot of defense so the more attack dice you can bring against him the faster he goes down and swarms bring a lot of dice with them. Also note the 2:1 ship advantage the Imperials would have which makes individual Imperial losses less painful. Consider the numbers:
18 attack dice at R1 vs. 12, 13 vs 9 @ R2
25 hull/shield vs. 25 hull/shield/chewie
Imperial ships have higher agility values.
Now the battle can go either way but these are simply some things to consider.
Really appreciate all the advice that has been given out. I figured a swarm list would be the nemesis of HSF list which is why I wanted to see how they might fare against each other. The break down dice vs dice really helps as well.
How about this list for the Empire:
Capt Jonas + Squad leader + Seismic Charges - 26pts
Krassis + HLC + Seismic Charges + Mercenary Copiliot - 47pts
Scimitar Sq. Pilot + Assault Missiles + Cluster Missiles + Seismic Charges - 27pts
Total 100pts
Been wanting to try this myself for a bit but was wondering if it is a little light on the ships for an empire list?
You may wish to consider some of the Epic Chewie lists. Expert Handling on a Chewie YT, throw in a couple of X-wings (or b-wings, though that isn't an option for you) and season to taste. The utility of Barrel Roll on a YT-1300 is significant, and a Chewie YT has a great deal of built-in survivability. Shucking crits is nothing to sneeze at when you have 8 hull.
EH might even be worth considering over Marksmanship on your HSF, if you have some time to test before your tourney. The size of the base allows one to make some fairly dramatic backwards/forwards movements while rolling. You really should try it a few times before flying it out in a tourney. Rolling with a YT can take a little practice, and you're vulnerable to blocking lists, like swarms.
I see what your saying about the Expert Handling im just not sure if its worth loosing the benefits of marksmanship.
How about this list for the Empire:
Capt Jonas + Squad leader + Seismic Charges - 26pts
Krassis + HLC + Seismic Charges + Mercenary Copiliot - 47pts
Scimitar Sq. Pilot + Assault Missiles + Cluster Missiles + Seismic Charges - 27pts
Total 100pts
Been wanting to try this myself for a bit but was wondering if it is a little light on the ships for an empire list?
Is this a suggestion for the OP or a tangent? The OP doesn't have bombers so that makes this useless there. If asking for it because it is a 100 point list I'd have suggested dropping into one of the threads talking about Firesprays or Bombers.
As a build it is light on ships but also heavy on upgrades. How well it fairs will as always depend on what you face and also how lucky you are.
Drop gunner, take Chewie (Crew) and run assault missiles instead of concussion, you then have a choice if you want to hit something large for 4, or use it vs a swarm/force the swarm player to spread out.
I ran ^ That (Han + Chewie + Marksman + assault, 2 rookie X's) And went 3 and 1 at local tournament
Drop gunner, take Chewie (Crew) and run assault missiles instead of concussion, you then have a choice if you want to hit something large for 4, or use it vs a swarm/force the swarm player to spread out.
I ran ^ That (Han + Chewie + Marksman + assault, 2 rookie X's) And went 3 and 1 at local tournament
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Drop gunner, take Chewie (Crew) and run assault missiles instead of concussion, you then have a choice if you want to hit something large for 4, or use it vs a swarm/force the swarm player to spread out.
Drop gunner, take Chewie (Crew) and run assault missiles instead of concussion
Drop gunner
Drop gunner
wat.
...No, seriously. What.
Han Solo's ability + the Falcon's 360* fire + Marksmanship/Recon Specialist + Gunner is a huge amount of interaction.
It leaves your opponents lives directly in their hands, 'cause you'll be rolling 3-4 hits every time you shoot, which is every turn you can be attacked.
Assault Missiles are good against Swarm lists, but then, the Solo/Gunner combo is expected to 1 shot a Tie Fighter once every turn (or at least get it to the point of death by one of the X-Wing wingmen).
It's a Combo List that's good enough to earn a name and short-hand in the tournament lists, and you'd break it down for Assaults?!
....I need a drink.
Yeah not dropping gunner. I added chewie and have marksman this seems to give me the option to reroll any misses and then also convert one focus to a crit and any remaining focus to hits. Gunner + marksman seems like a pretty strong combo to me.
IF, and that is a big if, you drop Gunner then I believe you might just as well drop Marksmanship from consideration as well. Just use your action to Focus and you'll get about 90% of Marksmanship's effectiveness without spending any points.
The reason you use Han+Gunner is so that you can all but guarantee hits every time you attack. Against low agility targets where rolling 3 dice is likely to hit I'll agree that Gunner can be a waste of points but try shooting Soontir Fel with a Stealth Device at R3 and you'll want all the shooting help you can get. With only three ships to attack with it is critical that you have a reliable attack form.
Somethings that might help us, with giving you feedback is to understand how long you have been playing. The squads I suggest were under the assumption that you are relatively new and that this would be your first tournament. If this is the case I would suggest that you keep things simple. Save tricky when you are playing for fun. Expert Handling on a YT is great, but not sure it's the best option for you if your new. Simple and consistent will serve you better.
Very new to the game and yes this is my first tournament. I'm mainly going for the fun but of course I wouldn't mind doing well. Am I well versed is all the intricacies and trickiness that there is? Not at all 8)
Drop Gunner for Chewie and change to Assault missiles. - I ran that exact list and won 3-1 at a tournament last weekend, I lost to a 2X2B's with Adv sensors but mainly because I forgot to use focus that would of saved my X's.
Chewie is great, I used him to cancel out a Crit by negating a hit, regaining the shield and using that to cancel out a Critical.
Assault missiles are good because, they still deal a big hit (with good rolls) Vs the primary target, and work wonders vs Swarm lists either by scattering them or dealing a lot of damage.
It's a fun and easy list, as you only really need to worry about controlling your X-wings, they did a lot of work for me. If you can get people to chase Han even better.
Edited by KovuTalliDrop Gunner for Chewie and change to Assault missiles. - I ran that exact list and won 3-1 at a tournament last weekend, I lost to a 2X2B's with Adv sensors but mainly because I forgot to use focus that would of saved my X's.
Chewie is great, I used him to cancel out a Crit by negating a hit, regaining the shield and using that to cancel out a Critical.
Assault missiles are good because, they still deal a big hit (with good rolls) Vs the primary target, and work wonders vs Swarm lists either by scattering them or dealing a lot of damage.
It's a fun and easy list, as you only really need to worry about controlling your X-wings, they did a lot of work for me. If you can get people to chase Han even better.
See my previous post about your "Drop Gunner" idea.
So I used the HSF list this community helped me build. Played 4 rounds and won 3 of my games by tabling my opponent. I could have won all 4 if I hadn't accidentally flown Han of the board due to a miscalculated move with him. Came in third and had a lot of fun. Thanks guys.
Edited by HeadshotsFor rebel drop gunner for Chewie and use assault missiles instead, gives you something nice for vs swarms. I went 3-1 at my last FLGS tournament with that list, only losing to XXBB because I lost an xwing turn 1 because I forgot to focus for defense.
I had gunner and chewie dude. yt never once got shot down.