1: Leather Armour - ( +1 Health) / Brown Die)
Is this intended to grant the wearer of this equipment an additional Brown Die for every defense roll?
2: Avric Hero Ability - ( Heals all Heroes in range of 3 for Surge : 1)
A: Is this ability active on ALL surges, regardless of if they have already been used?
B: Can this ability be stacked, upon rolling multiple surges?
3: Spiritspeaker Skill - Vigor (Each attack recovers all heroes 1 fatigue per surge)
Similar to question 2A, is this passive active on all surge rolls, regardless of if they have already been used?
4: Death On The Wing
A: Encounter 1: Is a Hero defeat condition viable if they are standing beside each other while encaved by boulders, the side of the map, and enemy minions?
- I had a tough call to make where my 2nd Hero was knocked out, and I chose to revive him and attempt to clear the boulder, at which point, as explained in the conditions, I lost the encounter.
B: Encounter 2: I have ran this previously, and house rules (attempting to understand the intended game rules and come to an agreement) where the Villagers did not need to be activated UNLESS another Hero or Monster was inside the same room. We concluded that they were allowed to just "chill there" until someone came into the room, which as specified, forces them to attack.
What are the conditions? May they be moved of free will if there is no one in the room? Must they be left where they are, until someone enters?