Creative artwork cards

By Mndela, in The Lord of the Rings: The Card Game

Denethor

Hero,Leadership

Gondor. Noble. Steward.

1 Willpower

1 Attack

3 Defense

3 Hit Points

Action:Spend one resource from Denethor's resource pool to chose a card in your hand and put it face down under your control(Limit once per round).

Each face down card under your control is called "Denethor's Guard" and acts as an ally with 1 Willpower ,1 attack and 1 hit point.

Forced:If Denethor is leaves play,discard each Denethor's Guard.

Edited by Veve7

Denethor

Hero,Leadership

Gondor. Noble. Steward.

1 Willpower

1 Attack

3 Defense

3 Hit Points

Action:Spend one resource from Denethor's resource pool to chose a card in your hand and put it face down under your control(Limit once per round).

Each face down card under your control is called "Denethor's Guard" and acts as an ally with 1 Willpower ,1 attack and 1 hit point.

Forced:If Denethor is leaves play,discard each Denethor's Guard.

I like this idea. The guard absolutely need the Gondor trait though, so that they gain synergy with Boromir, Visionary Leadership and For Gondor!

I like this idea. The guard absolutely need the Gondor trait though, so that they gain synergy with Boromir, Visionary Leadership and For Gondor!

Yeah, that would totally NOT break the game :D

Interesting

Maybe adjust it a bit: either make the guard cost 2 or make it just have 1 defense and 1 hit point. That way you either NEED the synergy cards to make them anything better than chumps or you aren't getting 2+ willpower/attack for only 1 resource. Also, I was thinking about limiting the ability to a planning action so you don't have the option to spawn a chump blocker at any moment; it would require a bit of forethought. Either way, I LOVE this as a way to get rid of dead cards in your hand and it would open up deck builds that are FILLED with unique attachments and little to no allies.

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I thought about a new version of Beorn, with the text: 'Each time you deal damage to Beorn as a result of undefended attack, draw a card'. But finally, i post Beregond ally

Him plus the new Legolas would make card draw a little too good for Tactics. If you were going to do anything like this, I would limit it to only drawing a card if Beregond defends an attack without taking damage... or if you want to make it a bit more frequent, make it limited to only drawing a card if Beregond defends an attack without being destroyed.

I kinda like where you were headed with the Beorn idea too... Make him another ally and you draw a card each time Beorn is damaged by an attack. As an ally it would be slightly more difficult to heal him, and if he has a more limited health pool, he'll NEED to be healed to make the best use of his ability. Fun ideas, but like I said, it still might be a little too much card draw for Tactics, though the allies would all pretty expensive.

Thanks all!

I also have two ideas to support hero Gandal

Gandalf's Protection

Spirit,Event,Cost 6

Secrecy 2.

Play only if you control the hero version of Gandalf.Lower your threat by 10.

Gandalf's Wisdom

Attachment,Neutral,Cost 2,Unique

Attach to Gandalf.

Response:After you play the top card of your deck,draw a card(Limit twice per round).

Edited by Veve7

The designs are not bad but Gandalf really doesn't need any more attachments that only work on him.

He's already extremely powerful and can discard shadow cards, provide card draw or resource acceleration, helps you speed through your deck, can pay for cards of any sphere (so long as its on top of your deck), can swap a card in your hand with the top card of your deck and now even has Shadowfax so can have sentinel and ranged as well and an additional ready and use!! We will no doubt get Narya at some point as well... which will potentially only be usuable on Gandalf and have a powerful effect so I really don't think we need to see anything else for Gandalf to be honest.

The threat reduction card seems a little overpowered even for its high cost and secrecy seems like a weird additional to it as you will normally want to use it to get INTO secrecy not while in secrecy.

I'm going to make 4 hero cards for each of the remaining wizards (found some cool art), plus some events or attachments that work with them. The problem is, I don't have a clue of what abilities I could give them. I want them all to be neutral and 14 starting threat, so they'll have to somehow gain a resource icon. Any ideas for these? So far I thought Saruman could be like:

2 wp, 4 attack, 3 defense, 5 hp. Play with the top card of the encounter deck faceup. Saruman is considered to have the printed resource icon of the hero with the highest threat among heroes you control. Does it look too OP?

Saruman is complete OP in solo, in practice. I think it should be: "Planning Action: Spend a resource from Saruman's resource pool. Until the end of the round, play with the top card of the encounter deck faceup."

Before, the ability was pretty much Henamarth plus Silver Lamp (since you see each shadow before it is dealt) for free.

Good catch about the shadow cards. I think I prefer this other ability for him: You may use Saruman's reoucres to pay for cards of any sphere. When playing a card this way, Saruman is considered to have the printed tactics, leadership, spirit and lore resource icons, and that card gains doomed 1. Does it look too much like Grima?

Edited by Gizlivadi

I'm going to make 4 hero cards for each of the remaining wizards (found some cool art), plus some events or attachments that work with them. The problem is, I don't have a clue of what abilities I could give them. I want them all to be neutral and 14 starting threat, so they'll have to somehow gain a resource icon.

Personally, I don't think there's any need to make all the wizards have 14 threat - it always seemed pretty clear to me that Gandalf and Saruman were more powerful than Radagast, and we don't really know about the blue wizards but there's no reason to think they'd be on exactly the same level.

I'm going to make 4 hero cards for each of the remaining wizards (found some cool art), plus some events or attachments that work with them. The problem is, I don't have a clue of what abilities I could give them. I want them all to be neutral and 14 starting threat, so they'll have to somehow gain a resource icon.

Personally, I don't think there's any need to make all the wizards have 14 threat - it always seemed pretty clear to me that Gandalf and Saruman were more powerful than Radagast, and we don't really know about the blue wizards but there's no reason to think they'd be on exactly the same level.

That's totally fair, but I want them to have the same threat just for consistency's sake, and because it gives a power guideline for their stats, abilties, etc. Also, the idea is that the wizards, much like hero Gandalf, are these big epic heroes that provide some kind of "glue" for multisphere decks.

2zdox3p.jpg

What do you think?

Edited by Gizlivadi

And my Wizard set is growing and growing...

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I like the theme in "You're doomed if you count on Saruman as your hero!" It also would be interesting in that it encourages you to use him to pay for high cost cards and not lower cost ones. Would the FAQ require you to raise your threat to resource match with Saruman for 0 cost cards? The high starting threat also seems appropriate. Lower willpower than attack and defense makes sense to me with the way the story goes.

I don't have enough cards/experience to say about how it'd affect the card pool/balance.

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I don't think Forbidden Knowledge would technically work as you've written it there - I believe the Doomed should trigger as soon as you play the card, before triggering the effect, but you don't know the Doomed value until you trigger the effect. I think instead the end of the action should say "Then, this card gains Doomed X."

@Mikallo: According to the FAQ, Saruman wouldn't be able to play 0-cost sphered cards at all because you're not spending his resources. I personally think this is a stupid ruling (a subject on which I plan to elaborate in a Warden of Arnor post at some point), but that is what the rulings say.

Edited by PocketWraith

Darn, I think you're right about Forbidden Knowledge... but the card does just exactly what I want it to do! Is there a way around this, or maybe I should just leave it as it is? I mean, the order of costsreally messes it up, but it's perfectly understandable what the card does.

It would work if you worded it something like this:

Action: Look at the top card of the encounter deck. You may choose to give Forbidden Knowledge Doomed X, where X is the threat of the card that you looked at. If you do, draw X cards.

Action: Don't look at the top card of the encounter deck. Please.

I don't know, I just had this thought stuck in my head after reading this thread :D

Forget Doom, just raise your threat by X. The keyword applies when the card is played, as a cost. It doesn't work that way.

Forget Doom, just raise your threat by X. The keyword applies when the card is played, as a cost. It doesn't work that way.

Yeah, but you want that Doomed X keyword there for shenanigans. ;)

You may replace action with a response.

Something like:

Cost: 0

Doomed X.

Response: After an encounter card is revealed from the encounter deck, draw X cards, where X is the threat of the revealed card.

You may replace action with a response.

Something like:

Cost: 0

Doomed X.

Response: After an encounter card is revealed from the encounter deck, draw X cards, where X is the threat of the revealed card.

I like it, but wouldn't it be pretty much the same as the first version? You still have to pay fully for the card before the encouter card is revealed. In any case, I like Dan's version the best, mainly because you still peek at the encounter deck which is part of the flavor.