hello to all investigators
for the record, i'm austrian, so forgive me bad language!!!
our group is playing arkham horror for half a year now with 4 expansions - king in yellow, black goat, dunwich horror
and dark pharao
one thing we didnt like from the very beginning is that after an exciting and tough game comes a very boring dice rolling game aka final battle
so i was searching for an alternate ending or rule that makes the final battle a bit more exciting and arkhamish... and found nothing than epic battle cards from kingsport horror.... not satisfying enough...
so we made our own rule...
and here it is
once the ancient one awakes, all investigators that lose their stamina or sanity are out of the game...
every investigator who is in an other world travels back to arkham and recieve an ?discover? mark (sorry, dont know the english name for it)
the main game is not gettimg stopped by the awakening!
the onl thing thats different ist that after the mythos is another upkeep an the battle against the ancient one...
upkeep
movement
encounter
encounter other world
upkeep
final battle
as a result you have to finish two things now to win
win the final battle
and close either all gates or seal 6 gates
we have just tested this version of the final battle with glaaki and abhoth
with these two it works
i dont know about ancient ones who fight with different checks... bur maybe just give them a maximum like fight check +1 in the first round and down to a maximum of fight check -4... didnt figure it out till now
we figured out this house rule not because its to easy to defeat the ancient one in final battle!
we just prefer to lose proud over win in a dice roll playing game!
looking forward for some new ideas or your opinion about that!
thanks , sven