Hello errybody,
I've been running an EotE campaign for about 7 sessions now. As my players have started to move around the galaxy, I've started to run into this problem: Most of their Obligations center around particular individuals rather than large organizations that operate everywhere. I'd like to keep including their Obligations in the storyline as they move away from their home turf, but this feels like I'm stretching the bounds of these entities' abilities to find the players. For example, it feels odd to me to keep dropping this one bounty hunter in their encounters without really solid reasoning. They've already dropped their first ship to avoid the problem of tracking the tags of the ship from system to system. Have any of you experienced this kind of "small universe" problem? How have you gotten around it? How are you able to continue tying in the Obligations from systems far, far away to wherever they are?