good ol' Rivendlell!
Jokes aside though, the shield is pretty cool.
Edited by PsychoRocka
good ol' Rivendlell!
Jokes aside though, the shield is pretty cool.
Edited by PsychoRockaWell, I didn't knew it was her until you mentioned her name and now I can confirm that this is indeed her
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I just got lazy in my pursuits of searching for art as of lately, MtG has a lot of quality artwork so I just browse their galleries when I need something.
That guardian guy is odd though.
I'm not sure why you think it's odd, but I'll explain my thoughts behind him.
He is an extremely stat efficient for his cost, even too stat efficient. And he also has a Sentinel keyword. So he must come with some sort of penalty, which is him taking damage for each card in your hand. He's also a Noldor, and the current Noldor theme is discarding cards from your hand. So, when you play Noldor themed deck, you'll have the best circumstances to play him as you'll be discarding a lot of cards.
I was in a rush and odd was the first word I could think of. Mostly, I was just thinking about him apart from the Noldor decks and I'm pretty sure if never play him there. I understand the idea of adding an extra "cost" other than resource costs, but how often do Tactics decks have 2 or fewer cards in hand? I guess it's more common now with Mablung being able to generate enough resources to start thinning your hand. I just feel the absolute need to only have 2 cards in hand in order for him to survive entering play is a bit harsh.
I was in a rush and odd was the first word I could think of. Mostly, I was just thinking about him apart from the Noldor decks and I'm pretty sure if never play him there. I understand the idea of adding an extra "cost" other than resource costs, but how often do Tactics decks have 2 or fewer cards in hand? I guess it's more common now with Mablung being able to generate enough resources to start thinning your hand. I just feel the absolute need to only have 2 cards in hand in order for him to survive entering play is a bit harsh.
Could breathe some new life into Watcher of the Bruinen and Trollshaw Scout -- there's a good and thematic way for tactics to shed those extra cards to make way for something like this Guardian's mechanic.
Edited by Kjeldgood ol' Rivendlell!
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Jokes aside though, the shield is pretty cool.
Did I misspelled it's name?
joezim007, I guess it could be "reworked" into the: "Forced: After Guardian of the Rim enters play, if you have more than 3 cards in your hand, deal him 2 damage." or something like that.
Edited by John Constantine
good ol' Rivendlell!
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Jokes aside though, the shield is pretty cool.
Did I misspelled it's name?
joezim007, I guess it could be "reworked" into the: "Forced: After Guardian of the Rim enters play, if you have more than 3 cards in your hand, deal him 2 damage." or something like that.
That would be cooler and let you play that guy in some specifics decks that dont want to run Erestor, but can dump or use the hand fast.
imgur doesnt run to me, i can't sign in. it delays hours.
when it was fixed, i will upload new fanmade cards
Love it. He can be healed later to become awesome, but if he takes the two damage, he becomes worse than Defender of Rammas slightly until it's healed.
I'd probably play that in a deck with lots of healing or damage cancellation, but he doesn't really have to be.
I had two guys in mind when I designed him: Defender of Rammas and Watcher of the Bruinen, because Guardian of the Rim is a direct competitor to them and he should not win that competition unless his condition is met (having few cards in your hand). If played from full hand, Guardian of the Rim technically has 3def/1hp, which puts him behind the Defender of Rammas, but unlike Defender of Rammas, he sports a Sentinel keyword (which is relevant only with 2+ players). When compared to Watcher of Bruinen, they have the same amount of defensive stats in combination, (3def+1hp vs 2def+2hp), and both are Sentinel, however Watcher has an action advantage. But, if Guardian of the Rim is played with his condition in mind, he should outclass them, but the condition is hard and usually harmful for the player to meet, so it's a bargain (unless you're running a Noldor synergy).
Yup. I think it was well designed, especially after the first revision. The original was just too difficult to play without him just doing immediately outside of Noldor. Even in Noldor decks though, since he'd be played during planning, it could still be difficult to have a small enough hand for him to enter play with no damage on him.
Finally imgur return to run ^^. Here is an inteesting ally for rohans:
Anything that makes Mount attachments better I´m all in for it.
A side note, that card let you attach mounts that can only be attached to heroes to allies. If that was unintended, you can put "eligible characters", look at Well-Equipped for a example of that.
It let's you play Asfaloth on everyone. And without resource match. Idea is great, but you have to improve wording.
True, Edvando. Text needs some corrrections.
That's some luxurious attire for a generic mercenary, worthy of Aegon Targaryen himself I'd say. The fleeting keyword is very cool though. He'd replace Feint in many decks I think.
Judging by other cards that leave play at the end of the round (by discarding, rather than shuffling) I think the mercenary should probably be worth 2 resources, especially with built in readying.
Just the 1 willpower for a round is worth more than one resource in Tactics. =) 2 would still make him extremely affordable for his stats and ability. Otherwise, I love the card.
As for the Rohan Rider, I think his ability might be worth sticking on a stronger ally so that you're only paying 1 for an ally and the ability, though since mounts are generally affordable and the horse breeder can fetch mounts for only 1 resource, this may not be too bad.
That's some luxurious attire for a generic mercenary, worthy of Aegon Targaryen himself I'd say. The fleeting keyword is very cool though. He'd replace Feint in many decks I think.
This post gave me a good laugh
I mean, I never knew it was someone royal, I just googled something like "human warrior art" and found it
The difference with Feint is that Feint can be played outside of the planning phase and it can help another player (and prevent those pesky "additional attack" shadow effects).
Judging by other cards that leave play at the end of the round (by discarding, rather than shuffling) I think the mercenary should probably be worth 2 resources, especially with built in readying.
Just the 1 willpower for a round is worth more than one resource in Tactics. =) 2 would still make him extremely affordable for his stats and ability. Otherwise, I love the card.
Well, I didn't actually thought him through enough, I just had an idea and I quickly spat it out. However, I think that using his 1 willpower would be a huge waste of his action
Seems not, but she is VERY powerful:
I'm not sure what you have tried to achieve with this wording, but if I understand it correctly, then you can't do this, because there is no way to mark a location as "permanently lost 1 quest point", so you'll need to mark that one as "until the end of the round". And I'm not sure why wouldn't you just use progress instead. Yes, there are quest that discard progress from locations, but they are very, very rare, to use this kind of treatment. Also, extremely similar to:
Yes, I forgot to add: ...until the end of the round.
Savant Forest, for example, played twice (for example, she was out by Tree People the first time), and if there is in play northern tracker and Greyflood Wanderer is coming..., sure all locations are explored.
Thinking if add one action : After Savant Forest leaves play, place one progress token on a location in game.
Edited by Mndela
That would be a
Response
That would be a Response
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Ops, my bad.
Interesting. I'd add "or Restricted attachments", and remove the Hobbit trait. The whole thing is that he was no longer a hobbit really, or would you give him a Hobbit Pony? Also I would reduce his defense or something. Stats are way too good.
Edited by Gizlivadi