Hi everyone,
I'm working on an adventure that centers around a Virus that could kill entire planets, but I have a big plot hole.
A little back story first:
The PCs are contacted by a man that wants passage to the remains of Alderaan to scatter his fathers ashes (the fathers dying wish). He contacts smugglers because The Graveyard is patrolled by the Empire and is a restricted area.
After arriving at Alderaan the players realize that the real reason the guy wants to go there is because there is a super virus that he created, and the last known vile of it is on a half destroyed ship somewhere in the remains of Alderaan. The Empire is searching for it, and since he created the virus he felt that it was his responsibility to find it first and destroy it before the Empire uses it for their own gain.
There is a lot more to the story but that's the gist.
So the problem is this:
After they get the vial with the virus, I want my PCs to travel to a secret medical facility that can dispose of the virus safely. But what's preventing my players from just launching it out the airlock and destroying it?
I had these thoughts:
1. They can't just launch it out the airlock because the transponder attached to the vial can't be deactivated without potentially releasing the virus.
2. They couldn't destroy it because it can survive in vacuum and might drift to a planet eventually.
#2 seems VERY weak though. Can you guys think of any other solutions to this problem? Thanks in advance!
I'm planning on posting the completed adventure, along with maps and everything else, when it's completed. I think that it has some really cool twists that my PCs will love!
Busboy