Have any of you tried it?
How much do things fall apart at high level play?
Math tells me that at 1 game a week, accomplishing 1 goal (25xp/wk) hitting 1300xp after a year of play is quite doable.
Getting to the bottom of a tree costs 75. Maxing out a tree costs 300.
Maxing out a Career Skill also costs 75.
Maxing out an out of career skill costs 100.
If you have 1300xp, I see a few things:
1. You will have multiple specializations.
2. You will have very high skill ratings (Can max out 17 career skills, if thats all you did).
3. You could get to the bottom of many specializations getting a ton of attribute boosts (You could raise all your attributes more than once).
4. You could have lots of force powers.
5. You likely have whatever gear you want. Best of the best.
But what does it play like?
> Do force power builds keep up in ability to contribute with skill & talent focused builds?
> Do force power builds lag behind?
> Are characters of one career way behind the others?
Or does everything continue quite well?
Does the power just eventually cap out, at which point you're just diversifying and becoming an expert in unrelated areas or does everything continue to Synergize and make you more awesome?
I dont have much experience in playing/running it yet, have just read the book a few times (I'm starting a game up in a week, and I played in a one-shot that was put on as a demo); but I'm curious.
1300 is a totally realistic(probably a bit of a low estimate) number of experience points to expect after a year of play, once a week, for 6-8 hours (and IMO thats a reasonable amount of play time to expect in a year, assuming the group doesn't get bored and decide to switch the weekly game to a different system).