Just a quick question. A group of us finished a Space Marine mission last night which I was GM'ing. We've had several scenes of combat, one with 4 marines and a scout against 3 Striking Scorpions.
As the Marines and Striking Scorpions were both very good in combat, they were often cancelling each other out. This combines with ALOT of misses by the PCs and most strikes being doged/parried, along with high armour values meant that combat was taking forever! What do other players/GMs do in this situation? I wanted to give decriptions throughout the combat so that it wasn't simply a dice-rolling exercise, but as you can imagine, made it last even longer.
Any thoughts for future games would be great.