Creative artwork cards
Fine Radagast, and cool artwork!
With him, problems with spheres are solved
That art is really cool what is it from?
The design itself is fairly clever, I like it.
He's got quite a high threat cost but it balances out with the fact that he can change resource icon each turn.
3 Will is great as well, maybe he should only have 4 hitpoints...? I don't know why but I don't see him having more than 4 hitpoints.
The artwork is by John Howe and it's supposed to depict Merlin (a book illustration most likely) but I think it works as Radagast, particularly because of the animals surrounding him.
Should be "add 1 resource" not "add X resources". Love the concept though.
Decided to rework my version of Radagast now that the Noldor took over the discard mechanic as I think it could lead to heavy abuse. (As a reminder, my previous version gained the printed resource icon of the top card of your discard pile and could pay for cards from your discard pile, after you played a card this way, you had to discard a card.) This time I decided to focus on Radagast's role as a "master of shapes and changes of hues", reflected in his ability to "change colors" and his role as a messenger, reflected as an Errand rider type ability. What do you think? Do you think it's balanced?
![]()
At first I was thinking that in solo, these two abilities essentially accomplish the same thing, but say you're running 2 spheres on your other heroes. Radagast can choose sphere A and move a resource from the hero with sphere B to himself or the other hero with sphere A, so he can completely sway the resource balance on a deck. You could even potentially just give yourself a mono sphere deck despite one of your heroes having a different sphere because you can move all his resources to the sphere you want.
This is getting complicated to understand with all these pronouns being thrown around.
Anyway, I actually find him to be far more powerful in multiplayer, because he can take on the sphere of any hero on the table, which allows you to play cards that don't match any of your heroes' spheres. So you could play Will of the West in a mono Lore deck.
The more I think about it, the more I like him and the flexibility and possibilities he opens up.
Probably not the best way to balance several spheres, but the idea is good: a Hero that helps a lot to managing 2 spheres
At first I was thinking that in solo, these two abilities essentially accomplish the same thing, but say you're running 2 spheres on your other heroes. Radagast can choose sphere A and move a resource from the hero with sphere B to himself or the other hero with sphere A, so he can completely sway the resource balance on a deck. You could even potentially just give yourself a mono sphere deck despite one of your heroes having a different sphere because you can move all his resources to the sphere you want.
This is getting complicated to understand with all these pronouns being thrown around.
![]()
Anyway, I actually find him to be far more powerful in multiplayer, because he can take on the sphere of any hero on the table, which allows you to play cards that don't match any of your heroes' spheres. So you could play Will of the West in a mono Lore deck.
The more I think about it, the more I like him and the flexibility and possibilities he opens up.
He is powerful to be sure. I had to keep Arwen constantly in mind when making him. But is he too powerful? That's my question.
At first I was thinking that in solo, these two abilities essentially accomplish the same thing, but say you're running 2 spheres on your other heroes. Radagast can choose sphere A and move a resource from the hero with sphere B to himself or the other hero with sphere A, so he can completely sway the resource balance on a deck. You could even potentially just give yourself a mono sphere deck despite one of your heroes having a different sphere because you can move all his resources to the sphere you want.
This is getting complicated to understand with all these pronouns being thrown around.
![]()
Anyway, I actually find him to be far more powerful in multiplayer, because he can take on the sphere of any hero on the table, which allows you to play cards that don't match any of your heroes' spheres. So you could play Will of the West in a mono Lore deck.
The more I think about it, the more I like him and the flexibility and possibilities he opens up.
He is powerful to be sure. I had to keep Arwen constantly in mind when making him. But is he too powerful? That's my question.
I'd love to see that statline on his ally version.
Summoning of Seastan achieved! Great.
What of the ability though? Can it lead to some ridiculous combo?
Summoning of Seastan achieved! Great.
What of the ability though? Can it lead to some ridiculous combo?
I don't think so, since you have a once per round limit.
I like the card and statline. Although, for an Istari hero (keep in mind my only reference here is Gandalf) I think it should be a really novel ability. Your hero is certainly super useful and would get lots of play for sure, but it is kind of like Bifur 2.0 and when I see an Istari hero I want to see it really mess with the game somehow. Nothing at all wrong with your version though. I like the theme and how he gets better in multiplayer.
What about an ability along these lines:
Planning Action: Exhaust Radagast to choose a player. Until the end of the round, that player and all cards controlled by that player are considered to be out of play for the purposes of questing, travel, engagement and combat. Reveal 1 less card from the encounter deck during the staging phase. (Limit once per round).
Edited by KjeldWhat about an ability along these lines:
Planning Action: Exhaust Radagast to choose a player. Until the end of the round, that player and all cards controlled by that player are considered to be out of play for the purposes of questing, travel, engagement and combat. Reveal 1 less card from the encounter deck during the staging phase. (Limit once per round).
Haha I think you took it too far the other way. The ultimate grief deck weapon. Just target the same person every round and kick them out of the game
I fully understand your point Seastan. In fact, I am a little disappointed with it myself. I spent days figuring this one out, but I agree, it' s not that creative of an idea. Here's another, hopefully more interesting take:
It sounds like a lot of interesting shenanigans. It can potentially have no impact at all, but also potentially have a huge impact. I don't think it's overpowered though, no more so than Narvi's Belt.
I'm actually thinking this hero could be a bit too powerful, as he basically allows you to splash power cards of any sphere in any deck he's in with barely any drawback. Imagine a mono Tactics eagle deck with him, Boromir and Merry. You could use his second ability during the planning phase to say, give Merry the Spirit icon and play Arwen, or Daeron's Runes, or Steward, and then still be mono Tactics for the combat phase to play Thicket of Spears. Back to the drawing board...
Edit: So I thought it would be fine if I just changed the second ability to "until the end of the round". In solo, you still can have 3 different sphere icons but only 2 heroes to use them, for the whole round. So with that change made, this is my current version:
Here are some Radagast support cards:
Awesome cards (and artwork!!!) +10
I like this Radagast idea. It works just as he did- support, messenger or info gatherer. I think that lore of herbs costs too much- you either pay 4 for good harvest or to heal only 2 wounds? If it works as I think it does it wouldn't be strong even if it was free. Moreover, you already have Radagast, so good harvest effect is not that good.
Both Radagasts staff and Master of shape seem good, balanced cards offering versality instead of sheer power, which I like
I think you're right about Lore of Herbs. It is rather weak as is. I think it could be good if I either reduced the cost to 0, or if I reduce the cost to 1 but I give 3 resources to harvest or heal. What do you think?
While I like this Radagast hero and the support cards, I'd actually prefer to find ways to make the Radagast ally that we already have become more viable, by getting cheap but effective attachments or events that only work with him. Granted, these support cards for the hero Radagast will be useful with the ally, but the presence of the hero will likely make sure that they are never used with the ally.
Note, though, that I really like your ideas here, I just hope they never happen because of what I said above. I prefer to revive dead cards of possible, rather than ensure their demise.
Edited by joezim007Well, pretty much the same thing happened with Gandalf right? I mean, there are still decks that use ally Gandalf with his staff and pipe, but they're clearly in the minority compared to the ones that use them with the hero. And an eagle focused deck that used other heroes would benefit greatly from just the ally and staff.
I'm glad you like these cards though, and I too wish we would see more Istari cards, hopefully Radagast and Saruman heroes. At the very least I hope we get a new Radagast ally soon. The game has moved on since he was printed. I think we're long due to a new version.
Edited by GizlivadiThe same thing didn't really happen with Gandalf. Gandalf was already a good card, so anything we got was just more choice and some gravy. Radagast ally is definitely marginal.
In any case, I think we can agree on that we should get either a new version or new support for his current version.
agreed.
random trap support, gonna be trying to make more later
Buying Time
Lore Event
1 Cost
After a trap card is attached to an enemy, draw 2 cards.
Here is a counter offer:
Lore Event
Cost: 0
Response: After an enemy with a Trap attached leaves play, attach that Trap to another enemy in the staging area or engaged with you.