Creative artwork cards

By Mndela, in The Lord of the Rings: The Card Game

I dont know if it is too overpowered, i'd had to test it:

zBXgALp.jpg

I dont know if it is too overpowered, i'd had to test it:

zBXgALp.jpg

I love this idea. You could also have a spirit attachment that lets you choose +1 WP or -1 Threat, a lore attachment for +1/-1 hit points, and a tactics attachment for +1/-1 defense.

Yeah, a new 4 spheres way card ^^. Why not.

Only 1 limit: you can't chose outlanders ( :P )

Works well with dunedain. Many enemies -1 attack is powerful if you have a lot engaged.

Usually, one scenario has a lot of enemies with same trait, but not always. Anyway, sure... it is very powerful.

Broken Sword is +1 wp for each character you control, without taking care of traits. So Advantage is Our, by same cost, probably is not overpowered (note: Broken Sword is strong, sure ^^)

Still, in 2 player game if both players focus on e. g. Gondor, you can basically give all characters +1 attack. And you can always swap this for lowering attack of the enemies, so it's very versatile. I would make leave only +1 or -1, not both.

Probably.

If it is +1 for characters, could be restricted only for 1 player.

Anyway, if your deck is all focused in 1 trait. You have a permanent ForGondor event for 3 cost. By other side, Sword Broken is +1 wp for everybody, and willpower is more expensive than attack usually.

How do you make For Gondor pernament for just 1 additional cost?

I mean Avantage is Our can be similar effect than For Gondor. For Gondor is +1 attack each character, and Avantage is Our can be the same if each character shares same trait.

Then, Avantage is Our is attachemtn, not for only 1 use like events..., adn Avantage is Our costs 3 tokens, while For Gondor only 2.

This is why i say Avantage is Our is a permanent For Gondor for only +1 cost

I still think the lowering the enemies attack is a far better option and you can´t compare that with Sword that was Broken. It will not work against some scenarios, but when not playing any of them, this will make dunedain far better. And when you not need enemies engaged, choose attack to dunedain and kill them all very fast. If it only was one of the effects, that would still be powerful. I like the attack lowering more, so I would keep that one and remove the other.

Yes, it makes sense. Very fun the -1 attack on one trait enemy. But if it is only the unique effect, then 2 cost would not be bad.

Thinking about dunedain:

Attach to a dunedain hero

2 cost

Leadership - attachment

Response: after you engage an enemy, exhaust Advantage is Our to lower the attack of each enemy that shares trait with engaged enemy by 1 , until the end of the round.

Interesting, for sure

Edited by Mndela

I like it more that way. And dunedain would be much stronger, maybe even other combinations than lore and leadarship is possible to play solo. With lower cost, but when you need to engage an enemy it´s even better. I like it.

New card, let's look at hobbits:

EOrKkZM.jpg

Seems not at first sight, but this card can be very powerfull. Probably 2 resource tokens on encounter card instead 3 would makes more sense.

Edited by Mndela

Not great unless you know what is coming via scrying, but still, it delays a card so that you don't need to quest through it this round, and if it's a strong card, you can take a little time to get ready for it.

Still not entirely sure how well it'd work, though. May not be able to find a place in a deck.

It can be considered as a light Counsil Gildor. It makes the actual round easier, but the next round or in the future can be harder than normal. But you know what is coming and you get ready for it.

The maximum powerful can be the last rounds, it would be like a Counsil Gildor last round, but only with 2 cost.

cU_M_piUTnQ.jpg

Holy cow that could get bonkers. Make it cost at least 3

Edited by joezim007

It's unique, it's restricted, and it's only 1 attack per round. I don't think this should get any more nerfier. Note, that it scales only off allies, not characters, so heroes will not count.

It's a prefectly good card and I would certainly use it if it was real. If only the art wasn't the same as the art on another card...

Yeah, I know :D

The next thing remotely close to some gondorian sign to represent the item was this guy's cape:

gondorian_by_lasahido-d3cn77s.jpg

Which is a Feint art.

Here I tried to create sort of a "boss" enemy to face at the end of the quest, which would be scaled well with the number of players (so, for example, final quest card will only reveal him with any number of players opposed to revealing other random stuff for more than one player), and tried to make him not immune to player cards effects (to be fun to fight against, using direct damage and various stat reductions), while preventing major stuff that can make him a cake walk via the text box.

MBX2b3c_K-I.jpg

What do you think? Can he still be abused?

Edited by John Constantine

x15 what that means?

Lets say X is 4.

4x15=60

4+15=19

415

I guess it is the first one, but the base game has no rules for how that works.

Maybe it's because they teach us math differently, but when I studied math, an unknown number (x, y, or any other letters) in the direct contact with a known number (like x3) meant that x is multiplied by that known number.

Maybe it's because they teach us math differently, but when I studied math, an unknown number (x, y, or any other letters) in the direct contact with a known number (like x3) meant that x is multiplied by that known number.

Standard mathematical notation dictates that a constant coefficient should precede the variable, so it would be clearer if you reversed the order here, i.e., "3x".

If it indeed helps with clarity, then I'm all for it. (fixed the original image)

Edited by John Constantine