Table talk rule?
Creative artwork cards
What about it?
Ah my bad, i thought other players can play RF from your hand
Hey brothers!!!,
i'm really excited about this new Aragorn!!! I want to test hiiiiiim .... ! ^^
Side A: spirit version, side b: tactics version
Alternative versions:
Tactics : Exhaust an Artifact attached to Aragorn to give him +3 threat until the end of the phase (side A would be to help secrecy, and side B to help valour).
Coool!
Also, could be better to help secrecy, instead searching artifacts, this spirit version:
Spirit : Treat your threat as if Aragorn's threat wouldnt count for the start level threat.
Could work very well...
Edited by MndelaHey brothers!!!,
i'm really excited about this new Aragorn!!! I want to test hiiiiiim .... ! ^^
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Interesting mechanic, but without "limit once per round", you can easily drop 6-9 threat per round. Specially since exhausting most artifact has no real cost out of it.
But I like the flippy idea (going with amount of character). I would have phrased them a bit more differently, something like; "If you control less than (at least) 6 characters, flip Aragorn. He keeps all his attachments, damages and resources tokens in the process.".
*Edit: Oh, just saw it would be -9 threat until the end of the round. This changes a lot of things! My bad! Then yea, lot let abusive and it does make it quite interesting for the Secrecys, AND less engagement check.s
Edited by dadapawaHi all,
I was dazzling around and noticing some fun characters of the story are still lacking so decided to make these 3. All similar but I would really enjoy them in some of my decks.
Didn't spend a lot of time on lay-out and images, but the idea seemed fun for me. Introducing the 3 dogs of farmer Maggot, pair them to their owner. Would be nice to see some kind of introduction of his dogs to the game. Could be really versatile or just completely similar like I did in this case.
Other benefit would be that the Farmer might see a little bit more playing time, since his appearances are rather limited (0.0001%).
Greetings,
Jban
Edited by Jban
Poor farmer is simply overpriced by 1 and has an ability that does not matches the Tactics sphere that much
Oh! Nice!!! Congrats for so much good and fun ideas.
I'd include them on the official game.
If Farmer is expensive, dogs would balance it. However, to me, dogs dont gain +1wp for their ability. Only +1attack, def, and hp are enough. 2wp for a tactics characters for 1 cost (and sometimes for free) is too much overpowered.
Edited by MndelaOh! Nice!!! Congrats for so much good and fun ideas.
I'd include them on the official game.
If Farmer is expensive, dogs would balance it. However, to me, dogs dont gain +1wp for their ability. Only +1attack, def, and hp are enough. 2wp for a tactics characters for 1 cost (and sometimes for free) is too much overpowered.
They are only 2 wp if you invested in getting the farmer yourself, which results in an extra cost of 3. So for 1 dog only in the early rounds it is still 3 cost for 3 wp, which isnt very different to dwarves (Bofur) for example. If you intend to play without the Farmer you need all 3 spheres, which will require a trisphere deck, Elrond (Hero) or some fancy mechanic.
Aside from that I like to reward people for the Farmer to be in play so that +1 wp seems inviting to me to try it.
Gr,
Jban
Poor farmer is simply overpriced by 1 and has an ability that does not matches the Tactics sphere that much
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This is true ofcourse, but there is no way they will ever revive this card by reducing it's cost to 2. So instead of fixing him I considered to give him a nice set of toys so he would be viable once more. 3 cost for a potential 7 willpower looks considerable...
Poor farmer is simply overpriced by 1 and has an ability that does not matches the Tactics sphere that much
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This is true ofcourse, but there is no way they will ever revive this card by reducing it's cost to 2. So instead of fixing him I considered to give him a nice set of toys so he would be viable once more. 3 cost for a potential 7 willpower looks considerable...
It's a great idea, something should be done to revive Farmer Maggot, and I like that you chose the dogs to do this.
But it's really overpowered. Once Farmer Maggot is in play (which you will always try to do first) all the dogs become 0 cost, 2/2/1/2, and no need for a sphere match? This is getting close to a Wandering Ent that is free and does not have to exhaust when entering play. You could chump-block with them every turn and just play them again on the next turn.
Think about a deck with Pippin (Lore) / Merry (Tactics) / Aragorn (or any other tactics hero) deck with 3x Farmer Maggot, and 3x of each of the dogs. You will easily get Farmer Maggot into play on turn 2, and then all the dogs become free, and you can block with them for a free Feint and then play them again for free the next turn with your amazing card draw. It really helps an overpowered deck become even stronger by offering free blockers.
I would change it to all the dogs being tactics, each dog getting a single, but different, stat bonus if Farmer Maggot is in play, and removing the play-for-free ability. And keep the + engagement ability because that is really nice.
The tactics Emery version ^^, enjoy:
I think it is a great idea; I just think it is a tad too strong. Killing an enemy happens nearly every turn. The card requires no color match whatsoever (unlike Emery). For a 3 attack ally, paying literally no cost and suffering no drawback...... seems overpowered.
I agree completely with DukeW. Emery has several downsides:
- Must discard cards
- Must not discard anything but Spirit or neutral cards if she's gonna stay in play.
This guy just has to wait for the practically inevitable. I don't see much comparison to Emery other than the fact that you can put him into play without paying any resources.
The closest version of tactics Emery currently in the card pool is the Dunedain Hunter, who has a pretty significant drawback and (like Emery) doesn't always succeed in entering play. There is certainly design space for a tactics ally that can enter play during any phase, but there needs to be a either a substantial or risky tradeoff (like engaging an enemy or requiring mono-spirit) to go with that ability. Actually, this could be an opportunity to play up the dwarven mining mechanic -- make it a dwarf ally that enters play if you discard it directly off your deck.
Ok, i'm convinced. How about now?:
And i dont want to compare with Emery now ^^
Playing a card refers only to paying for it in the normal manner. You need to put the mono-Tactics requirement in the Action for it to apply.
It's still too easy to get into play, because killing an enemy is guaranteed to happen, so he's a free ally with a miniscule tempo hit as the only downside.
On top of that, he's too good. The Emery comparison still holds some water, and one of the restrictions on Emery is while she is a free ally, her stats aren't up to that much. This guy is 3 attack, and as noted - pretty much completely free. Alternative comparison, the Dunedain Hunter is also a free ally with 3 attack, but he requires you to engage an enemy - a much riskier proposition than needing to kill one.
Playing a card refers only to paying for it in the normal manner. You need to put the mono-Tactics requirement in the Action for it to apply.
It's still too easy to get into play, because killing an enemy is guaranteed to happen, so he's a free ally with a miniscule tempo hit as the only downside.
On top of that, he's too good. The Emery comparison still holds some water, and one of the restrictions on Emery is while she is a free ally, her stats aren't up to that much. This guy is 3 attack, and as noted - pretty much completely free. Alternative comparison, the Dunedain Hunter is also a free ally with 3 attack, but he requires you to engage an enemy - a much riskier proposition than needing to kill one.
Your first comment is wrong because the ability says to play the card, and the passive ability says it can't be played unless mono-tactics.
I agree wholeheartedly with the second point though. You added a restriction, but he still has a very low cost. I say bring him into play when a character leaves play or specifically when it's destroyed. At least then you have to pay the cost of losing an ally... Even if the whole point of that ally is to die anyway.
I have the solution! I have a very good idea. No time however to post it now, but i will later
Playing a card refers only to paying for it in the normal manner. You need to put the mono-Tactics requirement in the Action for it to apply.
Your first comment is wrong because the ability says to play the card, and the passive ability says it can't be played unless mono-tactics.
No, the ability says to " Put the card into play ". That is not the same as playing it and thus circumvents any restrictions on playing it normally (Like how you can put Curious Brandybuck into play via his response without needing a resource match).
I finally opted for the new players cards coming on the next cycle, instead old monosphere players cards, here is the result:
How about now?
The other limitation is, only under your control, not about other player's control.
If it's a Gondor ally, why spirit and not leadership?
No, the ability says to " Put the card into play ". That is not the same as playing it and thus circumvents any restrictions on playing it normally (Like how you can put Curious Brandybuck into play via his response without needing a resource match).Playing a card refers only to paying for it in the normal manner. You need to put the mono-Tactics requirement in the Action for it to apply.
Your first comment is wrong because the ability says to play the card, and the passive ability says it can't be played unless mono-tactics.
I finally opted for the new players cards coming on the next cycle, instead old monosphere players cards, here is the result:
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How about now?
The other limitation is, only under your control, not about other player's control.
I wouldn't say putting into play under your control is a limitation... That's normal for allies.
It's still very strong in my eyes. How about...
Osgiliath Scout (not unique)
3 cost
0 wp
2 atk
1 def
2 hp
Scout. Gondor.
Gains +1 atk for each other copy of Osgiliath Scout you control.
Response: after Osgiliath Scout participates in an attack that destroys an enemy, pay 1 leadership resource to put a copy of Osgiliath Scout into play from your hand.
OK, i agree with almost all last comments, this is the latest result to me:
I dont add the +1 attack bonus for each other copy of OS, because if Boromir hero is in play (and other cards) this ally could be out of average.
The printed attack is 2, instead the original 3 points. However, it gains 1wp.
The resource to pay finally is leadership. I printed spirit to make it more difficult, but leadership takes more sense.
To trigger this effect 1 copy of OS must be in play, but by other side, it gains ranger trait and ragner keyword and can be placed in any player's control.
I feel it more balanced now.
Edited by Mndela