Aso. My players ended up on a forgotten planet, a post-apo setting. Think Mad Max or Doomsday. Naturally there are rag-tag vehicles (wheeled) and since ammunition and generally weapons are not so common, many of these vehicles feature spikes etc.
Now, my question to you, fellow Edge-of-Empirerers is: how would you resolve ramming?
My ad-hoc rule is damage dealt equals vehicles Sil+2 (for nice, shiny spikes). The ramming vehicle receives Sil. Of course this is vehicle scale. Speed probably should be a factor, but I don't want to overcomplicate this. Any ideas? Perhaps you have had a similiar issues in your games and can help out? Thanks in advance!