When ROGUE Trader and STAR WARS unite.....

By Tamati Khan, in Rogue Trader

Tantive_IV_600px.gif

In light of the upcoming release of Tantive IV, a ship I just want to buy, I have been working on some rules to use it as my Rogue Trader flagship. Since I also want the Millennium Falcon and Slave 1, I'll also post about them.

Since I accidently posted the topic before I was ready, please bear with me while I type out the rules.....

Edited by Tamati Khan

First is Tantive IV, though naturally it will have a different name:

I begin with a Dauntless Class Light Cruiser hull . You may say that the Tantive IV is more of a Frigate or Destroyer, but I'm going on the look of the model with it's port, starboard and prow weapons.

Nothing much new, it all comes from the Rogue Trader rulebook:

Jovian Pattern Class 3 Drive

Strelov 2 Warp Engine

Gellar Field

Command Bridge

Ancient Life Sustainer

Voidsmen Quarters

Since the Dauntless already comes with +20 detection, I opted to go for a M-100 Auger Array.

Single Void Shield Array

Being a Star Wars ship, I felt it was right to have lasers. Lots of lasers. So for the very visible turrets I went for:

Prow: Sunsear Laser Battery.

Port and Starboard: Titanforge Lance Battery.

Based on the model, I am allowing independent shooting as long as there is a Master of Gunnery character to take control of each turret. Hence why I have "built" the ship based on the actual model. Titanforge having strength 2, it can potentially fire at strength 1 at 2 targets. Sunsear is strength 4, between 2 turrets, meaning it can fire at strength 2 at 2 targets. This rule only applies if a character is available to take control of the individual turrets, as it would be too confusing for one player to try and remember which lasers he/she shot where.

This leaves me with:

Space: 11 and Power: 0 and lots of Ship Points

Edited by Tamati Khan

SWX06.jpg

Now for the Millennium Falcon, which will go by another name:

Due to the differing scales, I have been of two minds as to whether this should be fielded alongside the Tantive IV as a Destroyer/Frigate/Raider or whether to keep it as a super heavy craft like a Thunderhawk. For now, I'm going for the Hazeroth Class Privateer but this is not set in stone.

Jovian Pattern Class 2 Drive

Strelov 1 Warp Engine

Gellar Field

Command Bridge

Practicality over comfort means M 1.r Life Sustainer and Pressed Crew Quarters

Deep Void Auger Array, to detect threats from afar

Single Void Shield Array.

Though the Millennium Falcon can have four torpedoes, I'm just going to stick with it's top and bottom lasers. Represented by a Sunsear Laser Battery which, like the Tantive IV, can split it's fire if two crew take control of the different turrets.

Augmented Retro-thrusters

Compartmentalised Cargo Hold

That leaves me with:

Power: 5 and Space: 1 and plenty of ship points

Edited by Tamati Khan

SWX07.jpg

As I'm not an X-Wing player, I'm having to research this one a little until I've got the model. What I do know is that I'll need a brig.....

Editing to come soon.....

P.S. I forgot void shields on the Tantive and Falcon.

oops

No big deal for the Falcon which had plenty of power to spare. But will have had to tweak the Tantive.

Edited by Tamati Khan

Well, other than the fact that it in no way fits the aesthetic of Imperial warship, it's a fairly cool idea. May I suggest a very specific background for the vessel - because its origin should not be Imperial. Perhaps call it a Dark Age design, or maybe even an Interex ship. Load it with some archeotech (xenotech too, if its Interex).

Well, other than the fact that it in no way fits the aesthetic of Imperial warship, it's a fairly cool idea. May I suggest a very specific background for the vessel - because its origin should not be Imperial. Perhaps call it a Dark Age design, or maybe even an Interex ship. Load it with some archeotech (xenotech too, if its Interex).

I was thinking of Archeotech.

Each ship is a relic from an earlier, pre-Imperium, age which has been handed down through the generations. Dark Age of Technology was what I was seriously considering. Perhaps these ships were among the first to enter a sector of space, and the descendants of their crews are now among the Noble Born families. Those descended from the captains are now the captains/Rogue Traders who make up the Dynasty.

Not sure about Xenotech. But then, this isn't exactly 40K approved and therefore doesn't have to be Imperium approved. Might have to do a bit more background on them.

I'm just pleased you thought it's a cool idea. Was expecting to hear things like " how dare you " and " you can not be serious! " My personal issue is that the Tantive should be a destroyer/frigate and Falcon should be just a super heavy space capable craft. But I wanted to give them a build which suited their movie coolness.

I like it, but the ships are way too small. The Flacon and the Slave I are both shuttles. And the Tantive IV is a CR90 Corvette in Stars Wars, though as you mentioned could be made into a Frigate in Warhammer 40k. With you making it a Light Cruiser, this leaves little room to upgrade other ships (especially ones in Star Wars that are already classified as Cruisers). The Star Destroyers, by your layout, would then be Battleships compared to the CR 90. :( Star Destroyers are more like Light Cruiser’s, IMHO. Obviously, the Super Star Destroyer would be a Battleship no matter what.

I like it, but the ships are way too small. The Flacon and the Slave I are both shuttles. And the Tantive IV is a CR90 Corvette in Stars Wars, though as you mentioned could be made into a Frigate in Warhammer 40k. With you making it a Light Cruiser, this leaves little room to upgrade other ships (especially ones in Star Wars that are already classified as Cruisers). The Star Destroyers, by your layout, would then be Battleships compared to the CR 90. :( Star Destroyers are more like Light Cruiser’s, IMHO. Obviously, the Super Star Destroyer would be a Battleship no matter what.

Exactly.

Ships in Star Wars seem far better armed than ones of a similar size in 40K. The only way I could think of shrinking the Tantive, making Falcon and Slave shuttle sized, is by creating a new hull type capable of having port and starboard weapons. I reckon all those engines would make it fast too.

Frigate and Raider sized hulls can't support a Plasma Drive capable of such components. Primitive Imperium :(

I always enjoy referring to this image when thinking about Starship size, although for this question you can also refer to this image , I'm assuming that you've just scaled up your vessels, but notice that the Corellian Corvette can barely be seen relative to the size of Warhammer 40K vessels.

The Imperium does not understand subtlety. Where would you even put fifteen thousand devotional servitors endlessly chanting glory to the Omnissiah on the Corvette?

I always enjoy referring to this image when thinking about Starship size, although for this question you can also refer to this image , I'm assuming that you've just scaled up your vessels, but notice that the Corellian Corvette can barely be seen relative to the size of Warhammer 40K vessels.

The Imperium does not understand subtlety. Where would you even put fifteen thousand devotional servitors endlessly chanting glory to the Omnissiah on the Corvette?

I knew there would be one who would try to smash the whole idea to smithereens. Rather than repeat myself I'll let others read my earlier posts in which I freely admit the scale is wrong.

For goodness sake, the Millennium Falcon model isn't even in scale with the Tantive IV model! FFG have stated as much!

This is not Star Wars 40K, though the title might give that impression, this is a hobbyist who loves a model space ship and wants to use it for his Rogue Trader. So I have been working on rules to allow for that, though with some difficulty.

I'm not trying to smash the idea to smithereens, I think that Star Wars has produced some excellent ship designs, and saying "This is what my ship design looks like and here's how it works in Rogue Trader" is perfectly valid. The ship design chart is just something I enjoy looking at, and helps to explain to my players why building voidships can take decades. Also your only reference to scale was that the Millennium Falcon should be smaller than the Tantive IV, even though their models are the same.

Relax, this is fun. Especially if you don't scale up your ships, and then partway through your campaign an actual Lunar Class cruiser shows up to dwarf everything your players have accumulated.

It's not like you're proposing Half-Eldar Rogue Traders, I don't think anyone's actually going to complain about this.

Trying to mix up different sci-fi worlds is often hard because of the different tech levels. Writer 1 decided that the guns in his world have X watt power and writer 2 has decided that the guns in his world have Y Joule power and when some nerd does the math we see that world 1 has 245 times more powerful weapons and starts a flamewar.

For what it's worth Tamali's way of statting the ships is probably the best choice. Don't try to think about the stats too much.

The appearance is completely different from WH40k style ships, so if those are Imperial (Imperium not Empire) ships justify it by saying those are pre-Imperial designs like Traejun said. Or maybe those are civilian ships so that is why they don't have the armoured prow, which is seen in the navy ships. (Or just don't think about it at all and enjoy the cool looking ship.)

It's a cool ship, I'd consider throwing it in a ship graveyard. Damaged of course, and repairing it.. that would be difficult. It probably wouldn't be quite as good as new.

Yeah, mixing sci-fis can be troubling. I am personally a fan of the Andromeda series, and love the ships in it, such as the Andromeda Ascendant and my personal favorite, the Balance of Judgment. I often wished to incorporate them into something like RT, but the fact that RT has such preposterously large ships (many other SF continuities would say something 5 miles long is a space station, such as Babylon 5, and I still believe that the only reason the Super Star Destroyers in SW are now 19 km long, or whatever stupid number, when in the 90's they were officially 4-5 km long, is because one of my fellow SW nerds popped a total rage-boner when the scale of the movie models didn't hold, between the Millennium Falcon, a Star Destroyer, the Executor, and the Death Star II, and George Lucas began his long decline of kowtowing to pressure from fans who don't really matter; the props were props, made in the 70s-80s, under a painful budget.) would make the scale of a High Guard Ship of the Line be akin to a transport, or maybe a raider, and having a small craft with next to no crew sporting powerful turrets (short-range anti-proton cannons), two prow (somewhere between prow and port/starboard, but front-arc facing) torpedo tubes, AND a prow something like a Nova Cannon (even called them Nova Bombs, and they are somewhere between ship-busters and exterminatus weapons, to those who know the series) would be laughable, so I never used it. Wished to, but couldn't.

I'm fine with your idea, though. At least Star Wars ships CAN be on the bigger end of the scale. The Tantive IV LOOKS like something that would be a Cruiser, or Light Cruiser, and so long as you SAY what it has, and counts as, the visual aide can't really hurt. Best of luck with it.

Eh, it's going to be weird, but as long as it's fun.

Just make light of the viewports being hundreds of meters tall and covering multiple decks. :) Only lost archeotech could make windows THAT large.

You can even calculate it out fairly easily! Let's call the Blockade Runner small destroyer or frigate at 1km. That puts its forward view port at 20m, or about 6 decks. Or perhaps the bridge has a magnificent 20m vaulted ceiling!

Hmm, let's apply the same thing to the Slave I:

Now if we call the ship, say, 300m tall (since it seems to be about as tall as the corellian corvette) we can estimate the Slave I's window is about 85m tall, or about 28 decks.

I'm sure you can come up with some suitably cool explanation for why that would be. Or maybe it's just for showing off.

Eh, it's going to be weird, but as long as it's fun.

Just make light of the viewports being hundreds of meters tall and covering multiple decks. :) Only lost archeotech could make windows THAT large.

You can even calculate it out fairly easily! Let's call the Blockade Runner small destroyer or frigate at 1km. That puts its forward view port at 20m, or about 6 decks. Or perhaps the bridge has a magnificent 20m vaulted ceiling!

Hmm, let's apply the same thing to the Slave I:

Now if we call the ship, say, 300m tall (since it seems to be about as tall as the corellian corvette) we can estimate the Slave I's window is about 85m tall, or about 28 decks.

I'm sure you can come up with some suitably cool explanation for why that would be. Or maybe it's just for showing off.

Actually, if you'll pardon my language, the Slave 1 is a badass when it comes to armament alone. But it was the HUGE window on the Slave 1 which has made me think...." not a good idea ".

When it comes to spaceships, Star Wars rules and 40K are just plain stupid. Better armed smaller ships, though they probably won't even scratch the paint on an Imperium Frigate. But are such huge ships really necessary for the Imperium? Makes you wonder if the Emperor had something to prove ;)

Edited by Tamati Khan

Imperial ships are vessels of the Omnissiah, and examples of His blessed awesomeness; I think the Tech-Priests had something to prove.

I've often wished for some smaller ships, too; even a Fighter in 40K is a 6-12 person craft, and they fly out in formation to die in formation, probably trying to absorb torpedoes. Makes wanting to be an ace fighter pilot a tricky plan.

The trick with 40K might be, at least in my imagination, that A.) the answer to all problems is MORE. If the enemy is too powerful, throw MORE troops at it. Win by attrition. and B.) Limited tech. The AdMech are the undisputed masters of technology in 40K, but that doesn't mean that even they really know much. Miniaturization is something they can't do; they don't compact things often, and true invention is frowned upon. So many Tech-Priests, like real Priests, simply minister to, and maintain devices, rather than tinker, see how they work, and try to improve them. Thinking you could've done better than the Omnissiah is blasphemy, and so making smaller, more potent ships is bad. Better to keep the bigger stuff they already have, and if it isn't good enough, just add MORE!!! More plasma banks, more guns, more armor plating, and then you get a ship the size of a real town, that a whole planet of AdMech and servitor slaves need a century to build.

Not that many other races are better. Eldar barely have tech, just mind-shaped plastic fueled by the warp. Nids are all bio-tech, Orks only make big things, and those explode. Chaos have the same big stuff, only tainted with capricious spirits. The Tau have it, but they don't easily share, and no one else is smart enough, AND atheist enough in their views to take what they have, and use it.

How dare you? you can not be serious!... No actually i think its a brilliant idea :D

i have little to add, other then the fact i might just use whatever stats you that pops up here (:<

Edited by Ansalagon

Well, inspired by you, I made a slightly different Iteration of the Tantive IV, mostly inspired by the huge Engines, and it turned out to be... a really expensive, overspecialized Scout:

Hull: Viper-Class Scout-Sloop
Good Modified Viperdrive (+3 Speed D:)
Good Miloslav G616-B
Good Warpsbane Hull
Good Repulsor Shield
Good Exploration Bridge
Good Ancient Life-Sustainer
Good Bilge-Rat Quarters
Good W-240 Passive Auger Arrays
Best Pyros-Meltacannons
Best Empyrean Mantle
Energistic Conversion MAtrix
Good Hydraphurian KL-247 Jamming System
Good Graviton Flare
Witch Augur
Good Emergency Energy REserves
Good Drop Pod Launch Bays
SP-Cost: 68
Power Left: 13
Space Left: 2
Final Stats
Hull Integrity: 25
Speed: 14 (Potentially 17 with Conversion-Matrix!!!)
Maneuverability: 35
Detection: 30 (35)
Turret-Rating: 1
Shields: 1
Armour: 14
So, yeah, just needs a Red Paintjob and, hell, fastest Scout ever. Also note that you don't necessarily need Port/Starboard Weapons, as these (for 40k-Scale pretty puny) batteries on the Sides might well be part of a Dorsal Weapons Array (which can shoot pretty much everywhere except back) and by using the Scout-Sloop Hull (pretty much smallest hull in the books it seems) I kept the scale upwards in size open, in my opinion a more elegant solution (because it's my solution, what other reason do I need? ;) ).
Edited by darkforce

Lose the drop pods and put those points elsewhere- life pods =/= drop pods, and the thing the droids rode down in was never meant for combat- and it's not enough pods for troop deployment anyway. I'd also consider ditching the warp-augur.

Add one of the turret boosting installments for turret rating, then the main weapons are your melta cannons (turret mounted, which permits the Dorsal firing arc), while the port and starboard turrets are anti-fighter weapons- exactly as they are in SW. I'd also upgrade the quarters, but that's just me.

Otherwise, I like the Scout-Sloop design!