TIE droid custom card?

By KILODEN, in X-Wing

Has anyone out there made a card for the tie droid?

I was thinking:

Pilot skill: 1

Attack: 2

Agility: 3

Hull: 2

Shield: 0

Only actions would be boost or barrel roll (not intuitive enough for evade or focus)

Also can not bennefit from freindly ships pilot abilities or upgrades

Thinking 8-9 points

I did. Customxwing.com

Has anyone out there made a card for the tie droid?

I was thinking:

Pilot skill: 1

Attack: 2

Agility: 3

Hull: 2

Shield: 0

Only actions would be boost or barrel roll (not intuitive enough for evade or focus)

Also can not bennefit from freindly ships pilot abilities or upgrades

Thinking 8-9 points

I did something similar, except two agility because I figured that machines wouldn't have instincts like sentient beings. Unit does not suffer stress, uses tie dial.

I'd be interested to see custom made models for them, they had an interesting design:

TIEDrone_DB.jpg

I think Gosric has them on his shapeways site.. or one of the other shapeways guys..

Hmmm....

Definitely agree that it shouldn't have Focus. A droid is never 'distracted', hence it can never be explicitely 'concentrating'.

Pilot Skill 1 - fine.

Attack 2 - consistant

Agility 3 - fine. I've no problem with evade - a TIE can still throw itself around the sky like a loon, even if it lacks instincts.

Hull 2 - not sure if it was more or less armoured than a regular fighter.

Shield 0 - naturally.

TIE dial with a White Koiogran seems fair enough.

My main question is how to avoid making it an uberswarm. The problem is this: TIE/ln fighters with academy pilots are the bottom of the market. The Z-95 competes on points, but competes in a different way - it's a god-awful fighter with a missile slot; giving you a cheap ordnance barrage (more like a rebel analogue to the bomber wing).

What I wouldn't want to see is "Like the Academy Pilot, but even cheaper!" because then you'd never use the academy pilot. But if it's worse than the academy pilot (and it should be) then it should be cheaper per fighter.

Hmm....

I'm wondering if it might be worth doing a "TIE/d Droid Swarm" as a single base; put two or three droid fighters on one base to represent a group flying in close formation, and....?....dunno. You get one primary weapon attack for every two hull points the group has left? Something like that?

that's why I put 2 hull points.

they were mass produced in the mobile factories of the world devastators.

what I am looking for is a ship to fill up those last 8-10 points I sometimes come up with while building lists

I think that you're stats look pretty good. I had been toying with the idea of getting some of Gosrics version and using some sort of "droid control ship" shuttle or something with them. Hadn't thought of the rues yet though.

My main question is how to avoid making it an uberswarm. The problem is this: TIE/ln fighters with academy pilots are the bottom of the market. The Z-95 competes on points, but competes in a different way - it's a god-awful fighter with a missile slot; giving you a cheap ordnance barrage (more like a rebel analogue to the bomber wing).

What I wouldn't want to see is "Like the Academy Pilot, but even cheaper!" because then you'd never use the academy pilot. But if it's worse than the academy pilot (and it should be) then it should be cheaper per fighter.

in canon

The only way I can see clear to doing it is to go ahead and mount them 3 to a Large base, peg its point cost at between 21 and 30, and give it a stat line that reflects multiple ships working in concert.

Yes. Perhaps with attack reducing with damage?

You guys have legitimate concerns about uber swarms, but I emplore you to try these cards. Ships with two hull and two agility die FAST. They could get one-shot by a tie at range two, easily. They have no dice modifier, focus, or evade. Try them. Their low PS makes it so boost and barrel roll actions have no defense against most ships. If you move early, you don't know where to boost or barrel roll out of firing arcs. Their actions are good for blocking, evading asteroids, and moving your firing arc.

Instead of four academy ties on your next list, try five tie droids. Throw in 50 points of good PS, maybe a pair of Sabers.

Thanks Viceroy.

I think you take an academy tie and just give it TL/Evade/Barrelroll and only 2 hull 10pts. Tie dial- all white. Droid pilot- whenever you gain one or more stress tokens, discard them; not affected by allied pilot abilities.

You won't take it in a howlrunner swarm and likely won't take them by themselves to swarm as they don't have focus and have less HP. Might see them around a shuttle as a swarm or as the last 20pts in a list. Since you can't cheese them with other pilots they really are just escorts and filler.

Edited by Rakky Wistol

My main question is how to avoid making it an uberswarm. The problem is this: TIE/ln fighters with academy pilots are the bottom of the market. The Z-95 competes on points, but competes in a different way - it's a god-awful fighter with a missile slot; giving you a cheap ordnance barrage (more like a rebel analogue to the bomber wing).

What I wouldn't want to see is "Like the Academy Pilot, but even cheaper!" because then you'd never use the academy pilot. But if it's worse than the academy pilot (and it should be) then it should be cheaper per fighter.

The only way I can see clear to doing it is to go ahead and mount them 3 to a Large base, peg its point cost at between 21 and 30, and give it a stat line that reflects multiple ships working in concert.

This would also be a cool idea. I would just flat out go for 4 or 5 to a large base though. Just an asterisk in their Red slot and "has firepower = to hull points" starting with 5 hull points. At low PS it shouldn't be using 5 dice unless your opponent lets you or you take multiple. Then it's like having 1 firepower ships but they can actually do damage in numbers. Fun and flavorful.

Has anyone out there made a card for the tie droid?

I was thinking:

Pilot skill: 1

Attack: 2

Agility: 3

Hull: 2

Shield: 0

Only actions would be boost or barrel roll (not intuitive enough for evade or focus)

Also can not bennefit from freindly ships pilot abilities or upgrades

Thinking 8-9 points

I did something similar, except two agility because I figured that machines wouldn't have instincts like sentient beings. Unit does not suffer stress, uses tie dial.

I kinda like what you both are saying needs to be done to represent the TIE Droid. I think it should be hull 4 though and maybe shield 2.

Is it possible to make a swarm craft with 4 hull and two shields and have it be priced low fairly?

Besides the Raptor I kinda thought this was a weird looking TIE. When I first saw it I just thought the artist had a weird artistic style, and drew the TIE Interceptor with weird Solar Pannels.

Edited by Black Knight Leader

6 hp? Nope... that's the bomber. Now you can make a droid bomber but that just seems silly.

I think you take an academy tie and just give it TL/Evade/Barrelroll and only 2 hull 10pts. Tie dial- all white. Droid pilot- whenever you gain one or more stress tokens, discard them; not affected by allied pilot abilities.

You won't take it in a howlrunner swarm and likely won't take them by themselves as they don't have focus and have less HP. Might see them around a shuttle as a swarm or as the last 20pts in a list. Since you can't cheese them with other pilots they really are just escorts and filler.

You think TL would be too powerful for a 10 point ship?

I think you take an academy tie and just give it TL/Evade/Barrelroll and only 2 hull 10pts. Tie dial- all white. Droid pilot- whenever you gain one or more stress tokens, discard them; not affected by allied pilot abilities.

You won't take it in a howlrunner swarm and likely won't take them by themselves as they don't have focus and have less HP. Might see them around a shuttle as a swarm or as the last 20pts in a list. Since you can't cheese them with other pilots they really are just escorts and filler.

You think TL would be too powerful for a 10 point ship?

If they are having to choose between evade/TL/BR I think it's fine. The only time you would TL with it would be if you knew for certain you weren't getting shot at or if you just didn't have a shot. 2 dice with TL and no focus isn't going to pack much punch...especially if you can't reroll with runner, get freebies from Kagi, or be granted extra actions. If you were worried about that just go ahead and make it 11pts. Still cheaper, still swarmier, but less durable, less hp, and still no focus.