Creative artwork cards

By Mndela, in The Lord of the Rings: The Card Game

I was just trying to come up with a card of this functionality that would have printed Doomed (for Seeing Stone, for example).

D'oh, I forgot Seeing Stone wouldn't work. I guess it could work as a response, the good thing about it is that you can wait for a particularly high threat card to appear, which is nice. I guess that with all the palantiri I made as well you have pretty good encounter card scrying. Will post the fixed version later.

Hey, interesting effect for Radagast:

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Edited by Mndela

Most of the time you would just chump block with the creature. It is not a common enough situation for it to be a good effect.

Most of the time you would just chump block with the creature. It is not a common enough situation for it to be a good effect.

That would require a creature to be ready and spend an action.

Some more cards

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Decided to go with different starting threat and stats after all, it was difficult to design 4 different 14 threat heroes.

Edited by Gizlivadi

Radagast is lore, so you must have a lot of healing options. You first try one undefended attack, if Radagast is alive still (he has 5hp, so could be not hard), you can heal without sacrificing any ally. If shadow effect increase attack and Radagast would die, then you can use a Criature to avoid it.

In adittion, we all know how chump blockers are risk. Sometimes, undefended attack is more better.

Ops, both posts are recent at the same time, i meant my own Radagast.

PD: but your Radagast is also interesting, Gizvaldi

I understand how the game works and is true that you can discard an exhausted creature, but in terms of deck building, I wouldn't want to rely on a creature heavy deck in the chances I might be able to pull that off just when I needed it, when, at most, I am STILL down a card. Why not just put chump blockers in if I'm going to be down a card anyway. That's my point. Rohan decks often suffer from the exact same problem.

As for the second Radagast. I like the ability a lot, but I just think it works better on Saruman.

Cards played from discard being removed from the game when they leave play is too much book-keeping. Events are easy enough, but when you chump block with an ally or have to discard an attachment to a shadow effect, are you really going to consistently remember that four rounds ago you played it from your discard pile rather than your hand?

Fair enough, what other restriction would you come up with?

Maybe leave the first part as it is, and then, "After playing a card this way, discard a card from your hand." That could be good or bad depending on the situation, and opens room for shenanigans

Don't worry about removing it from the game, just give the card an addition doom cost. Again, it works better on Saruman. Something like this:

Action: Choose a card in your discard and give it Doom 2 to play it as if it were in your hand. While using this action, Saruman gains the resource icon of the card selected this way.

Well, the idea was precisely not to make it a doomed cost. I know Saruman would be good with such an ability, but I decided to give the discard pile ability to Radagast.

I think this could be fairly balanced while easier to keep track of:

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Ideas for Alatar and Pallando are welcome! I have a design in mind already, but it's rather simple and not really flashy, so any suggestion would be great,

I like the idea of making the two blue wizard's companions, like Elladan and Elrohir. Like while one is in play the other gains extra card draw or resources. I also like at least one of them having an ability that cancels treacheries, like Eleanor.

Well, the main limitation for this cycle of wizard heroes is that they're neutral. Yes, I know people like Mndela above would make such a hero with a printed sphere icon, but to me the wizards just have to feel unique and different from the rest of the heroes, and we have hero Gandalf as example to continue the trend and make the whole team. But, it is unlikely that we'll ever have Alatar and Pallando (Saruman or Radagast heroes are more likely), so I decided to make my own wizards and to make them as playable and balanced as possible. Anyway, what I had so far was:

Alatar, 11, 2, 2, 2, 5 . While Pallando is in play, Alatar gains either the Lore or Spirit resource icon. Alatar's resource icon cannot change.

And Pallando is the same but with Leadership and Tactics. The final sentence is that basically you choose only one of them and cannot change it with its own ability, though you can add an icon with a song. Maybe I could have that, plus your suggestion of gaining a resource for Pallando, for example, or drawing a card with Alatar. I'm not convinced by cancelling treacheries. Too many actions and responses would just saturate the card. Wizards need pretty much only one or two big abilities, that are simple yet powerful. I like the passive ability of drawing cards and resources, will use that.

Edited by Gizlivadi

I didn't mean they were blue in the game. I meant they are blue like Gandalf the grey, Radagast the brown, or Saruman the white.

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So here's my first rendition. The basic idea is that if both are in play, you can have any combination of 2 spheres, which gives great flexibility for both solo and multiplayer. I decided to have the second ability independent of the other wizard, since even in solo just having a neutral hero with decent stats and that gains an additional resource or draws a card each round can be great. So that gives even more options to run just 1 of these in a deck, just give him a song or two and the Istari toys I'm making and he can become very good.

I didn't mean they were blue in the game. I meant they are blue like Gandalf the grey, Radagast the brown, or Saruman the white.

I wasn't replying to you saying they're blue, just pointing out that if I want to make these all neutral the main thing to solve is how they can pay for cards, just like how Gandalf works.

22 start threat level, 3 resources each round, 2 cards, 4 spheres pools... wow!

No, you got it wrong, it's only 2 resource icons. You choose one for each hero at the beggining of the game (if both are in play) and it cannot change, though you can give them songs.

Edited by Gizlivadi

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So here's my first rendition. The basic idea is that if both are in play, you can have any combination of 2 spheres, which gives great flexibility for both solo and multiplayer. I decided to have the second ability independent of the other wizard, since even in solo just having a neutral hero with decent stats and that gains an additional resource or draws a card each round can be great. So that gives even more options to run just 1 of these in a deck, just give him a song or two and the Istari toys I'm making and he can become very good.

Pallando is very similar to New Theoden, but I think maybe a lot better. You have a extra resource that you can use to play anything in his sphere, only condition is Alatar. The spread of stats is not that good, since specialized hero > all around.il

No need to talk about Bilbo and Alatar. But Bilbo is not fair game, since he sucks =/

Theoden only work with specific trait, Rohan, with specific type of card, Allies. His saving grace is that he has arguably better spread of stats, sentinel and +1 threat.

If you compare with Elladan and Elrohir, the brothers cost -2 threat, arguably better stats (-1hp, +1atk/def), an ability that has a very costly condition (pay resources to ready) and have less versatility in deck building.

I think the Wizards are a lot stronger and a lot more versatile, also they can build better decks, since you can choose sphere, get more resources and cards. They need some small nerf in my opinion, some kind of condition in the card draw/resource generation.

Anyhow, I really like then! The idea is good and almost playable, just need a little bit of less generic awesomeness.

Edited by Edvando

I think the first condition on each should say "setup: if so and so is in play..." to make it more clear.

I also think you can just add one point on to each of their starting threat levels and they would be balanced. The new Theoden, for instance, has 11 worth of stats but a 12 cost. So you could make them both 12

I thought about the relation to Theoden and dismissed it, thinking they had enough of a drawback. And yes indeed they are a bit too powerful, I like the idea of raising their threat by 1, seems fair. About Setup effects, I generally try to avoid them, even on heroes. I don't like them really. There has to be some way of redacting it without a setup effect.

The 2 2 2 stat lineup was indeed thought as a drawback, they're just all around heroes, essentially small Gandalfs, but with 1 less stat, except hit points.

Some neat allies:

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Disciple of Alatar seems OP.

First round you've got 7 cards, you play this card and you've got a free test of will.