I think the strain and shield effect is sufficient really, but of course messing with anti-grav, inertial dampeners and stuff like could also work, as long as the effects are limited to setback dice and/or upgrades (depending on result).
"Slice Enemy's Systems"
With the slicing enemy ship action you can also disable a weapon system
By the way, have this thing (remotely slicing a starship) ever appeared in the cannon at any time? In movies, comics or similar?
Cheers,
Yepes
In movies? All the time, non-stop. "I flashed him with my exhaust,and..." "R2 see if you can lock that stabilizer down." All these amount to how Slicing works.
With the slicing enemy ship action you can also disable a weapon system
Only temporarily. But yes. That requires a crit, right?With the slicing enemy ship action you can also disable a weapon system
That's the example given, but any GM worth his salt would allow other stuff to as not all possible targets would be armed...
This all sort of segues into a discussion about tech in general. Some express concern and reservation about current tech trends being expressed in the Star Wars universe, I have no desire to see iphones on Coruscant personally. Others have stated our tech is more advanced than the Star Wars universe in some aspects. I actually don't really agree with that. I'd be curious about people's just general opinions and examples on the topic myself.
Star Wars technology and culture are anachronistic in a lot of ways.
Most trade in Star Wars seems to be done in open-air markets, even in a very technological society which has corporations and heavy industry.
In an episode of Clone Wars where C3P0 needs a certain fruit for a cake topping, Anakin sends him to an open air market where he haggles with an alien vendor in front of a stall, rather than sending him to the Coruscant equivalent of Walmart or Trader Joe's.
Star Wars technology and culture are anachronistic in a lot of ways.
Most trade in Star Wars seems to be done in open-air markets, even in a very technological society which has corporations and heavy industry.
In an episode of Clone Wars where C3P0 needs a certain fruit for a cake topping, Anakin sends him to an open air market where he haggles with an alien vendor in front of a stall, rather than sending him to the Coruscant equivalent of Walmart or Trader Joe's.
Remember that Star Wars is basically Science Fiction meets Mythology. What good myth doesn't include some open-air market madness, swordfighting, unknown creatures, artificial life and mystical powers?
There are farmers markets in every city and you won't find a Walmart in Manhattan which is about as Coruscant as it gets in the US. I do agree it's anachronistic but that doesn't mean low tech. A stormtrooper on a Dewback is anachronistic but it's not low tech.
This all sort of segues into a discussion about tech in general. Some express concern and reservation about current tech trends being expressed in the Star Wars universe, I have no desire to see iphones on Coruscant personally. Others have stated our tech is more advanced than the Star Wars universe in some aspects. I actually don't really agree with that. I'd be curious about people's just general opinions and examples on the topic myself.
It's advanced but not advanced, in the ways that there are a lot of machines running as automatons and many sentients simply just let machines do what they need, while they run out their ever day lives.
Hyperspace lanes are like roads, they've been around since Roman times, but our asphalt garbage that we use today is wiped away and replaced so often, while roman engineering still is present today. I honestly think it's a good analogy; it a galactic culture where everyone is so reliant on technology, it's somewhat stagnated in advancement. People use technology, but aren't necessarily 'creative' when it comes to new things. Machines just kinda do their own thing, while humans in charge are greedy, ignorant or just like to talk. I mean, how many professions to we really see in StarWars? Politicians, bartenders/food, farmers and a general lack of business people. Czerka corp has been around for tens of thousands of years and really hasn't advanced much. CSA I guess operates business, but it's really not in-depthly explained outside of one source book and once again they just mine minerals and machines make things.
It's like the whole of StarWars is advanced, but not really advanced. They've got a lot more technologically advanced 'things' but concepts such as wireless objects are relatively unheard of rather than comms and the HoloNet. But they can travel hyperspace lanes... It's like if cars kept advancing in the way the look, but still drove the same as they did in 50's, using the same tech and same fuel, and we all were still using car-phones. Computers would still be dos based OSs, but able to calculate very quickly and run on their own - hardware would advance, but software would stay the same.
I don't know, it's just an odd situation - I kind of like it. Not to be redundant, but it's like technology is used all the time, but its such a part of everyday life that the sentients have become complacent, and reliant on it. Food the food thing, it's like the Galaxy is so large and has so many choices, the bazaars dominate. Supermarkets wouldn't realistically be large enough to have everything available and corporations seem more concerned to make guns and ships, not selling groceries. The free market seems to dominate every day goods...
There are farmers markets in every city and you won't find a Walmart in Manhattan which is about as Coruscant as it gets in the US. I do agree it's anachronistic but that doesn't mean low tech. A stormtrooper on a Dewback is anachronistic but it's not low tech.
That's why I said "anachronistic" and not "low tech"
I just find it an interesting thing about Star Wars, the very idiosyncratic nature of its culture based on what we see in the films. It's not at all extrapolated from what we might think of as a science fiction universe in the 'future', in a lot of ways it's based more on the depiction of exotic cultures shown in movies from the 1940s and '50s.
We were watching Casablanca the other day, and its depiction of open-air markets as well as the exotic bustle of a foreign city AND the variety of nightlife found in Rick's Cafe reminds me a lot of the various Star Wars films with their markets and cantinas and cities full of different cultures.
This all sort of segues into a discussion about tech in general. Some express concern and reservation about current tech trends being expressed in the Star Wars universe, I have no desire to see iphones on Coruscant personally. Others have stated our tech is more advanced than the Star Wars universe in some aspects. I actually don't really agree with that. I'd be curious about people's just general opinions and examples on the topic myself.
It's advanced but not advanced, in the ways that there are a lot of machines running as automatons and many sentients simply just let machines do what they need, while they run out their ever day lives.
Hyperspace lanes are like roads, they've been around since Roman times, but our asphalt garbage that we use today is wiped away and replaced so often, while roman engineering still is present today. I honestly think it's a good analogy; it a galactic culture where everyone is so reliant on technology, it's somewhat stagnated in advancement. People use technology, but aren't necessarily 'creative' when it comes to new things. Machines just kinda do their own thing, while humans in charge are greedy, ignorant or just like to talk. I mean, how many professions to we really see in StarWars? Politicians, bartenders/food, farmers and a general lack of business people. Czerka corp has been around for tens of thousands of years and really hasn't advanced much. CSA I guess operates business, but it's really not in-depthly explained outside of one source book and once again they just mine minerals and machines make things.
It's like the whole of StarWars is advanced, but not really advanced. They've got a lot more technologically advanced 'things' but concepts such as wireless objects are relatively unheard of rather than comms and the HoloNet. But they can travel hyperspace lanes... It's like if cars kept advancing in the way the look, but still drove the same as they did in 50's, using the same tech and same fuel, and we all were still using car-phones. Computers would still be dos based OSs, but able to calculate very quickly and run on their own - hardware would advance, but software would stay the same.
I don't know, it's just an odd situation - I kind of like it. Not to be redundant, but it's like technology is used all the time, but its such a part of everyday life that the sentients have become complacent, and reliant on it. Food the food thing, it's like the Galaxy is so large and has so many choices, the bazaars dominate. Supermarkets wouldn't realistically be large enough to have everything available and corporations seem more concerned to make guns and ships, not selling groceries. The free market seems to dominate every day goods...
There are farmers markets in every city and you won't find a Walmart in Manhattan which is about as Coruscant as it gets in the US. I do agree it's anachronistic but that doesn't mean low tech. A stormtrooper on a Dewback is anachronistic but it's not low tech.
That's why I said "anachronistic" and not "low tech"
![]()
I just find it an interesting thing about Star Wars, the very idiosyncratic nature of its culture based on what we see in the films. It's not at all extrapolated from what we might think of as a science fiction universe in the 'future', in a lot of ways it's based more on the depiction of exotic cultures shown in movies from the 1940s and '50s.
We were watching Casablanca the other day, and its depiction of open-air markets as well as the exotic bustle of a foreign city AND the variety of nightlife found in Rick's Cafe reminds me a lot of the various Star Wars films with their markets and cantinas and cities full of different cultures.
I agree with everything and again I don't see the part how we are more advanced in certain ways. The primary reason I raise it is whenever there is some tech thing being discussed and someone points out how it's possible the default answer by some posters is that we are more advanced in Star Wars tech in some ways. I just scratch my head and wonder just because not every aspect of military hardware or civilian infrastructure was portrayed in the movies doesn't mean it isn't possible.
I think it's important to consider when Star Wars was made. The computers used for motion capture were analog. Dang... Analog. I can't even imagine how those were set up and configured.
Programmers weren't exactly a common sight back then.
Lucas was often trying to find ways to make things look more involved than just aim and shoot, for instance. He had gunners twist a knob like chalking a pool cue.
Yet R2 was slicing into every computer in sight. Interesting.
I do like the whole electronic warfare comparison, here's a video about the secret history of Silicon Valley. It's worth watching since it really shows you what was going on in WW2;
I think it's important to consider when Star Wars was made. The computers used for motion capture were analog. Dang... Analog. I can't even imagine how those were set up and configured.
Programmers weren't exactly a common sight back then.
Lucas was often trying to find ways to make things look more involved than just aim and shoot, for instance. He had gunners twist a knob like chalking a pool cue.
Yet R2 was slicing into every computer in sight. Interesting.
I think Star Wars has that analog feel but of course even the most up to date airliner controls have all manner of doodads and switches.
With the slicing enemy ship action you can also disable a weapon system
Yes on a Triumph, what that would essentially be is an electronic countermeasure.
When you're trying to hit a small, fast moving object in a 3D environment, you won't be doing that wih just a mk1 eyeball and open sights like WW2 bomber gunners.
Fire control would be closer to something like the anti-missile guns on warships that poop out 1000's of rounds via a radar guided system, countering them could even something as simple as popping chaff packets to make the enemy system either lock onto that or you've changed your signal to the same that the enemy is using on their fire control and then bombarding it back.
I think Star Wars has that analog feel but of course even the most up to date airliner controls have all manner of doodads and switches.
They also have massive amounts of redundant systems, think the average airliner like a 747 has flight management, navigation, autopilot, communications and so forth, all with back up systems. Some time ago with the 747-version 8 even had a study done on it demanded by the FAA which was simply to check for digital security so no one can 'hack' one externally.
Except that in the Star Wars reality, targeting by eye and stick is what is used for targeting in space combat. Its not our reality, but it's the game's reality.
WWII was utterly won with electronic warfare and only electronic warfare. Nothing but electronic warfare. (The Nazis had the upper hand in that department at the beginning of the war.)
I particularly like the part about arial radar detection being discovered, spoofed, then discontinued after the spoofing was detected. WWII also saw the debut of gigahertz communications.
I have my issues with the Slice enemy ship action, in the form I don't like it because it feels more Star Trek or cyberpunk than Star Wars, yet I allow it because one of my players is a Slicer and he enjoys it. So far I have not use it against the player's ship because I think it can be frustrating for them if I say "The enemy has sliced your Medium twin laser turret and you cannot use it for 3 rounds".
Anyway, for those of you who like the action. Besides disabling a weapon system, which other options would you allow with a Triumph? Disable engines? Life-support? Hyperspace? Sensors? Would you also use it against the player's ship?
Cheers,
Yepes
First: Everything the PCs can do the NPC can do too.
Second: Essential systems like life support should not be remotely accessible, no military wants to loose a whole ship intact to an enemy slicer. Go instead for sensors, communication, targeting, navigation data, setback dices for everything since the system is slowed down with too much external information to process, ...
Second: Essential systems like life support should not be remotely accessible, no military wants to loose a whole ship intact to an enemy slicer.
I guess this include weapon systems.
IMO? No, they don't want that anymore since the Dark Force (a demonstration fleet of 200 highly automaticised heavy dreadnoughts) went crazy and jumped away into hyperspace. They were found decades later, but the militaries are no longer fans of connected battleships or core functions (life support, mobility, weapons) to be accessible from remote.
Go for targeting solutions (setback dice), disturb any ship-to-ship communication (setback dice up to simply impossible), navigational data (he thinks we are in WHAT system?), holo-net access (Spam-bomb!), send out a Interstellar Rescue Signal to attract law enforcement ...
Except that in the Star Wars reality, targeting by eye and stick is what is used for targeting in space combat. Its not our reality, but it's the game's reality.
There is 'something' with an electrical/mechanical interface there which assists fire control, after all for the comparatively small sum of around 4000c you can get an Advanced Targetting Array to upgrade the systems, which has all kind of 3D imaging and so forth to really smash people up.
holo-net access (Spam-bomb!)
My slicer now has a new mission in life, selling ***** pills to lonely/inadequate imperial communications staff
Edited by MKXMaybe sell him some hard redwood so that he can erect his monument?
Offer him gamorrean fang implants to impress his girlfriend with his awesome tusk(s)?
So many word games come to mind ...