Campaign....Mysterious Beginnings

By LeBlanc13, in Dark Heresy

Let me preface this by saying I'm having a great time playing DH right now.

The situation is thus... My GM started our group on a Navis Nobilite passenger ship heading to a planet of the GM's creation. None of the members of the group know each other when the adventure starts. In fact, we're all on different decks of the ship based on our background and our careers. My character is a cleric of the imperial cult and a noble. I'm dining with the upper tier guests. Being invited to the Captain's table I'm introduced to all of the high-rollers on the ship. Some of them fawn over my being a clergyman and others...not so much. Well, it turns out there's an Inquisitor on board with his retinue.

I am introduced to him. I receive a polite reception. Thinking it's my job to assist the GM in getting things started, so I make small talk with the Inquisitor and his retinue, introduce myself and try to be a good imperial citizen. I get a polite condescension from them and, in short, I'm brushed off.

Later, my character gets wind of some weird goings on aboard ship that seem to be shady. Being the good imperial citizen I am, I decide to contact my "friends" in the Inquisition and share my findings with them. Another attempt by me to give our local Inquisition a tie to our group. By this time, I'd met some of the other members of our group aboard ship and we had formed a bond as such. Again, I was rebuffed by the Inquisition as being a "Good Imperial Citizen", patted on the head and was sent away. At this point, I'm finished with this Inquisitor and his retinue. No one treats my character in such a manner twice and gets away with it. I'm finished with them.

I decide we need to take matters into our own hands now. Our group firmly commits to finding out what's going on. Despite obtaining several circumstantial clues that something is going on, we have a hard time achieving any notable progress in our investigation. This goes on for days (in-game) leading to the frustration of the team.

One night while sleeping, the psyker in our group gets an impression that something is wrong in the Warp (Gellar field on the ship fails unbeknownst to us.) He can tangibly feel warp presences on board the ship. He wakes the rest of our group and leads us to an area that appears to have been ransacked. Inside we find the quarters of an Adeptus Mechanicus representative and his retinue. The doors are off their tracks and some are scorched. Inside each of the interior rooms we find dead Mechanicus members and servitors. They have all been bludgeoned to death. We also find a room where experiments were apparently going on and some of the contents appear to have been stolen.

Feeling we have enough information to take to the Inquisitor, my team decides to turn over our evidence to them. I protest this, having had to previously bad experiences with this group, but being our only contact with the Inquisition, I lead the group there and hang back while the others spill their guts.

The Inquisitor looks to us with surprise. He and his retinue get up and order us to come with them. Having misgivings based on my prior experiences, I reluctantly go along.

We notice that we are not being lead forward, but are being ushered or herded by the Inquisitor's retinue. Something stinks to the High Lord's of Terra here. One of the members of our group realizes we're being followed and points it out to the Inquisitor. Their retinue turns around to confront the individual. In the meantime we have our epiphany that we are most likely being arrested for whatever occured in that Adeptus Mechanicus room, or these guys are involved somehow. We high-tail it away from the confrontation and are now on the lamb from the Inquisition.

Shortly after running away all chaos breaks loose! We're being chased by people seemingly tied to the Inquisition, klaxons are going off all over the ship and it seems that a warp invasion of the ship is occurring based on the message blaring over the intercom for all passengers to head back to their rooms until further notice. We defeat our pursuers, but start being affected by whatever is going on outside the ship from warp influence. The session ends with all of us passed out and separated from each other, having succumb to a supernatural fatigue at different points along our escape.

I fear what will have happened when we awake....

Interesting start to a Dark Heresy campaign. I've shortened the overall story as more stuff has actually happened than I described, but needless to say it's been getting more and more intense as we go through this. Honestly, I think I was meta-gaming early on by trying to tie myself to the Inquisition, but perhaps this Inquisitor is not the man we're looking for.

What does everyone think? Interesting start to a campaign?

Sounds like the Inquisitor is a Radical antagonist. Which is a cool start to introduce the campaign villain before you even know he's a villain. Interesting campaign design.


SJE

It really was an interesting turn of events and I'm kind of hooked on the story now. I really can't wait for our next session to find out what happens next.

Has anyone else been thrown a curveball by their GM at the beginning of their campaigns to get them hooked in?

Last night we got back together....

Our group of four wake up (it takes me 8 tries as I can't roll a toughness test success to save my life.) We find ourselves in a small Inquisitorial shrine with another two guys (an assassin (pc) and a tech priest (GM char)). It turns out that someone took down the ships gellar field and now our ship is running unprotected in the warp. Bad mojo for our psyker if he tries to cast a psychic power, I suppose. Our attention is drawn to a vid screen in the room as it flicks on. In short, we are initiated into the Inquisition. We're told that something has broken out of a hold that we were suspicious of and it's up to us to protect the crew from the menace that's free. As we leave the room we find a cache of las weapons and grenades which I'm not proficient with, so for now, I'm stuck with my trusty autopistol.

We decide to make our way to a suspicious hold that we found earlier in the adventure.Our psyker feels warp entities pressing towards him which he shares with us and it gives us all the creeps. We run into a pair of what I assume to be bloodletters. We scrap and finish them off. Our Psyker tries a warp power and sends tremors through the ship knocking everyone down. Not a good idea. My cleric ends up having the greatest bout of misses in my entire life. On the one shot I hit with, I get 3 degrees of success and to crap out on the damage rolls scoring no wounds. Our GM tells us we definitely should be able to handle bloodletters, to which I point out, based on my rolls I'd have trouble fighting off a blood blister right now.

We find an engineering access tube and make our way down to the suspicious hold. On the way we are assaulted by 3 daemonettes. It's not a pretty fight and on my first shot of the combat I experience a jam for the first time. I then resort to swordplay in which I proceed to wiff on every swing. Aiming and ganging up on a daemonette apparently does not help when you can't roll below an 89 on the percentile dice. Burning a fate point and following that with a 98 on the die roll really led to some serious laughter in the group. Or maybe it was my reactions that caused the laughter. Who knows. :)

Apparently I have most inept inquisitorial cleric in the Imperium.

We arrive at the hold and it's literally been turned into a slaughterhouse. Dead guard parts are everywhere. The hold is blown out from within. We enter cautiously and see an army of Battle Sisters including two flame tanks, 3 penitent engines and about 3 squads of sisters all dead and strewn about in pieces. It appears that a monstrous creature (maybe a greater daemon) was bound at the back of the room with all sorts of precautions and something allowed it to break out.

This is not looking good for the home team. We scrounged up some equipment that may help us down the road, but most of it is beyond our proficiencies. We also think we're going to die since there is no way we can cope with something that took out an entire battle sisters army.

We ended the night grimly preparing to march to our inevitable deaths.

I hope next week goes better for Severus, Cleric of the Inquisition.

Anyone have any similar experiences with horrible rolls plaguing them through a session.

Sounds like one rip-roaring good time LeBlanc.

My adept is cursed to never roll below 50 unless I spend a fate point. Suffice it to say that I am proficient with my Sprint talent, and there is not a container in the Imperium that I won't dive into for a hiding spot (incoming radiation mutant no doubt). The other players and myself have joked that the best indicator of danger or difficulty is the pitter-patter of my character's boots fading into the distance.