Let me start by saying that I've been a lurker to these forums for a long time, but today I decided to go ahead and sign up. This seems like a great community to be a part of. I have already ran the beginner's box adventure for my group, and at our next session I plan on running The Long Arm of the Hutt before moving on to some homebrew stuff as well as some of the official supplements like Beyond the Rim and the Jewel of Yavin (when it comes out).
My Question is this:
In the core rule book, hyperspace travel times with even a Class 1 hyperdrive can take hours or days, if not weeks in some instances. What do you have your players do during this time? What sort of things can go wrong, or happen, during hyperspace travel? It seems exceedingly boring and against the spirit of the game to simply say "Okay, you get to Ryloth and the trip was uneventful. What now?" I know that Long Arm of the Hutt has a few things for the players to do or figure out, but they all seem like one off events. I'm looking for other things that could come up later on.
For bonus points, any tips for Running Long Arm of the Hutt or connecting any of the other adventures story-wise? Thanks in advance!
Edited by Crazed Lasher