Tantive IV info

By newmagrathea, in X-Wing

Here is what confounds me:

dodonnas-pride.png

If this expansion is the Tantive IV expansion - then they had better ALSO include a Tantive IV title - but they have never given 2 titles for one ship before, let alone in the same box! - So this COULD be the only title. And that would be messed up. Why have the wrong title when the expansion box itself says "Tantive IV".

Here is what confounds me:

dodonnas-pride.png

If this expansion is the Tantive IV expansion - then they had better ALSO include a Tantive IV title - but they have never given 2 titles for one ship before, let alone in the same box! - So this COULD be the only title. And that would be messed up. Why have the wrong title when the expansion box itself says "Tantive IV".

It looks like the transport has 3 titles in the box, this isn't really any different.

Edited by perniciousducks

No, only one unique on the table per side.

Only one unique in each ship.
Only one unique per player or team.

Rulebook page 18:

A player cannot field two or more cards that share the same unique name. In a team game, this limit applies to each team.

Yes I agree with you.

However I don't play tournaments, only for fun, so I'd allow it.

No, this is a basic rule of the game, not a tournament issue. It's cheating otherwise...

Good point. I mean would you let your house rules give Luke 5 attack dice? I can see if you are going with a variant called "The Clone Wars" where you let someone run 3 wedge's or something, but if you aren't allowing 3 Wedge's, then you shouldn't allow 2 R2D2s.

I don't use house rules... The ones that came with the game work just fine. House rules are just a way of cheating in my view. I didn't create the game, so I'm not gonna change the game to fit my ideas. If I wanted my ideas for a game, I'd create my own game, then I would be the authority on those rules.

I don't use house rules... The ones that came with the game work just fine. House rules are just a way of cheating in my view. I didn't create the game, so I'm not gonna change the game to fit my ideas. If I wanted my ideas for a game, I'd create my own game, then I would be the authority on those rules.

To each their own. I could see myself using house rules every now and then for specialized scenarios. Just for funzies.

For a scenario that doesn't change the main rules sure.. perhaps use an objective not in the game.. no problem, as long as the rules aren't broken to allow it. Maybe even create a special item for it..

I just don't see where we, as the players, are really qualified to make rules changes... seriously.. I know a few of us may have created our own games, but does that really qualify us to change the rules of this game.. I say no... we don't know what they based balance on... just how I see it...

Edited by oneway

We all see it from our own perspective... yours may differ from mine slightly, to greatly..

Edited by oneway

Anyone have any guesses as to what the icon is with what looks like troops is for? I'm don't mean the crew icon, the other two in this pic.

fore-upgrade-icon-bar.png

I'm glad the big ships allow you to equip Companion Cubes. I miss my old one...

Star Wars cargo crates are likely the inspiration for that icon, being featured prominently in games like Jedi Knight and as far back as the Death Star scanning crew in ANH.

We all see it from our own perspective... yours may differ from mine slightly, to greatly..

Yup. The house rules I refer to are pretty much as you stated, something to add flavour to the scenario and not necessarily change the game rules themselves.

My friends and I only have one house rule and that is if you forget your action it is automatically considered a focus.

Anyone have any guesses as to what the icon is with what looks like troops is for? I'm don't mean the crew icon, the other two in this pic.

fore-upgrade-icon-bar.png

I'm glad the big ships allow you to equip Companion Cubes. I miss my old one...

Star Wars cargo crates are likely the inspiration for that icon, being featured prominently in games like Jedi Knight and as far back as the Death Star scanning crew in ANH.

Can you find us a picture of what you're thinking of? Looks like a Companion Cube to me! :P

I noticed that there are several "chase" upgrade cards in the Tantive IV expansion. C3PO and R2D2 could be very useful for the YT-1300. That's going to raise some frustration amongst those who don't want to shell out for this expensive ship. We'll have to see if Princess Leia also falls in this category or not.

It's an unavoidable situation.

Do you include upgrades only useful on the ship it comes with in order to avoid possibly frustrating a part of your consumer base not willing to buy this product regardless. Or do you throw a little incentive in for players on the fence to maybe push them over and reward the players that are willingly shelling out for the product.

Unless the upgrades are must have to be competitive upgrades I don't think players that won't buy the ship have any solid leg to stand on in their complaints. It makes sense for FFG to make their product more attractive to possibly buyers.

Another I noticed, which no one has commented on yet, is that the turbolaser cards both describe spending energy "from this card". To me, this implies some form of energy management by assigning energy tokens to specific cards from an energy budget/allotment at the beginning of your turn. We already knew that we only get a limited amount of energy, but now it is evident that the upgrade cards are assigned energy tokens to spend later in the turn.

And perhaps the purple number is the max number of energy tokens the card can hold.

At least the "chase" cards for the most part appear to be unique crew members that you can't use multiples of. I would be very frustrated if there was a "must have" crew member upgrade only available in this expansion that was generic and having multiples of gave you a significant advantage in list building.

It'd be hilarious if the Tantive 4 came with the modification:

Weapon Upgrade: Increase your primary attack by 1 - cost (4)

Came with just one of em.

I would actually be a bit more concerned about the "Limited" Cargo. It appears to only have one in the pack. If some of those prove to be useful for the Transport, it may cause issues if you want to run the Corvette and the Transport with those upgrades. Or if it multiple Transports work well with those "Limited" Cargo.

Of course, some of them may be in the Transport. I do think the Tibanna Gas and Engine Booster are going to be key upgrades for the capital ships.

No, only one unique on the table per side.

Only one unique in each ship.
Only one unique per player or team.

Rulebook page 18:

A player cannot field two or more cards that share the same unique name. In a team game, this limit applies to each team.

Yes I agree with you.

However I don't play tournaments, only for fun, so I'd allow it.

No, this is a basic rule of the game, not a tournament issue. It's cheating otherwise...

House rules my friend. Anything can happen. :-)

Edit - House rules apply only if the opponent agrees.

As for all the other comments about my suggestion as I said same ship for the unique.

You can't be in two places at once.

I don't play on the standard size area of play either.

Me and my friends just play for fun. Haven't had any issues yet.

2nd Edit -

Chewy does have an elite pilot talent slot that I would use the other Chewy card for.

So in my opinion you can use the Chewbacca crew card in place of the EPT.

Edited by Filthy Pierre

Gorgeous model. Even if it just sits on my shelf, looking all pretty, it will be worth it.

No, only one unique on the table per side.

Only one unique in each ship.
Only one unique per player or team.

Rulebook page 18: A player cannot field two or more cards that share the same unique name. In a team game, this limit applies to each team.

Yes I agree with you.

However I don't play tournaments, only for fun, so I'd allow it.

No, this is a basic rule of the game, not a tournament issue. It's cheating otherwise...

House rules my friend. Anything can happen. :-)

Edit - House rules apply only if the opponent agrees.

As for all the other comments about my suggestion as I said same ship for the unique.

You can't be in two places at once.

I don't play on the standard size area of play either.

Me and my friends just play for fun. Haven't had any issues yet.

2nd Edit -

Chewy does have an elite pilot talent slot that I would use the other Chewy card for.

So in my opinion you can use the Chewbacca crew card in place of the EPT.

No, the rules state no using a unique character alongside itself.. and an EPT is not a crew slot... but whatever... it wouldnt float in a game I was in... it's cheating .. plain and simple... rules arenthere for a reason...

I would actually be a bit more concerned about the "Limited" Cargo. It appears to only have one in the pack. If some of those prove to be useful for the Transport, it may cause issues if you want to run the Corvette and the Transport with those upgrades. Or if it multiple Transports work well with those "Limited" Cargo.

Of course, some of them may be in the Transport. I do think the Tibanna Gas and Engine Booster are going to be key upgrades for the capital ships.

I'm really liking how it appears that power management is handled. And you're right, even though the Transport isn't firing, it could use that extra energy for instant sheild repair or something else equally important. So, yes it is a bummer. At a 90 pt cost for the bare minimum CR90, I just can't jsutify getting more than one unless Epic play is on a scale of 250 or more. Now, a couple of Transports could be a different matter, but I also can't see a fleet of transports with no fighter cover...

Anyways, comparing the Transport with the Tantive looking for Tibanna Gas and Engine Booster:

engine-booster.png tibanna-gas-supplies.png

swx22-Layout.png

swx11-layout.png

Looking at the Transport picture, I just don't see anything that looks like either the gas or the booster. But one of the cargo cards is flipped over, so who knows. It's really hard to tell from these pictures, though.

Also, note that all of the maneuver dials in both pictures appear larger than normal, including the X-Wing dial. I think they may be bigger images so we can see the details on them, not because they are actually larger in the game.

One more question about the Tantive Pilot cards. It appears that there is an instruction card and the two ship part cards, but what is that 4th card?

Anyone have any guesses as to what the icon is with what looks like troops is for? I'm don't mean the crew icon, the other two in this pic.

fore-upgrade-icon-bar.png

I'm glad the big ships allow you to equip Companion Cubes. I miss my old one...

Star Wars cargo crates are likely the inspiration for that icon, being featured prominently in games like Jedi Knight and as far back as the Death Star scanning crew in ANH.

Can you find us a picture of what you're thinking of? Looks like a Companion Cube to me! :P

aadh is right. I was just having some fun. You can see crates like this when the scanning crew goes aboard the Falcon in A New Hope.

One more question about the Tantive Pilot cards. It appears that there is an instruction card and the two ship part cards, but what is that 4th card?

Maybe a sort of "Crippled" card, to cover up whichever Ship Card half of the corvette is taken out of action first?

No, only one unique on the table per side.

Only one unique in each ship.

Only one unique per player or team.

Rulebook page 18: A player cannot field two or more cards that share the same unique name. In a team game, this limit applies to each team.

Yes I agree with you.

However I don't play tournaments, only for fun, so I'd allow it.

No, this is a basic rule of the game, not a tournament issue. It's cheating otherwise...

House rules my friend. Anything can happen. :-)

Edit - House rules apply only if the opponent agrees.

As for all the other comments about my suggestion as I said same ship for the unique.

You can't be in two places at once.

I don't play on the standard size area of play either.

Me and my friends just play for fun. Haven't had any issues yet.

2nd Edit -

Chewy does have an elite pilot talent slot that I would use the other Chewy card for.

So in my opinion you can use the Chewbacca crew card in place of the EPT.

No, the rules state no using a unique character alongside itself.. and an EPT is not a crew slot... but whatever... it wouldnt float in a game I was in... it's cheating .. plain and simple... rules arenthere for a reason...

If two consenting adults... want to play by different rules... then that's fine... it's nobody's business but their own... it's not cheating... if they agree to different rules... rarely plain*.... never simple...

Anyone have any guesses as to what the icon is with what looks like troops is for? I'm don't mean the crew icon, the other two in this pic. fore-upgrade-icon-bar.png

I'm glad the big ships allow you to equip Companion Cubes. I miss my old one...

Star Wars cargo crates are likely the inspiration for that icon, being featured prominently in games like Jedi Knight and as far back as the Death Star scanning crew in ANH.

Can you find us a picture of what you're thinking of? Looks like a Companion Cube to me! :P

aadh is right. I was just having some fun. You can see crates like this when the scanning crew goes aboard the Falcon in A New Hope.

Took some Googling but I found a pic. You're right, there were Companion Cubes in New Hope! Cool :) 's definitely what they are though.

*almost works...

Edited by mazz0

I would actually be a bit more concerned about the "Limited" Cargo. It appears to only have one in the pack. If some of those prove to be useful for the Transport, it may cause issues if you want to run the Corvette and the Transport with those upgrades. Or if it multiple Transports work well with those "Limited" Cargo.

Of course, some of them may be in the Transport. I do think the Tibanna Gas and Engine Booster are going to be key upgrades for the capital ships.

Limited seems to mean only one per ship, as opposed to a unique which is one per list.

No, blatant disregard for the rules is cheating... I dont care if everyone agrees. When you disregard the rules because you want to make changes you feel are needed, and you completely discard balance and playability... you break the game.. especially in the manner mentioned above. The rules are quite clear on this particular aspect, only a single copy of a unique card per side.. as I said, the rules are in place for a reason... I'm just glad I dont have to deal with that situation in my group.