Let me preface this by saying I'm having a great time playing DH right now.
The situation is thus... My GM started our group on a Navis Nobilite passenger ship heading to a planet of the GM's creation. None of the members of the group know each other when the adventure starts. In fact, we're all on different decks of the ship based on our background and our careers. My character is a cleric of the imperial cult and a noble. I'm dining with the upper tier guests. Being invited to the Captain's table I'm introduced to all of the high-rollers on the ship. Some of them fawn over my being a clergyman and others...not so much. Well, it turns out there's an Inquisitor on board with his retinue.
I am introduced to him. I receive a polite reception. Thinking it's my job to assist the GM in getting things started, so I make small talk with the Inquisitor and his retinue, introduce myself and try to be a good imperial citizen. I get a polite condescension from them and, in short, I'm brushed off.
Later, my character gets wind of some weird goings on aboard ship that seem to be shady. Being the good imperial citizen I am, I decide to contact my "friends" in the Inquisition and share my findings with them. Another attempt by me to give our local Inquisition a tie to our group. By this time, I'd met some of the other members of our group aboard ship and we had formed a bond as such. Again, I was rebuffed by the Inquisition as being a "Good Imperial Citizen", patted on the head and was sent away. At this point, I'm finished with this Inquisitor and his retinue. No one treats my character in such a manner twice and gets away with it. I'm finished with them.
I decide we need to take matters into our own hands now. Our group firmly commits to finding out what's going on. Despite obtaining several circumstantial clues that something is going on, we have a hard time achieving any notable progress in our investigation. This goes on for days (in-game) leading to the frustration of the team.
One night while sleeping, the psyker in our group gets an impression that something is wrong in the Warp (Gellar field on the ship fails unbeknownst to us.) He can tangibly feel warp presences on board the ship. He wakes the rest of our group and leads us to an area that appears to have been ransacked. Inside we find the quarters of an Adeptus Mechanicus representative and his retinue. The doors are off their tracks and some are scorched. Inside each of the interior rooms we find dead Mechanicus members and servitors. They have all been bludgeoned to death. We also find a room where experiments were apparently going on and some of the contents appear to have been stolen.
Feeling we have enough information to take to the Inquisitor, my team decides to turn over our evidence to them. I protest this, having had to previously bad experiences with this group, but being our only contact with the Inquisition, I lead the group there and hang back while the others spill their guts.
The Inquisitor looks to us with surprise. He and his retinue get up and order us to come with them. Having misgivings based on my prior experiences, I reluctantly go along.
We notice that we are not being lead forward, but are being ushered or herded by the Inquisitor's retinue. Something stinks to the High Lord's of Terra here. One of the members of our group realizes we're being followed and points it out to the Inquisitor. Their retinue turns around to confront the individual. In the meantime we have our epiphany that we are most likely being arrested for whatever occured in that Adeptus Mechanicus room, or these guys are involved somehow. We high-tail it away from the confrontation and are now on the lamb from the Inquisition.
Shortly after running away all chaos breaks loose! We're being chased by people seemingly tied to the Inquisition, klaxons are going off all over the ship and it seems that a warp invasion of the ship is occurring based on the message blaring over the intercom for all passengers to head back to their rooms until further notice. We defeat our pursuers, but start being affected by whatever is going on outside the ship from warp influence. The session ends with all of us passed out and separated from each other, having succumb to a supernatural fatigue at different points along our escape.
I fear what will have happened when we awake....
Interesting start to a Dark Heresy campaign. I've shortened the overall story as more stuff has actually happened than I described, but needless to say it's been getting more and more intense as we go through this. Honestly, I think I was meta-gaming early on by trying to tie myself to the Inquisition, but perhaps this Inquisitor is not the man we're looking for.
What does everyone think? Interesting start to a campaign?