Creative artwork cards

By Mndela, in The Lord of the Rings: The Card Game

A couple more entries to this thread:

1. Anborn - I know there's an ally version of Anborn already, but he seems to be ready-made to have a hero version as well. Someone else (Feonix, maybe?) had created an Anborn hero with Spirit as his sphere of influence, but I HATED WITH A PASSION the artwork they chose for him. They used some concept artwork from Diablo II or Diablo III, I can't remember . . . and it was totally wrong for the vibe of the LOTR LCG. Plus, the special power they'd given him was basically identical to Asfaloth, and I didn't think it was very cool to duplicate player card effects using a hero.

So, I wanted to revamp him into something I liked.

anborn-hero-sm.png

The idea behind this is similar to Erkenbrand, where it adds a little bit of flexibility for Gondorian Spearmen and Rammas Defenders in those dire cases where you just need to get an active location completed.

2. Stuff for Elladan and Elrohir

The twins are by far my favorite characters in this game. I love the concept of the synergies they generate for each other, plus the fact that simply put, they have the ability to "break" the action economy right out of the gate through the use of resources.

However, I'm tired of having a thematically inappropriate reason to keep adding Steward of Gondor to my decks (because Elrohir + Steward of Gondor = Amazing Defender).

So I came up with a couple of item concepts for them.

gondolin-shield-sm.png

out-upon-errantry-sm.png

I thought long and hard about adding the "increase threat to ready" feature of Out Upon Errantry, simply because I felt it could easily be abused with Beravor. But then I realized, that the either/or nature of the card means you're never getting an extra resource, AND getting to ready a Dunedain or Ranger character. I could theoretically see the argument to increase the threat cost for readying to 2, but to me I think the card's "power level" is just about right as is, at least compared to its closest analogue, Steward of Gondor.

The shield was really just an excuse to stop stuffing Gondorian Shield into my decks (because once again, Elrohir + Steward of Gondor + Gondorian Shield = UBER!!!). Plus, I think the threat cancellation effect for Orcs and Mordor enemies is pretty thematically appropriate. Yeah, it sort of makes Burning Brand obsolete, but I like the fact that it requires spending a token to use as a balancing effect.

Edited by FeloniusBard

One more entry:

Okay, seriously . . . we HAVE to have some kind of condition-remover that ISN'T A STINKING DWARF CARD (or requires the VoI expansion).

So here's mine. Yes, it's been done previously in various iterations at Hall of Beorn. But as always, mine's the best. :) :D

I tried to Photoshop it a little bit to make it not so obviously a screen capture from the film. I guess it sort of / kind of works, but really this needs a true artist's rendition.

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Edited by FeloniusBard

I love Out Upon Errantry, and also the artwork. Sure.

Lembas: maybe too expensive. 2 cost is fine, i think not too overpowered.

Edited by Mndela

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How about this idea? I think it is very good, but not my way of write it, too words.

Edited by Mndela

Hmmm, I'm trying to picture the result of this card, Mndela. So, if you don't like the shadow effect on the card, you swap it with the shadow card (unrevealed) of another engaged enemy?

That's interesting . . . there's some definite applications for this.

I wonder if changing the cost to 1, and adding the Outlands trait to the effect would work?

For example, you and another friend, are in combat phase.

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Theoden defends first one enemy...., and the shadow is bad for you (Theoden would die)

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So you can use this event to change shadow cards:

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By this way, in adittion, you save the other defender because you know the shadow and how to defend.

Next shadow: goodluck, no effect... So you save Theoden and not bad surprises for the other attack, Denethor can defends.

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And, one time is all defended, time to attack:

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PD: i forgot damage Theoden ^^

PD2: the name of the event, 'Know no fear' makes sense. You dont have fear about one more 'unknowed' shadow cards, so you dare to get another one diferent. It has lots of good effects, for example, save the defender... and, in adittion, when you know you can save your defender (for example, with Burning Brand), you can use this event to save other defender (because you will know the respective shadow card).

Edited by Mndela

z6xnsKY.jpg

How about this idea? I think it is very good, but not my way of write it, too words.

There are actually some pretty cool combos you can do for this too:

- In two player games, if the other deck is a hobbit deck, you can set up Small Target

- With Hama, you can use this every round... assuming there are at least two enemies to deal with each round.

- Can swap the shadow to a defender who is wearing A Burning Brand

Sadly some nice combos don't actually work with the way this is worded:

- In two player games where the other player is using Silver lamp, you can't swap with their shadow effects because your card specifies it must be swapped with an unrevealed shadow card. Could reword the card though :)

Yes, true. Good ideas. Thanks for them.

Tha's true, with Silver Lamp it must be reworded to be valid with it.

Another entry:

Been thinking for a new hero that is very thematic and not overpowered. Came up with this version of Tom Bombadil. He isn't very powerful to take with you on the quest but he can for sure make a difference, just as in the actual story. As always he just wanders around singing all happy jingles. So therefore also his text and abilities in the same spirit:

vrab8SC.jpg


Thanks to mndela for all graphics. I'd like to know what you think about him.

Edited by Jban

Boredom entertainment presents you Leadershit and Lore Eowyns, lol.

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I hope the lore 1 is a joke ;-).She quests 8 easily every round. Play Beravor and all card draws and your settled. The leadership might be ok. But also think she's overpowered. Rohans quest mega allready. So no need to empower that one.

It's obviously nothing serious, as it labeled with "boredom entertainment presents", but for the sake of the arguement - if you're gonna keep all the cards in your hand to quest - what will you do with the attackers?

You start with 7 cards, Beravor makes it 9 , so you have 9 in round 1. Next round you'll have 11 (9 - 1 + 3 ), then 13,15,....

And this is just assumed you keep all in hand. Suppose you dont and you want to quest 8 every round. You can play 2 on average every round (Beravor gets 2, new round gets 1, Eowyn loses 1) . If you also play mithrandirs advice, or gleowine, expert-treausre hunter, lorien wealth or master of the forge. You can play sufficient amount of cards at no extra cost. with the massive 8 willpower every round by just 2 heroes.

Seems overpowered to me. ;-)

One permanently exhausted hero and one permanently questing. Who is this fabulous solo defender against all those who will engage you and who you wouldn't be able to kill?

One permanently exhausted hero and one permanently questing. Who is this fabulous solo defender against all those who will engage you and who you wouldn't be able to kill?

Beregond with spear of the citadel.

Edited by Demoncow

One defense. What of all others who will engage you?

Beorn in support deck.

With Beregon and Beorn you won't be able to draw much to keep it up. And you lose Beravor.

With Beregon and Beorn you won't be able to draw much to keep it up. And you lose Beravor.

That's why i said support deck.

So you mean two players? Beorn will die soon if you'll get swarmed.

You won't get swarmed too fast with 29 threat.

You won't quest much with those enemies sitting in the staging area either.

You won't quest much with those enemies sitting in the staging area either.

With Spirfindel and Dunhere in Beorn deck, I think you will.

Edited by Demoncow

Actually I would have Eowyn, Berevor, and Dunhere in one deck, and Beregond, Beorn, and Spirfindel in the other.

I think it is a good idea:

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I like it

Edited by Mndela