Luke Robinson

By mageith, in Arkham Horror Second Edition

I have several questions.

"Unique Ability: Experienced Dreamer - Any Phase: Luke gains 1 Clue token each time he enters an Other World area or is Lost in Time and Space. "

1. When does Luke get his clue concerning lost in space? When he enters, meaning he'll get two clues in one turn or while is in it, on the next turn, which for everyone else is skipped? or both? It won't usually make a difference but sometimes it might.

2. Does anyone play that Luke can go right back into an Other World when he returns from an Other World. Or does he have to move out and move back (which can be quite difficult being both slow and somewhat clumsy). The lowest he can get his sneak down is 2 to move out and back.

3. General impression of Luke. Do you like to play him, hate to play him or he's just another average oh hum investigator.

4. It looks like he's wearing a bathrobe but what's up with the mask?

5. Back story. Per Arkhamhorrorwiki, he doesn't have a gate but but rather a mystic puzzle box.

2.) Let's see... the rules say he must have an explored marker to close the gate, and that he's not automatically drawn through a gate if he has the marker.
Sadly, there's no note to if a investigator may choose to enter the gate again... most likely 'cause it would rarely make any sense at all.

But since he's there, anyway, I guess, from a logical point of view, there would be no reason why he can't enter the gate again without walking to the streets and back again first...

Actually, I think the official rule is that he would have to leave the location to discard the explored token, and enter again. Your only two options when you have an explored token are:

Close the gate.
Do nothing.

The fact that you're automatically drawn through a gate during the Arkham Encounters phase implies that all gates are forcefully sucking you in and that you never have a choice whether or not to enter a gate; only a choice to be at the location to allow the gate to take you. This would be difficult to reconcile if the designers allowed a player with an explored token to choose to enter a gate.

The question is: How did the designers intend Robinson to work?

Does he have to hop the gates every time he leaves another world (even if he didn't close the gate) or may he travel other worlds non-stop until he eventually closes a gate he leaves?

Vitus_Prem said:

The question is: How did the designers intend Robinson to work?

Does he have to hop the gates every time he leaves another world (even if he didn't close the gate) or may he travel other worlds non-stop until he eventually closes a gate he leaves?

I'm sure it's neither. With the exception that he's not expected to seal the first gate, I think that he's designed so that you can send him in a clue or two short and be just as confident about sealing as if you sent any other investigator with five or six clues. Otherwise he works the same way.

I see nothing anywhere on his sheet that implies that he can move between worlds. That's reserved for the White Ship. He goes into any other gate as normal, and comes back at any gate because of his Gate Box.

Tibs said:

Vitus_Prem said:

The question is: How did the designers intend Robinson to work?

Does he have to hop the gates every time he leaves another world (even if he didn't close the gate) or may he travel other worlds non-stop until he eventually closes a gate he leaves?

I'm sure it's neither. With the exception that he's not expected to seal the first gate, I think that he's designed so that you can send him in a clue or two short and be just as confident about sealing as if you sent any other investigator with five or six clues. Otherwise he works the same way.

I see nothing anywhere on his sheet that implies that he can move between worlds. That's reserved for the White Ship. He goes into any other gate as normal, and comes back at any gate because of his Gate Box.

That's exactly what I ment ^^

He begins in the Dreamlands. The turn after his 2nd encounter, he exits via a "Carcosa" gate in the movement phase, decides to go back in in the arkham encounter phase (and therefore gains a clue token) and finally has his first carcosa encounter during the other world encounter phase... all in one turn.

It's non-stop travelling the worlds if it's ruled that he may choose to enter a gate even though he has an explored marker.

Why not leave gate location, moveback to gate location and enter OW. So same as, "If it's ruled" unless there happens to be a monster in the street or some other thing.

MrsGamura said:

It's ruled by who? you? houserule?

Doesn't really matter much, leave gate location, moveback to gate location and enter OW. So same as, "It's ruled" unless there happens to be a monster in the street or some other thing.

Never said it's ruled. Said " if it's ruled". That's the point. We don't know how he was intended. And it's important since Luke can either sneak well or move at all... so in the beginning, every monster is dangerous.

lol I caught the, "if" after I posted so changed that part lol look it's changed :P

Don't forget about the monster(s) on the Gate too!

Vitus_Prem said: That's exactly what I ment ^^

He begins in the Dreamlands. The turn after his 2nd encounter, he exits via a "Carcosa" gate in the movement phase, decides to go back in in the arkham encounter phase (and therefore gains a clue token) and finally has his first carcosa encounter during the other world encounter phase... all in one turn.

It's non-stop travelling the worlds if it's ruled that he may choose to enter a gate even though he has an explored marker."

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It seems like that is how it ought to work. Otherwise, Luke's walking through town in his bathrobe. Was that even legal in the 20's?

When my group members draw a character, I usually let them interpret how the character works and that's how they usually interpret it. (This, of course, is based on an almost non-reference to the actual rules, but just reading the investigator sheet and backstory.) Even so, Luke is barely an average investigator, IMO, even though he could become a good fighter. He can usually easily seal one gate, but the second gate still requires he find his way through town which by the 7th turn or so, when the first gate is done, isn't usually very easy.

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"Luke wasted no time. He settled his affairs in the waking world and gathered up the mystic puzzle box his Uncle had left him. Then, he traveled to the gateway he'd learned and passed through it, for what he thought was for good."

mageith said:

4. It looks like he's wearing a bathrobe but what's up with the mask?

Luke's pic, like most Investigators' pics, is commissioned artwork from the Call of Cthulhu Card Game. I can't remember Luke's exact card, but it's from Hastur's Faction, and has to do with a performer or patron of the cursed play, King of the Yellow Sign. Hence, a yellow mask.

jgt7771 said:

mageith said:

4. It looks like he's wearing a bathrobe but what's up with the mask?

Luke's pic, like most Investigators' pics, is commissioned artwork from the Call of Cthulhu Card Game. I can't remember Luke's exact card, but it's from Hastur's Faction, and has to do with a performer or patron of the cursed play, King of the Yellow Sign. Hence, a yellow mask.

Thanks. Now that makes sense. I was trying to relate it to the masks that people use to help them sleep. But holes in them kind of defeats that purpose. So maybe, it's not even a bathrobe then?

I can now see that there's a theatre in Luke's background picture. And his mask or his hat or crown has wings.

jgt7771 said:

Luke's pic, like most Investigators' pics, is commissioned artwork from the Call of Cthulhu Card Game. I can't remember Luke's exact card, but it's from Hastur's Faction, and has to do with a performer or patron of the cursed play, King of the Yellow Sign. Hence, a yellow mask.

The picture is from a neutral faction card (F17 from the Spawn of Madness Asylum Pack). It's a character card called 'Arkham Inmate' and the artwork was done by Katherine Dinger.

Actually, Luke reminds me of a major npc in the 'Call of Cthulhu' campaign book 'Tatters of the King':

The character's name is Alexander Roby whose 'muse' is Hastur. While Aldebaran is visible in the night sky, he can travel physically to Carcosa in his dreams. After he summons a byakhee and orders it to kill his father, he's committed to an asylum. With the help of a couple of cultists, he tries to call Carcosa down to earth, so he can be in the dream city all the time.

IIRC, the actual title of the picture used for Luke, according to FFG's Art of the Cthulhu Mythos book, is The King in Yellow .

Tibs said:

IIRC, the actual title of the picture used for Luke, according to FFG's Art of the Cthulhu Mythos book, is The King in Yellow .

You are both absolutely correct! www.epilogue.net/cgi/database/art/list.pl?gallery=782 There's the full picture for you, mageith.

Judging from the...urm...attendants...Luke has good dreams.