Creative artwork cards

By Mndela, in The Lord of the Rings: The Card Game

This is a cool idea!!!

bOsz1Wj.jpg

Edited by Mndela

The last version of the scout is perfect, I think. I like it a lot.

Your other card should be called "Art of War". The phrase "War Art" is awkward in English and means something different than you intend.

Ok, fixed (sorry for my english, i am not advanced in english language):

RjT2Hoj.jpg

I also corrected one thing and added 'by an event card effect', to avoid the Ranger Bow, cause it is easy to exhaust ^^

Edited by Mndela

Honestly, I don't think you need the "by an event card" reatriction. It makes it too difficult. Even with Ranger bow the cars is fine. You have to put ranger bow in the deck (and it's not that good). That means you need red and green. You have to actually draw both cards and play them. All you get is removing one enemy from the game. If you think it is too easy, raising the cost is a better fix then adding a strange restriction IMO

Sure, but weapon can be exhausted for any player, not only a weapon attached to any under your control. This is why i want to set aside ranger bow.

However, still thinking if quit this restriction or not

PD: the idea is to make a combo with elven-spear

Edited by Mndela

Sure, but weapon can be exhausted for any player, not only a weapon attached to any under your control. This is why i want to set aside ranger bow.

However, still thinking if quit this restriction or not

PD: the idea is to make a combo with elven-spear

I don't see how it combos with Elven Spear, but it'd be nice to have it combo with Great Yew Bow. Also, it should say "choose" instead of "chose".

OK, i agree with almost all last comments, this is the latest result to me:

QSeNPrR.jpg

I dont add the +1 attack bonus for each other copy of OS, because if Boromir hero is in play (and other cards) this ally could be out of average.

The printed attack is 2, instead the original 3 points. However, it gains 1wp.

The resource to pay finally is leadership. I printed spirit to make it more difficult, but leadership takes more sense.

To trigger this effect 1 copy of OS must be in play, but by other side, it gains ranger trait and ragner keyword and can be placed in any player's control.

I feel it more balanced now.

A bit late for the party :P but, not sure if it is a typo or if I just never knew a ranger keyword existed... so, was it suposed to be Ranged? (distant attack).

But now it does feel a lot more balanced! and nice synergy with the Leadership!

oh my.... !

It is Randed. ^^

What is Randed? Ranged?

It's a keeyword: you can attack to enemies engaged with other players. (In my last fanmade i wrote Ranger instead Ranged ).

Yeah, and in your previous post you wrote Randed instead of Ranged, which he pointed out.

Oh, i undestand. I see i need some rest ^^

The only thing that is "off" about your latest version (and all the versions we've all made) is that only the card's owner can spend a leadership resource to put a copy of Osgiliath Scout into play. All the cards from the upcoming cycle allow other players to trigger/pay.

If we want this, we could word it like this:

Response: After Osgiliath Scout participates in an attack that destroys an enemy, any player may pay 1 leadership resource to put a copy of Osgiliath Scout into play from their hand.

This could get pretty awesome if every player in a 4-player game has a way of spending leadership resources and they all have 3 copies of this card in their deck because you pay 3 for the first one and then 1 each for the other eleven copies... assuming you get all of them out.

Sure, but weapon can be exhausted for any player, not only a weapon attached to any under your control. This is why i want to set aside ranger bow.

However, still thinking if quit this restriction or not

PD: the idea is to make a combo with elven-spear

I don't see how it combos with Elven Spear, but it'd be nice to have it combo with Great Yew Bow. Also, it should say "choose" instead of "chose".

This is why i added 'After a weapon is exhausted by an event card effect ', to avoid easy combos with Ranger Bow, Great Yew Bow, Sword of Númenor, Herugrim...

Elven Spear is a good combo because the same weapon helps to you to discard The Art of War, you don't need any other card to do it. Well, it is not a great combo ^^ it may make just a little sinergy, but good.

Edited by Mndela

The only thing that is "off" about your latest version (and all the versions we've all made) is that only the card's owner can spend a leadership resource to put a copy of Osgiliath Scout into play. All the cards from the upcoming cycle allow other players to trigger/pay.

If we want this, we could word it like this:

Response: After Osgiliath Scout participates in an attack that destroys an enemy, any player may pay 1 leadership resource to put a copy of Osgiliath Scout into play from their hand.

This could get pretty awesome if every player in a 4-player game has a way of spending leadership resources and they all have 3 copies of this card in their deck because you pay 3 for the first one and then 1 each for the other eleven copies... assuming you get all of them out.

Ok good, why not:

yRQkq2L.jpg

But then, i add 'limit 1 per phase'. I dont want to close eyes to avoid watching 5 Osgoliath Scouts together jumping into the game ^^

PD: Ranged issue is fixed ^^

Edited by Mndela

Sure, but weapon can be exhausted for any player, not only a weapon attached to any under your control. This is why i want to set aside ranger bow.

However, still thinking if quit this restriction or not

PD: the idea is to make a combo with elven-spear

I don't see how it combos with Elven Spear, but it'd be nice to have it combo with Great Yew Bow. Also, it should say "choose" instead of "chose".

This is why i added 'After a weapon is exhausted by an event card effect ', to avoid easy combos with Ranger Bow, Great Yew Bow, Sword of Númenor, Herugrim...

Elven Spear is a good combo because the same weapon helps to you to discard The Art of War, you don't need any other card to do it. Well, it is not a great combo ^^ it may make just a little sinergy, but good.

But I like having it combo with GYB. It makes the bow more relevant in today's game.

The only thing that is "off" about your latest version (and all the versions we've all made) is that only the card's owner can spend a leadership resource to put a copy of Osgiliath Scout into play. All the cards from the upcoming cycle allow other players to trigger/pay.

If we want this, we could word it like this:

Response: After Osgiliath Scout participates in an attack that destroys an enemy, any player may pay 1 leadership resource to put a copy of Osgiliath Scout into play from their hand.

This could get pretty awesome if every player in a 4-player game has a way of spending leadership resources and they all have 3 copies of this card in their deck because you pay 3 for the first one and then 1 each for the other eleven copies... assuming you get all of them out.

Ok good, why not:

yRQkq2L.jpg

But then, i add 'limit 1 per phase'. I dont want to close eyes to avoid watching 5 Osgoliath Scouts together jumping into the game ^^

PD: Ranged issue is fixed ^^

I thought about adding a limit to it, but then I realized that a single response cannot be triggered more than once by a single event, so you can only put one into play at a time anyway, but limiting to once per phase prevents you from readying him and doing it again the same phase, which may not be a bad idea.

Oh right. Responses can be only triggered once.

Anyway, the new Osgiliath Scout put into play can't trigger the response cause of the limit. If wouldnt be the limit. It would trigger a long loop: new OS enters, it triggers, another new OS enters, it triggers too, etc... With the limit, only 1 can enter play, and no more.

PD: lol, you must wait another event to make GYB more interesting. :P

But, don't you see it too much strong if it has not the text 'by an event card effect'? Anyone else see this so? (remember: the enemy goes to victory display pile, not just discarded)

Edited by Mndela

Oh right. Responses can be only triggered once.

Anyway, the new Osgiliath Scout put into play can't trigger the response cause of the limit. If wouldnt be the limit. It would trigger a long loop: new OS enters, it triggers, another new OS enters, it triggers too, etc... With the limit, only 1 can enter play, and no more.

PD: lol, you must wait another event to make GYB more interesting. :P

But, don't you see it too much strong if it has not the text 'by an event card effect'? Anyone else see this so? (remember: the enemy goes to victory display pile, not just discarded)

The new Osgiliath Scouts that come into play cannot trigger because they were not in play when the event happened, so in any case, you can only put one OS into play per event.

I agree that Art of War would be to powerful if you just remove the event-card-activated condition, but I would increase the cost/restrictions another way instead so that the card would be more usable. As it is, the only way I can bring to mind to use it is with Foe-Hammer, which means you need to have both cards in your hand at the same time, but Tactics' best card draw is Foe-Hammer, so you can't use it to draw the card you need for the combo.

You can use art of war with Goblin cleaver/straight shot.

Ok, i'm convinced. I quit the 'event card effect' finally (cards dependant of other cards are not so too fun). But i did some little changes:

xYonUWy.jpg

Cost is 2 now, instead 1. And the enemy is just discarded, not placed to victory display pile. This last version seems the most correct. ^^

This card now is similar to Helm! Helm! , but with other limitations. The effect is the same, to discard an enemy, and the cost, 2. But the limitations are: exhaust a weapon instead exhaust and discard a rohan character, and play from discard pile instead play after enemy attacks.

For Osgiliath Scout, if the limit 1 per phase is useless, then i quit it too. Here is the last version.

Edited by Mndela

I really love this card!!! It is ... so... adorable!

2WWYt6d.jpg

Comments? ^^

Edited by Mndela

It has a lot of possibilities, for example, to play secrecy first rounds: Sam, Pippin and Frodo, they are 22 start threat level. If you include 3 copies of Homely Garden and 3 copies of Took, sure you can play some secrecy cards at first round.

Another fun combo is with desperate: to give -2 threat to someone, for example, in engagement phase. To avoid some critical engagement.

You're right, neither of which I see played much. I may agree that Ranger Bow is to easy to exhaust, but I still don't think this is too strong with Great Yew Bow, so maybe just limit it to Tactics weapons.

Now, massive locations in staging cause of multiplayer games is not problem with this attachment: ^^

wLbCPuK.jpg

PD: i had to make some changes to the image with photoshop as you must notice ^^