There are no rules on seasons. It's all card effects. It can be Summer and Winter at the same time precisely because of this. Remember we're talking about Westeros, a fictional world where seasons last for years and do not match up with agricultural practices.
New comprehensive rulebook ..Is it time ?
+1. Wanting the rules to say it can be Summer and Winter at the same time is like wanting the rules to say a character can have the Wildling and the Night's Watch traits at the same time.
C'mon. Seasons don't belong in the core rule book. They don't even exist in the core set. Its almost like saying kneel effects need to be in the core rule book.
BTW if anything, it being be summer and winter at the same time would belong in the FAQ.
Why don't all game mechanics belong in the Core Rulebook? Someone needs to know what the seasons are to play against them. What if they don't own a pamphlet that explains it and then play someone with the seasons stuff?
There is no reason they can't have the final page as "Concepts introduced in chapter packs that are not present in the core set" and throw everything under the sun in there so that people can just flip open the rulebook. All of those pamphlets would go under that section because those concepts are critical to understanding the game when you're playing the first few times against them. You'll be playing when you probably don't have any chapter packs against these things you don't understand. It'd be helpful to at least give them a page to refer to when they go home and not "go find it in the FAQ".
It's not like it added 100 pages to the rulebook to include the pamphlets. Hell they wouldn't even need to rewrite anything really.
I agree that all concepts be in the core rule book and there could just be asteriks next to the themes/ concepts that do not appear until you purchase expansions or chapter packs.
Also i am suggesting that the rulebook does not just have to contain the rules but could also perhaps have a short history/ bio of the different houses and a glossary of terminologies would be fantastic, by adding additional information you then expand this into something that is not just a rulebook but a collectors piece and as such i would imagine this would become fiscally more viable.
I understand this would not be for everyone but i have seen another positive responses when resins were sold or indeed thrones card sleeves to make me believe that this could be financially profitable to FFG.
I do think a Glossary would be a nice addition to the core rule book as I've seen the way it's used in the Star Wars LCG(btw, if they update their core rules each time a new card effect comes out, I'd be very surprised).
Why don't all game mechanics belong in the Core Rulebook? Someone needs to know what the seasons are to play against them. What if they don't own a pamphlet that explains it and then play someone with the seasons stuff?
I give up on this thread.
Edited by BombWhat?
So after buying some of the premium ccg started decks (Ice and Fire & Winter Edition) the rulebooks provided in those boxes are a perfect example of how the core booklet should be and they are about 1/3 the size.
They have the faq timing charts in them and examples of challenges.
I submit the "agenda" mentions in the Core Rule book as an example of WHY these other mechanics simply shouldn't be there. There are no agendas in the Core Set and people still get confused when they open that box and wonder if they were somehow missing the agendas. (Yes, there is a spot where it says they aren't included... but it's still confusing for people). Including Shadows, Prized, Naval... any of that, is just going to confuse people further. They're going to look for those cards before comprehensively reading and discovering the "oh by the way, none of these types of cards are included."
But, I do agree that the timing chart should be included... ONCE THEY FIX IT (so that it agrees with the timing write-ups... plot "when revealeds" are a framework step? Huh?)