Creative artwork cards

By Mndela, in The Lord of the Rings: The Card Game

The biggest problem for me with this attachment is that it mimics Arwen's effect. Discarding 1 card for 1 resource is already god **** good trade. With this attachment, you'll be discarding 1 card for 2 resources, and then with at least 1 Haph you'll be just gaining 2 resources per turn losing nothing.

That's the whole point. I want it to replace Steward in a thematic Noldor discard deck. Though I guess they could be used together or outside Noldor, in which case it'd be really powerful as well, but I don't see much of a problem with that.

Edited by Gizlivadi

So name it Arwen's Favor. Put a restriction that it dont work if Arwen is in play.

Edited by Edvando

If you can already generate that many resources gaining even more isn't worth much. You won't have the card draw necessary to use them all anyway.

But I do :)

Throw some silly restriction text like "remove from play in any hero bears the Gondor trait" if certain combos sound scary. Akin to those events you can only play if all your heroes are a certain sphere etc.

If you can already generate that many resources gaining even more isn't worth much. You won't have the card draw necessary to use them all anyway.

If you are playing this with Arwen, you're probably playing Elven Light... so you'll have more than enough card draw.

I agree that the existence of Arwen throws this card over the top. Without Arwen, I would think this card is fairly balanced since it is half of what Steward of Gondor gives you and has another "cost" in the discard. Then again, is Steward is allowed to exist, why is this card plus Arwen so overpowered? Probably because you can combine it with Steward and get +4 resources each round, which can substantially throw off the balance of the game.

Thinking about the Encounter keyword and the Ruins of Belegost treasure-hunt theme, I came up with some Lost Artifact card ideas.

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We need more Artifacts. Nuff' said.

Those are all pretty awesome. It almost seems like you can use the attach "action" more than once though and move it from hero to hero.

We do need more Artifacts.

Make Ring of Barahir relevant again!

Again? Was it ever relevant?

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(Kind of an inside joke with us Americans)

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Thoughts guys?

Where does the resource you put on the attachment come from? You'd need to word it as something like "Action: Spend a resource from a (Dwarf?) hero you control to put that resource on Dwarven Rage. Then, ready attached hero and deal X damage to attached hero. X is the number of resources on Dwarven Rage." Maybe something like that. Otherwise, yeah, the card's pretty cool and works great on Gimli (could make for some Treebeard style Gimli decks.)

It just comes from the token bank. Basically the general effect is you deal 1 damage the first time you ready, 2 damage the second time, 3 the third, and so on (within a given round). It has nothing to do with actual resources.

You're totally right. I clearly typed without thinking. Card's totally fine, wish it existed.

Make Gimli great again!

You kidding me? That would make Gloin decks ridiculous... rather, more ridiculous. With enough healing and/or health, he wouldn't even need unexpected courage or Steward of Gondor to become completely unstoppable and attack/defend every enemy.

Also, since this has no restrictions on how many can be attached, he could ready for 1 damage 3 times and then 2 damage 3 times, etc.

If Gloin didn't exist, and if it was unique or at least restricted to one per character, then maybe it'd be good. Still pretty darn easy to take advantage of with some extra health and healing.

Sorry about my last post. I didn't mean to be harsh.

You good. I completely forgot Gloin was a thing. Hasn't come out of my binder since the core set.

You good. I completely forgot Gloin was a thing. Hasn't come out of my binder since the core set.

You should really dig him out again. I'm not sure exactly what the tipping point was, but Gloin is really good in the modern card pool.

You good. I completely forgot Gloin was a thing. Hasn't come out of my binder since the core set.

You should really dig him out again. I'm not sure exactly what the tipping point was, but Gloin is really good in the modern card pool.

How so?

He's been extra good since Self-Preservation was around really. Which has been forever for me since I got into the game after both were out. He fell from favor for me due to too many enemies having high enough attack or boosts from shadow cards that the risk of killing him got to high. And resource generation isn't exactly lacking in Leadership anyways.

If I'm making a deck for a 4 player group though, he's an excellent choice since the best cards are generally taken within the first 2 decks.

And ent draught can cheaply help with the necessary HP to not get clobbered.

Edited by Slothgodfather

He's kind of a combo-y hero, what with needing extra hit points and repeatable healing. I think we've recently hit a critical mass with respect to card draw, search, resource smoothing, and filtering options that means you have more than one way to get your combo pieces into play faster.

It might have been Ent Draft too; +2 HP really does buy you another turn to get Gloin set up, and it gives you just enough buffer to feel confident taking an undefended attack. Now Raiment of War is another option.

On a similar note, is it safe to say that with the new Denethor, Theodred is effectively dead? I always thought he was a terrible hero, even back in the Core Set days, since you were using a hero slot (and 8 threat cost) to commit 1 willpower to the quest, plus some extra resources on the side. Whoop-dee-doo.