Creative artwork cards

By Mndela, in The Lord of the Rings: The Card Game

Disciple of Alatar seems OP.

First round you've got 7 cards, you play this card and you've got a free test of will.

And if you play only two cards per turn (because you draw 2 per turn) you can keep that free test of will the entire game.

Disciple of Pallando is hard to activate. Need 3 turns of not spending anything with Pallando.

With that logic, considering that we begin play with 6 cards and play 1 each turn, Disciple of Alatar should be activated with at least 9 cards in hand. The thing is that drawing cards is easier than adding resources, so I think at least 10 cards in hand.

Anyway, Disciple of Alatar has a much better ability then Disciple of Pallando. So maybe 12 cards is more correct to be balanced.

Edited by Edvando

The other option is to have Disciple of Alatar discard some number of cards, perhaps even your whole hand, when the ability is activated. This would make it more of an emergency option and you would have to fill up your hand again to use it.

All sound and valid opinions. I think we can all agree that the disciples are too powerful as they stand, but I disagree that Disciple of Alatar is that much better than Disciple of Pallando. At least in my experience there are shadow effects nowadays that are as bad or even worse than most treacheries. Especially the ones that kill your allies or reduce your action advantage (Attacking enemy makes an additional attack, exhaust a character you control, etc) That's why I thought these 2 abilities somewhat equivalent.

I really like Ian's suggestion, but if the cost was to discard all cards, etc, it could be very inconsistent, especially if your hand is really small. So how about for Disciple of Alatar: "Response: Discard 5 cards from your hand to cancel..." and for Disciple of Pallando: "Response: Spend 5 resources from Pallando's resource pool to cancel..."? That way the cost is more consistent. What do you think? Will post the fixed cards once we agree that the cards are balanced.

Why not? :P

Zx4avkO.jpg

A new version of Last of the Seven I quite like. Could be devastating but with a big risk. Otherwise you can just "safeuse" it and add up to 3 resources as if with Steward. It could even be a replacement for Steward in Dwarf decks, but not as broken and thematically accurate. Would love if FFG made something like this.

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Edited by Gizlivadi

mm.. so X can be greater than X if the hero has some resources in his pool before the player uses the action? :)

I don't understand your question. It's just supposed to double the resources on that hero at the cost of raising your threat by the quantity that is being doubled.

Ok .. For example your hero with "Last of the Seven" attached has 2 resources in hins pool. Now, you raise your thread by X, to add X resources to the hero's pool, where X is the number of resources the hero has now in his pool.

So .. if your hero has 7 resources after that action .. what is X? 5.. or 7?

The X is set when you trigger the action, and does not change anymore. Like all other standard cards.

Ah .. ok, now the penny has dropped ^^

Edited by JanB

Galdor

Unique,Lore,Hero

Threat Cost:8

Willpower:3

Attack:1

Defense:1

Hit Points:3

Response:After Galdor quests successfully,look at the top 4 cards of your deck and put them faceup.Choose1 faceup card to be added in owner's hand with one resource token, 1 to add to its owner's hand, 1 to discard, and 1 to shuffle into its owner's deck.

Forced:After players quests unsuccessfully,each player must discard his hand.

Cards with X resource tokens cost X fewer resources.

Rivendell's Wealth ,Cost 3

Attachment,Lore,Unique

Attach to Galdor.He gains a Leadership resource icon.

Action:Exhaust Rivendell's Wealth to add one resource on a card from your hand.

No

To sum up Galdor: (Because a simple No is not very productive)

you get a free resource and a free draw and a free discard (that can prove really really powerful with hidden cache) for the risk of losing all your hand?

Each time you quest unsuccessfully is not happening often, moreover for a 3-quest 8-cost hero!

His capacity is making an easy game (were you can quest successfully each time) more easy, and with 3 willpower, only 8 threat, 1 ressource, 1 card, 1 discard (wich, I repeat, is super powerful), it's quite overpowered.

The drawback feel somewhat poor to counteract it.

Thank you for responses!

Another idea:

Exploring

Event,Lore,0 Cost

Play only if you control a Scout character.

Action:Look at the top 5 cards of your deck chose one and put it on the top of your deck.Discard the rest.

Edited by Veve7

Made this for tricky situations. Only playable with Map of Eärnil, with the current card pool. Encourages Spirit decks, and helps them a bit with combat.

6244e10a-38fa-4476-a76a-1a4c6aa11934_zps

This would be awesome for the Noldor archetype. I don't get the choice of art though, seeing that this scene relates more to the history of men rather than elves but it still looks good.

Yeah, I just like John Howe and wanted a picture of Ulmo as it was he who first helped the Noldor to Valinor and the sea is so important to them.

edit: But isn't the Man in the picture Tuor, bringing word to Turgon that Gondolin would soon fall? That was what I seemed to remember, hence the defence effect. I might be mistaken.

Edited by Olorin93

Lol, as if Splorfindel wasn't OP already. I like the idea though. Would be awesome too on Elrond, if somebody else on the table plays him. :)

It is Tuor.

Cost 10, Lore, Event

Action: Draw your deck.

Cost 10, Lore, Event

Action: Draw your deck.

Are we playing Magic the Gathering? =D

Made this for tricky situations. Only playable with Map of Eärnil, with the current card pool. Encourages Spirit decks, and helps them a bit with combat.

6244e10a-38fa-4476-a76a-1a4c6aa11934_zps

The card makes it sound like you can play it from your discard pile without another card's help, so at first I thought it was insanely overpowered. Then I read your description and it made more sense. I like it, but I don't personally think Spirit needs it as much as some of the other spheres. In any case, it is insanely powerful, but may be restricted enough to warrant it.

I have a massive MTG collection that just sits there since I discovered this game..... will probably never play magic again...

god do I wish I discovered this game instead when I got back into magic several years ago... :P

I like the effect of The Furthest Seas but not sure if it works well as a card you must play from your discard pile..

Perhaps another cost would work better? Also just realised it doesn't get removed from the game or anything so can be played multiple times from your discard pile can it not?

Edited by PsychoRocka

Cost 10, Lore, Event

Action: Draw your deck.

How about cost of X where X is equal to the number of cards in your deck?