Philosopher / Banned Characters

By BanthaFodder, in Talisman

Dam said:

crimhead said:

Why would one play without fate? Fate is a fantastic innovation.

3 Toadings in 37 games, that's why enfadado.gif . Pre-Fate rate used to be 1/game. Additionally, it totally nerfs Dice with Death.

I recall reading that the next expansion (after the Dungoen) will bring forth more toaddie goodness than all of second edition combined. This should help considerably.

As for Dice With Death, this is one the strength path. The craft path has been made easier by virtue of it being easier to gain craft, so it's only right of the strength path is made easier too. It took me three turns to get through dice With death, and I had fate. You can only reroll one die once.

If we get Dragon's Tower (please please please FFG), then Dice With Death won't matter anyway.

The_Warlock said:

Luck is luck; if you are unlucky Fate doesn't change anything, it only makes the game more frustrating IMO. I have beaten all records in bad die rolling and bad card drawing...

Perhaps you are a fundamentally unlucky individual. For those of us who are not star crossed fate does help reduce disaster rolls - significantly. More importantly, it gives us another resource to manage, adding more decisions and strategy to the game. To each their own, though.

I agree the game can be frustrating when you're having bad luck. Sometimes you take turn after turn without much a chance to do anything, all the while your opponents are beating monsters and gathering treasures. But this is an adventure game moreso than a strategy game. The other night I watched a child win against two adult long time veterans. You won't see that in Axis & Allies!

crimhead said:

As for Dice With Death, this is one the strength path. The craft path has been made easier by virtue of it being easier to gain craft, so it's only right of the strength path is made easier too. It took me three turns to get through dice With death, and I had fate. You can only reroll one die once.

Craft path was always easy. DwD was the only thing that slowed/stopped the Strengthers from bullying their way through easily, no matter your Strength, DwD could stall you forever. In the pre-Fate days (2nd ed + BI 4th ed; 10-15+ years of Talisman), I can count with one hand the number of times someone took the Strength path, always because of DwD. Even with Crypt not having the equivalent of a Gnome, Crypt was never the issue (nor the puppy Werewolf, seriously, WW should roll 2 dice and multiply them for it's Str or something partido_risa.gif ), DwD was dreaded. In the Fate days, Str-path has seen more takers, and best I can recall was 2 turn delay there.

crimhead said:

crimhead said:

If we get Dragon's Tower (please please please FFG), then Dice With Death won't matter anyway.

Happy to know that i am not the only one who want the Dragon Tower back gran_risa.gif

I will pray to the gods so that FFG will release it again gran_risa.gif

Then i can get rid of that boring inner region demonio.gif

Velhart said:

Happy to know that i am not the only one who want the Dragon Tower back gran_risa.gif

I will pray to the gods so that FFG will release it again gran_risa.gif

Then i can get rid of that boring inner region demonio.gif

What does the DT actually do? I mean, reading from that "get rid of the Inner Region" does it replace it? If something replaced the IR, then Gnome, Map, Shovel (from the cards thus far) would become useless. Not sure FFG wants to go in that direction. Gimme the alternate endings from 2nd ed. Adventure expansion though, Horrible Black Void gran_risa.gif cool.gif !!!

Dam said:

In the pre-Fate days (2nd ed + BI 4th ed; 10-15+ years of Talisman), I can count with one hand the number of times someone took the Strength path, always because of DwD....

It sounds like fate has fixed a terrible imballance in the game.

The Dragon's Tower was a thrre dimensional multi leveled board that fit over the inner region. A dragon is purched on top, and you have to kill it to win. I've never played third edition, but you can check out images on BBG. The Gnome is still good because it affects the Portal of Power - not the inner region. I guess the map would still be usefull if they make a new space also called the mines :P I forget what the shovel does.

I never much liked the Alternative endings myself.

crimhead said:

It sounds like fate has fixed a terrible imballance in the game.

Never saw it as a imba. Strength-heavy characters have it easier at the start and can reach the Crown-level in stats faster (which is around Str-9 in our games). Gnome is only one card in the Adventure deck (although there is the Dwarf). If anything, Fate removed the chance for pursuers to slow down the run-away leader with spells like Random.

crimhead said:

The Gnome is still good because it affects the Portal of Power - not the inner region. I guess the map would still be usefull if they make a new space also called the mines :P I forget what the shovel does.

Shovel = Map for Crypt (same thing, can deduct 2 from the score). Who needs Gnome for the PoP when you got Fate (that you won't need to save for DwD if Dragon's Tower "removes" the Inner Region)? Besides, Strengthers don't benefit from the Gnome at PoP anyway, he only allows the use of 1 die when using Craft. I'd much rather take my chances with 2 dice at Str 9 + Fate, than 1 die at Craft 1.

crimhead said:

I never much liked the Alternative endings myself.

For me, nothing has or will ever trump the emotion (in a game) of being utterly manhandled in the game, your opponent just dominates, heads for the Crown and then draws Horrible Black Void gran_risa.gif ! I've been on both sides of that coin and it's utterly awesome either way.

crimhead said:

Dam said:

In the pre-Fate days (2nd ed + BI 4th ed; 10-15+ years of Talisman), I can count with one hand the number of times someone took the Strength path, always because of DwD....

It sounds like fate has fixed a terrible imballance in the game.

The Dragon's Tower was a thrre dimensional multi leveled board that fit over the inner region. A dragon is purched on top, and you have to kill it to win. I've never played third edition, but you can check out images on BBG. The Gnome is still good because it affects the Portal of Power - not the inner region. I guess the map would still be usefull if they make a new space also called the mines :P I forget what the shovel does.

I never much liked the Alternative endings myself.

You can easily put the cards(shovel and map) out of the game ( if you play with the tower)

I am already thinking to use the third edition tower for 4th edition revised gran_risa.gif

It would be nice if FFG will make the Dragon Tower and Dragon expansion for revised edition gran_risa.gif

Here is a picture of the Dragon Tower !

pic198633_md.jpg

i have ph.d. in philosophy and i think that Philosopher isn't sufficiently powerful and that is not consistent with reality :-)

BanthaFodder said:

Interesting that Monk comes up. He was one of the characters we used to ban, along with the Ninja

Back in those days it was not clear about which Craft value to add (or subtract in case of Ninja) and we

did not consider that it was just starting value. That meant the Monk got expontentially powerful.

We also banned the War Horse for the same reason. Fights used to break out...

Now the rules are clearer that it is just starting Craft then that is not too bad.

Where does it say it is only his starting craft? I have the latest edition, and on the monks card it only says he ads you craft value to his strength. We say he can ad half his craft otherwise he gets to powerful. Or have I missed something in the rules? If it is only his starting value it will make a huge difference, so would be nice to have that cleared up! happy.gif

On the subject the philosopher sounds good, but he still needs to land on the card. And it is mostley good at the start of the game, as everyone gets more powerful as the game goes on. So after a wile he would want to face most faceup adventure cards anyway. Thoose he doesn't want wont come up every game he gets to be in (we draw 3-4 chars before game and then choose one) so I dont think he is to good, or in need of nerfing.

From the Rules:

A character’s Strength at any time is the character’s Strength value, plus Strength counters, plus any Strength gained from Followers, Magic Objects, and Objects that may be used at that time.

Craft Value = starting Craft.

Craft counters = additional Craft points.

Ashdil said:

Where does it say it is only his starting craft? I have the latest edition, and on the monks card it only says he ads you craft value to his strength. We say he can ad half his craft otherwise he gets to powerful. Or have I missed something in the rules? If it is only his starting value it will make a huge difference, so would be nice to have that cleared up! happy.gif

Craft value = Craft printed on the card. See the Rulebook page 4, where it describes Character Cards and Strength/Craft attributes.

This is one of the most important clarifications in the FFG edition, but many players tend to miss it.

Thanks both of you! I saw it, to a closer look, however the wording is very vague. It does not say that adding craft does not increase your craft value. Why not use "Adds his starting craft value to his streangth" dead simple. But nice to have it clear now! happy.gif

It came to my mind that this wonderful combo should work

Philopher+ Wand would be very nasty demonio.gif

Today i have play with the Philosopher, and i have receive the wand later in the game.

I must say that he is very good. But because of some mistakes at the crown, i lost a heavy battle against a elf !

I forgot to use my twist of fate spell when i tried to use one fate. If i have used that spell, my next spell would be weakness. ..

Sometimes, you don't know anymore what you must do and the battles will go on and one( take armour, armour is stealing, take a armour, armor is stealing ****. It could be endless.

But i could win if i used the twist of fate..

I must live with my fault sad.gif

But you can learn from it... gran_risa.gif Luck was with me, but i was blind to see what the possibilies where... lengua.gif