So, I went a bit crazy this week coming up with new card concepts. Anyway, see what you think.
So, I went a bit crazy this week coming up with new card concepts. Anyway, see what you think.
Overall, I really like the cards I just posted, but I'm having a tiny bit of trouble deciding something for Spirit Faramir.
I'm wondering if his ability would be too powerful if it read, "Limit once per quest card," instead of "Limit once per game." I'm thinking that if I left the "Limit once per game," I might change the text to read "All characters" instead of "All heroes."
Also, I really, really want some help with Spirit Elladan. Having played an Elladan/Elrohir/Loragorn deck almost exclusively for about 4 months now, I'm finally realizing that it's just a nearly impossible combo to play properly. I really like the concept I've created for Lore Elrohir, I think I'd almost permanently change him out for Leadership Elrohir. But I just can't wrap my head around a good concept for Spirit Elladan.
This idea was to keep the basic "flavor" of his original mechanic, where he pays resources to activate additional actions. But the use case of readying following a treachery is not as universal as the original Elladan multiple-attack synergy. So I added the condition cancellation as a secondary effect. But I'm not sure I'm happy with either.
What's are some good, thematic, balanced abilities that could be used with Spirit Elladan?
Faramir: maybe add another kind of limitation like discard an ally in play to... I think one per game is poor, and one per round is overpowered. Instead, if you must pay resources, discard cards or discard something in play could be correct.
Elrohir: i dont like, simply. Too dificult to reach the good effect of his ability. Isn'?
Elladan: not bad, good abilities. Why not?
Edited by MndelaFor Faramir, the idea was that I wanted it to be a major "game changing" ability, similar to Lore Aragorn. You get to do it once, but it's a significant, dramatic effect. I thought of changing it to read "All characters" instead of "All heroes." Late in the game, it could become a huge game-changer.
The other option is to leave it as "All heroes," but add an additional cost.
For example:
Then change the usage limit to "Once per quest stage" (i.e., once for stage 1b, once for 2b, once for 3b, etc.).
Thinking about it, I like the "Discard 2 Spirit cards from your hand" to activate the effect. It makes a nice either / or decision for the player.
All in all though, I like the basic concept for Spirit Faramir vastly better than the original. It's way more thematically appropriate, since in the books his very presence in battle inspired his followers.
The more I thought about Elladan, the more I think you're right; it seems like a decent set of abilities. His readying ability also makes a great synergy with Eleanor.
For Elrohir you think his ability is a little bit UNDER-powered? Hmmm. That's interesting.
Again, the idea from the original twins was that they get to spend resource tokens to gain additional circumstantial actions.
Maybe something like, "Refresh Action: If Elrohir defended an attack this round, pay a resource token from his resource pool to draw an additional card. Pay an additional token for each point of damage on Elrohir to activate this effect."
That way if he does take damage during combat, you have an action window to heal him first. This also synergizes nicely with healing cards like Nimrodel, Warden of Healing, Self-preservation, etc. Yes, actually, that's way more elegant, and easy to understand.
Edited by FeloniusBardWhat is the shieldarm supposed to do? The timing of the phases means he would be ready for the end of turn only?
Pretty sure it would ready him for combat would it not?
Declare your first attack against an enemy, destroy it and ready him, declare your next attack
Edited by PsychoRockaOh yeah of course. I was thinking too rigidly about phases. Makes sense, I like the card a lot now that I get it.
yeah its a cool mechanic!
An ally that gets an attack or defense boost if it participates in defending/attacking with a Hero might be a cool idea?
For example:
Cost: 3 Sphere: Tactics
Silvan Blademaster
Willpower: 1
Attack: 2
Defense: 1
Health: 2
Silvan Warrior may be declared as an additional defender for any one attack a hero has been declared the defender for.
When defending an attack with a hero, if neither the blademaster or the hero take damage as a result of that attack deal 1 damage to the attacking enemy.
When Silvan Blademaster participates in an attack with a hero it gets +1 attack until the end of the round.
My rules text is horribly worded and it seems slightly overpowered...... still a cool idea though.
Wow, really cool idea.
This location is very good idea i think ^^. And original
Look at his shadow effect. Awful.... it seems a nightmare location...
Edited by MndelaIs it supposed to be shark, like the fish, or sharp, like pointy?
Yeah, the shieldarm is simulating the idea that he defends first, keeping a foe at bay, while someone else swoops in for the kill. Once the engaged foe is handled, the shieldarm is ready to aid in a counter-attack.
Is it supposed to be shark, like the fish, or sharp, like pointy?
like pointy, yes. my bad.... thanks
Edited by Mndela
Actually, I rather like Shark Rocks. I don't think Tolkein explored the dangers that sharks posed to the peoples of Middle Earth enough
A shark could eat a hobbit or man child in one bite. That is pretty scary. Especially compared to their octopods.
Actually, I rather like Shark Rocks. I don't think Tolkein explored the dangers that sharks posed to the peoples of Middle Earth enough
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Then how do we know there were dangerous sharks in middle earth?
This idea could be good:
I like the design, but why would a "Forced" effect use optional engagement? Why not just "Jumper Goblin engages the first player"? Would a disctinction affect gameplay?
If the wording is altered slightly, then it means that the first player is forced to use their optional engagement on that specific goblin. Which is rather clever.
Rather clever, but wording is bad.
Should be something like:
"Forced: When faced with an option to optionally engage an enemy, first player must engage Jumper Goblin, if able."
"If able" is added because if there would be two jumper goblins in play at one time, first player won't be able to optionally engage both of them because he has only one optional engagement per turn.
Rather clever, but wording is bad.
Should be something like:
"Forced: When faced with an option to optionally engage an enemy, first player must engage Jumper Goblin, if able."
"If able" is added because if there would be two jumper goblins in play at one time, first player won't be able to optionally engage both of them because he has only one optional engagement per turn.
True, i didn't thought about 2 copies. Ok then.
I just learnt a little Photoshop. Here are some cards I came up with today.
Just some quick ideas. Haven't thought them through much; just found some artwork that I really liked. I think Gondor is lacking in Spirit.
Edited by Olorin93
That Forbidden Insight card is actually really good. I really like it. Excellent.