Amazing card! Congrats..., but i think it is overpowered. Maybe something like: exhaust Aragorn to cancel the effect of an encounter card just revealed with the sourge keyword from the encounter deck. Shuffle that card back into the encounter deck and reveal another encounter card.
Creative artwork cards
...which would be totally underpowered, given how valuable Aragorn's stat box is and how much threat he brings to the table.
Amazing card! Congrats..., but i think it is overpowered. Maybe something like: exhaust Aragorn to cancel the effect of an encounter card just revealed with the sourge keyword from the encounter deck. Shuffle that card back into the encounter deck and reveal another encounter card.
Or: Response : when an encounter card with surge is revealed, ready a character you control.
Oh yes, it makes more sense
My version of the Steed of the Mark:
Here's another fun one. Really loved this artwork and wanted to use it. The idea is to give a leadership sphere synergy with Celeborn.
**Also updated Spirit Aragorn so player has to pay a resource and discard a card from his/her hand.
Edited by FeloniusBardExhaust AND pay? No, man, simply not worth it.
It should read "Exhaust Haldir of Lorien and pay X-1 to..."
If he can't take damage, then why does he have 3 hit points?
I like the idea od this one.. but this ghost is overpowered. It is basically a indestructible attachment. Which is why the -Defence elves Mirkwood Runner attacks alone, to stop it being a sudo attachment.
I would alter this one like this...
0 Health (Instead of 3)
Play only if you control a Noble Hero
Regretful Shade cannot defend or take damage
Start Regretful shade with 3 resource tokens
Action: Pay 1 resource token form Regretful shade to initiate an attack on an engaged enemy and reduce that enemies defence by 1 for the phase.
Remove from play if there are no resource tokens on regretful shade.
Now he is no longer a indestructable attachment, and also thematically fades away after a time.
Other option might be cool is to change the action to this...
Action: During an attack on an enemy remove a resource token form Regretful shade to add 1 wound and lower the defence by 1 of attacked enemy for the phase. (limit once per enemy per attack)
Edited by boooredHere's another fun one. Really loved this artwork and wanted to use it. The idea is to give a leadership sphere synergy with Celeborn.
![]()
**Also updated Spirit Aragorn so player has to pay a resource and discard a card from his/her hand.
I like this one... leadership so it is easy to get the steward card on it. I would remove the -1.. so it is a strait cost and make it a elf target Stand and Fight ... the tap effect is fine as Stand and Fight is a bonkers powerful ability as is and it is a event specific ability so most of the time you will be using his other stats. This will make a nice decision point about what part of him you wish to use on your turn.
My version of the Steed of the Mark:
![]()
I like this but as usaly with custom cards, to powerful. 0 cost is way two strong for a -1 threat and a untap each quest phase. I would say 2 cost at least. Probably 3 in fact.
**UPDATED -- Added the discard requirement to use the response ability.
![]()
This is one of the better customs I have seen, great art choice as well btw. Though I think the effect is still a little two strong. Surge greatly affects encounter deck power and being able to modify this drastically alters the game, which is probably why such a card does not exist already for keywords.
Slight wording change would clean up the language...
Response: After a card is revealed from the encounter deck with surge, pay one of Aragorn's resources and discard a card to cancel the surge effect. (limit once per round)
I would probably make this effect a tap effect like Elenore and remove the either the cost or the discard.
nice, this is nearly the exact same card as we use in our custom pool we even have the exact same name.. wow that is really strange!... ours has a slight different text though..
Traveling bard gains +1 will for each song in play
Action: Discard traveling bard to choose a song from any discard pile or attached to any hero and move it to a hero of your choice
Edited by boooredIf he can't take damage, then why does he have 3 hit points?
Because original had 3 hp and some card effects, both encounter and player, involve hp in their effect. Like Crumbling Ruin .
Regarding him being overpowered: he is worse than a 2 attack ally, simply because 2 attack allies attack for 2 regardless, and Regretful Shade only attacks for 2 if victim has any defense to lose and/or is not immune.
I like this but as usaly with custom cards, to powerful. 0 cost is way two strong for a -1 threat and a untap each quest phase. I would say 2 cost at least. Probably 3 in fact.
Um. You need to pay 1 each time you trigger the effect, so a cost of 2 or 3 would simply kill it.
Um. You need to pay 1 each time you trigger the effect, so a cost of 2 or 3 would simply kill it.I like this but as usaly with custom cards, to powerful. 0 cost is way two strong for a -1 threat and a untap each quest phase. I would say 2 cost at least. Probably 3 in fact.
Not really the base line for this effect is already printed...
This new custom card is WAY WAY WAY more powerful.. a increase in cost form 1 to 3 seams legit.
Edited by boooredAll that my new version changes is lowers base cost by 1 and adds +1 willpower. All it does is makes more justifyable inclusion of this mount in the Unexpected Courage dominated environment.
I think you misunderstanding it's effect somewhere if you want to put such high price on it.
+1 Will and Untap so you get a quest bonus and then able to attack and defend is super powerful. +1 will.. changing say a 2 to a 3 or a 4 to a 5 (6 with discard).. that isn't small potatoes. Anyway each to their own.. as long as you have fun.
Ok, Unexpected Courage, cost 2, ready whenever the hell you want, for free , for any purpose.
The horse, cost 0, ready only after you commit to a quest and get +1 wp, by paying 1 resource .
Horse is only useful for those who can effectively go on a quest, and it gives them an action at the expense of an entire turn worth of their resources . If you want to use it consistently, you'll be paying much more than for Unexpected Courage.
UC is completely broken. The card should be banned or at least made unique. It is a card you should aim to be way LESS powerful as.. not hold up as an example to replicate its power.
Edited by booored...and my version of the horse is still less and less powerful? And I just explained, why?
Because it is not enough imo. Not only have you power creeped the original mark, as in this card is now a 100% direct replacement. You have also ignored the precedence already shown in the set of it being at least a 1 cost. So it should at the very least have that cost.. but as the effect is so bonkers powerful.. I still think 3. But hey.. w/e you prefer is fine. I like less powerful customs myself.
Edited by boooredMaybe you didn't understood it before, but my version is a rework. Its implyed that it replaces the original, because orignal is, to be honest, is useless. Even with recently spoiled Charge of Rohirrim. Default Steed costs 1, requires 1 to ready. So if you trigger it the same turn you play it, you spend 2 on it. It is equal to UC, while UC will ready you infinitely until the end of days just for 2, and steed will eat 1 resource per turn. Steed requires Rohan or Gondor. There is no point stacking Steeds on one character. You can't spend resources from other heroes to trigger the Steed.
No one in their right mind would pay 3 for a card like this. All I wanted to do is fit Steed of the Mark into the current meta and make it an appealing choice even with existance of UC.
Edited by MyNeighbourTrololoyeah, that is why it is better than UC.. cause US is over powered and should be banned. 1 cost to play 1 cost to ready each time is a nice reworking of UC to make it good. With all the extra stuff on this "replacment".. alla power creep card a few extra start points should be mandatory.
Edited by booored