Creative artwork cards

By Mndela, in The Lord of the Rings: The Card Game

Maryssa is crazy in single player.

I would change Maryssa slightly to read simply, "While you are the first player, Maryssa gains 'Response: After Maryssa quests successfully, draw 1 card and ready Maryssa.'" That makes it a slightly more conditional and uncertain ability. Still very strong, but a bit more of a gamble.

Maryssa is crazy in single player.

That's the point :)

Maryssa is crazy in single player.

That's the point :)

I agree that in single player she is too broken and would make many of the quests extremely easy. She can Quest, Attack, can defend when needed and Draw cards every turn very consistently. She also has good stats for what she does, can be slotted easily in almost any deck and does not need a deck build around her.

She need to be tuned down, in my humble opinion.

Since there hasn't been enough trolling lately:

The-Hobbit-Premiere-Front-Face.jpg

I agree that in single player she is too broken and would make many of the quests extremely easy. She can Quest, Attack, can defend when needed and Draw cards every turn very consistently. She also has good stats for what she does, can be slotted easily in almost any deck and does not need a deck build around her.

She need to be tuned down, in my humble opinion.

Those cards are simple proof of concept, they are not supposed to be strictly balanced around the current meta and I don't want to spend time balancing something that is never even going to be played. Her point is - she is extremely strong in solo, but she loses her fluff with more than 1 players. In a 4 player game, for example, she is going to be just a 3/3/2/4 hero with a 12 threat cost price tag 3 out of 4 turns.

And I am going to disagree with you you heavily on the fact that a single hero can make many quests extremely easy by just being able to give 3 questing power for free and adding 1 card in the case of success. LotR LCG is very brutal. Easy quests are already easy, hard quests won't falter just because of a single hero like that.

@ Evilidler - Should have put the Hobbit counts as 3. lol.

Wow. Yep. Maryssa is badass.

@ Evilidler - Should have put the Hobbit counts as 3. lol.

Maybe I should have! But it's just one book, and people forget LotR is technically a trilogy and a fat appendix ;)

I am half considering designing a custom quest with a few custom heroes (nerd archetypes). Maybe also a quest involving the reading and getting through all pages of The Silmarillion :P

But first I think I'm going to try designing some decent tuckboxes for the existing quests.

Reviving this thread with something crazy:

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@John Constantine: How will Boromir interact with Elrond (Hero)? And what happens, if Boromir is fully healed and gains resources?

Do you mean the situation when Boromir would collect resources and get healed instead? I see no reason for Elrond to not increase dat heal by 1 with the current wording :) If I were to attempt to balance this one out properly, however, I would probably replace "heal" with "discard" on his ability.

Boromir never gains any resources, because the Forced ability prevents them from being gained regardless of his current health, and only then attempts to heal him based on the number of resources he would have gained.

Edited by John Constantine

Trying to wrap my head around the new Boromir. Clever design for sure, but it always leaves him on the brink of disaster. Citadel Plate would become a three of instantly.

I'd team up with Mablung (more resources) and Treebeard (for ent draught and self-preservation) and a Song of Battle on Boromir and go to town with Ents.

I like that part where ents go to town :D

Very interesting...

I don't get the theme and art. Why would you make a card that represents someone who is permanently dying? How is that better than having a healthy guy? And what does Lore have to do with being moribund? Does that suddenly give the person special insight or knowledge?

I could be wrong but I think the fact that he's lore is because lore is associated with healing.

Well, yeah, I also thought of that, but he's only related to healing because he's dying and constantly in need of healing. I get it, he's sacrificing himself like in the books to help the others, but I find it weird that the art depicts him basically dead. It's like we had a new Denethor whose art depicts him crazy and in flames with the palantir in his hand. It's not much of a playable character at that point. I know it's nitpicking, otherwise the card is very interesting. Would combo so well with Treebeard and Elrond.

I could be wrong but I think the fact that he's lore is because lore is associated with healing.

Exactly on point.

Gizlivadi, I, unfortunately, do not control what art of Boromir exists out there, so I work with what I have. There other art I've seen was "too heroic" and "too undamaged" for this interpretation. In my head, it's heavily wounded Boromir doing the best of what have left in him, and the gameplay reflects that: every spent health brings him closer to death (you can even spend his last health, essentially killing him). I also imagine that on art his not yet dead, but on the verge of death, speaking something through the pain (his expression).

Well, at least the art is not like this, where he is already dead for sure :D :

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Edited by John Constantine

That's fair. Hey, at least it's not this!

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Sorry about not doing the full card design with art, but I came up with two card ideas I wanted to throw out.

Frodo (leadership) 7 threat

2 wp

1 attack

2 Def

2 hp

If each of your heroes has a hobbit trait Frodo's starting threat is 0.

Forced: After you engage an enemy deal 1 damage to a hero you control. Any player may raise his threat by 2 to cancel this effect.

Aragorn (spirit) 12 threat

2 wp

3 attack

2 Def

5 hp

As long as you control both Legolas and Gimli each of your heroes gains the (leadership) icon.

Response: After Aragorn participates in an attack that destroys an enemy you may pay 1 resource from Aragorn's resource pool to choose a player. Lower that player's threat by 2.

I really don't like that Frodo. The first ability is great, but that second half is really cruel, especially since

1) If it's a Hobbit deck, they have very few hit points

2) Here has no upside of he's used in a non-Hobbit deck.

I don't trends to mind heroes with downsides in order to make a different part better, but that downside is just nasty.

Aragorn is quite nice though. His trigger seems more like a Tactics trigger, but it still works. I like it.

Just something random from the top of my head:

kiohuUAX26s.jpg

I think it should say "+1 willpower for each discarded card". I also think that it is a very strong ability and may warrant raising the cost by 1. But I like the concept quite a bit.