Creative artwork cards

By Mndela, in The Lord of the Rings: The Card Game

Well it felt to me it was time to burn my hands on Saruman and going for the "Many Colours" idea as well.

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Saruman is little under priced (stats add up to 15, while cost is only 14). He can get you any sphere you like but using his resources will get you closer to your downfall. His hit points should be equal to those of Gandalf since either of them shouldn't surpass the other. He excels in attack, and his willpower is obviously better as his defense.

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Since Saruman made his own ring, and the 3 elven rings give respectively Leadership, Lore and Spirit. Giving him Tactics seemed the best option. Next, searching your deck for a card and putting it on top of the discard pile enables some crafty setups with card return effects. Finally, it allows you to be sure that you have the proper resource icons at any moment because of Saruman. Important notice is that these cards have never entered your hand, so Silver Harp isn't applicable.

Edited by Jban

Well it felt to me it was time to burn my hands on Saruman and going for the "Many Colours" idea as well.

d994ddee5c.jpg

Saruman is little under priced (stats add up to 15, while cost is only 14). He can get you any sphere you like but using his resources will get you closer to your downfall. His hit points should be equal to those of Gandalf since either of them shouldn't surpass the other. He excels in attack, and his willpower is obviously better as his defense.

7ffa84319a.jpg

Since Saruman made his own ring, and the 3 elven rings give respectively Leadership, Lore and Spirit. Giving him Tactics seemed the best option. Next, searching your deck for a card and putting it on top of the discard pile enables some crafty setups with card return effects. Finally, it allows you to be sure that you have the proper resource icons at any moment because of Saruman. Important notice is that these cards have never entered your hand, so Silver Harp isn't applicable.

That's cool. I like that they can also synergize well with Noldor in many ways.

Just a few various ideas:

Wrath of the Firstborn

Tactics attachment, Unique

2 Cost

Restricted. Attach to a Noldor hero.

As long as the attached hero is committed to the current quest Wrath of the Firstborn gains Response: When an enemy is revealed by the encounter deck you may discard a card and exhaust Wrath of the Firstborn to deal 2 damage to it.

Eyes of the Firstborn

Leadership attachment, Unique

2 Cost

Restricted. Attach to a Noldor Hero. As an additional cost to play Eyes of the Firstborn discard a card from your hand.

As long as the attached hero is committed to the current quest Eyes of the Firstborn gains Response: When an enemy is revealed by the encounter deck exhaust Eyes of the Firstborn to ready a questing Silvan or Noldor ally.

Elladan

Spirit Ally, Unique

4 Cost

2 Willpower

1 Attack

2 Defense

3 Hitpoints

If Elrohir is in play reduce the cost to play Elladan by 1.

Action: Discard a card to give Elladan +2 attack and "When Elladan participates in an attack that destroys an enemy reduce your threat by 1" until the end of the phase, limit once per round.

Elrohir

Lore Ally, Unique

4 Cost

2 Willpower

2 Attack

1 Defense

3 Hitpoints

If Elladan is in play reduce the cost to play Elrohir by 1.

Action: Discard a card to give Elrohir +2 defense and to discard a shadow card of the first players choice, limit once per round.

Edited by PsychoRocka

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The tactics brother of Long Defeat:

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The only real identical thing between this and The Long Defeat is that they both attach to quest cards, but The Long Defeat actually had a reason to attach to the quest card because it triggers based off something happening to the quest card. This one doesn't.

Also, is this literally lowering their hitpoint stat or does it deal damage? Also is it checking how many hit points the enemy has remaining after damage is taken into consideration, or is it only hurting enemies whose hit point stat is 2 or more?

Well having it discard at the end of the round is interesting since that means you can't quest past the current quest the round you play it. So you may have to hold back some questing power to make sure it stays in play.

The wording needs to be reworked some, maybe reword it to something like:

"Deal 1 damage to each enemy in play with 2 or more printed hit points."

Edited by Slothgodfather

Another option could be (making it more similar with Long Defeat):

Response : when attached quest card is defeated, deal 1 damage to each enemy in play.

It is much more simply, and seems more efficient.

That's definitely much simpler mndela. I like that quite a bit. Maybe we could make it even more like The Long Defeat and make it flexible:

Response: After attached quest card is defeated, each player either deals 1 damage to each enemy engaged with him or deals 4 damage to one non-unique enemy engaged with him.

There are pros and cons to this. If you really need help against this one big enemy, this is nice, but this one doesn't hurt enemies on the staging area.

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^This may be my favorite custom card ever. In every way it is a card I could find in an AP and be entirely pleased. Great card.

Edited by DukeWellington

I'm not sure if I would consider +1 or +2 to stats to be more ballooned, but either way, I like it.

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That's a weird name. Boromir's last stand wasn't really a "clever distraction" as much as a sacrifice to save the hobbits. Also, putting a once per round on a planning action event is weird, but I guess there could be some abuse to be done. The card itself's pretty cool though.

I was not in a mood to spend around a hour or more to search the web for something that actually fits the name, so I opted to use remote fit instead. Regardless, there point is not that he sacrificed himself, but that he drawn all attention away from them, which is kinda clever when you think of it (too bad he died in the process).

Edited by John Constantine

Fair enough, the point of the card comes across fine.

I like how it pairs with Boromir himself. It´s tactics, let´s all the enemies come to you and die due to (nearly) unlimited readying, and getting more readying out because of the threat reduction. As a last option, you raise your threat and every enemy engages you before Boromir damages them all.

I like how it pairs with Boromir himself. It´s tactics, let´s all the enemies come to you and die due to (nearly) unlimited readying, and getting more readying out because of the threat reduction. As a last option, you raise your threat and every enemy engages you before Boromir damages them all.

Idk... Raising your Threat by 10 tends to make it difficult to get many actions out of Boromir unless you started pretty low.

I have just post in this thread

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Why not just discard the shadow card without resolving it. It has the same outcome.

Not for Small Target it doesn't.

Ah gotcha, it's a fair enough argument if that was the intention. The wording needs corrected a little bit though. Here is a potential option:

Action: Exhaust Percy to choose a shadow card just dealt to an enemy engaged with you. When that shadow card is revealed, treat it as if it has no shadow effect.

Ok, thanks for the corrections. Its done

Decided to rework my version of Radagast now that the Noldor took over the discard mechanic as I think it could lead to heavy abuse. (As a reminder, my previous version gained the printed resource icon of the top card of your discard pile and could pay for cards from your discard pile, after you played a card this way, you had to discard a card.) This time I decided to focus on Radagast's role as a "master of shapes and changes of hues", reflected in his ability to "change colors" and his role as a messenger, reflected as an Errand rider type ability. What do you think? Do you think it's balanced?

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That art is really cool what is it from?

The design itself is fairly clever, I like it.

He's got quite a high threat cost but it balances out with the fact that he can change resource icon each turn.

3 Will is great as well, maybe he should only have 4 hitpoints...? I don't know why but I don't see him having more than 4 hitpoints.