Creative artwork cards

By Mndela, in The Lord of the Rings: The Card Game

Sure, i agree...

If this drawing effect is yet too repetitive, how i could change it?

The condition is clear: to be engaged with an enemy, but how it can continue?....

thanks

Pick a different effect. Some sort of healing ability might be nice, for example, and it would be good for Dunedain to have, given their combat orientation.

She is a Scout hero, so doing something related to locations would be cool, what do you think of this suggestion:

Action: While you are engaged with at least 1 enemy, you can place 1 progress token on any location. (Limit once per round)

The lore dunedain hero everybody is wishing:

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I like the idea of the two actions depending on circumstances. Is this Ranger related to Lara Croft? :)

It's an actual Lara Croft art, I beleive.

Here is the updated version:

VoroUBi.jpg

Is she Lara C. ., it may be..., i dunno. It doesnt mind to me.

I say make it scrying...

Action: exhaust Renwad to look at the top X cards of the encounter deck, where X is the number of enemies engaged with you.

And put them back in the same order?

Good idea! Interesting....

I think the exhaust is too harsh, since you need her to defend (since you going to be engaged with a lot of people).

Really really like this custom hero, fits the Dunedain flavour and mechanics perfectly and provides some great support (as opposed to buffs or abilities granted) for being engaged with multiple enemies which is exactly what Dunedain need.

¬.¬

Why your avatar is looking at the side instead the center?

Because something cool was happening to the side.

That bowstring wouldn't even be taut when it isn't being drawn. Obviously a talented artist but unfortunately has drawn something really dumb. Common problem these days, but usually only on the seedier sides of the internet.

The dunedain scrying card ^^

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Not sure that's a 1 cost event, but you could argue for it. Anyway, I love that. I really wanted the scrying on the hero so it could be repeatable though. Still nice either way.

Maybe go with an attachment? Could also make a Ranger one:

...

1 cost Lore attachment

Attach to a Ranger or Scout ally.

Action: Exhaust this attachment and attached ally to look at the top X cards of the encounter deck where X is equal to the attached ally's printed cost. Put those cards back on to of the encounter deck in any order.

...

This idea seems cool to me because it can be really powerful if you're willing to sacrifice the action of a powerful ally, or you can make it more limited if you want to use a weaker ally. It's your choice. It also has the potential to be the best scrying in multiplayer because you can control the top 5 cards of used on Dunedain Wanderer! Every turn!

I think if the scrying effect is repeteable, it becomes very very, insanely, powerfull. To me, it only can be as an event.

There are already two versions of repeatable scrying in the game, both of which require the exhaustion of the character they are on. The only reason Denethor really requires the exhaustion is because of the ability to place the card beneath the deck. The big limitations of Henamarth and Denethor is the limit of a single card. Denethor is limited to a single card because he has the ability to bottom deck a card and Henamarth is limited because he is only a one cost ally. I think the requirement to pay for an ally plus the attachment makes this card more balanced. I may take out the ability to put them back in any order, but I'd certainly keep the number of cards looked at the same. As for putting the ability I wrote up earlier onto the hero, I think it's fair because you need to give up a hero action for a relatively strong hero AND keep a certain number of enemies engaged with you.

I don't think this is to powerful.

BTW, I think the attachment should be unique because I do agree that its power needs to be slightly more reined back.

If you don't agree with, me then I guess let's just agree to disagree because there are already too many drawn out conversations that are just arguments about the power of a card. :)

Edited by joezim007

I found this picture and just really, really wanted to use it with something.

I was also messing with the idea of a hero that specifically relied on the use of Song cards that add additional spheres of influence.

She's probably a bit overpowered, even at 10 cost (which is higher than her initial stats), but I think she'd be fun to try in a multi-sphere deck.

nice hero, the art is confusing though cause its clearly an elf (and not even a tolkien elf with ears that massive) and not Dunedain :P

Edited by PsychoRocka

Man, that improper wording makes my eyes bleed. No offense.

Lol, @JC think people is not so advanced than us, be patient!

@j007, i still think repeteable scrying effect with more than 1 card is too strong (as you say about Denethor, Hena..., Palantir is, but with the doomed penalty). Look at Risk-Some-Light: it scries 3 cards. I use it even paying 3 resources. Then, you wonder if a dunedain deck is engaged with 4 enemies, with the possibility of changing an enemy, and changing the order of the cards, for example selecting the shadows effects. I think it can't be triggered each round.

Edited by Mndela

That's why I said "no offense", because the fact that it makes my eyes bleed is my problem. I just had to get it out of my system.

Sure, no problem

Speaking about that card i like a lot the idea. A hero ready to get songs, and boost some thing cause of them. very good!

It wakes up my interest about song decks (now, when all hopes all fallen due to the faq 1.8 ^^)

Edited by Mndela

I've begun a revision of most of my Wizard and Artifact themed cards, and once it is finished I'll post a link so you can see all of them at once. This is just a little something meant to work with this "archetype" or pretty much any ring you want. It is obviosuly based on theme mostly, especially if you read the flavor text, and I wanted to know if you think this is balanced or if you would actually use it. The lore of magic Rings plays a rather important part in LOTR, and it's a real shame to me that the game has barely touched upon it. Oh well, here's hoping Matt and Caleb eventually feel the same way.

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Im thinking just now something about:

Search your deck for a Ring attachment and put into your hand. Then, you cannot play cards this round.

^^