Very long games

By Crabbok, in X-Wing

I played a very long game last night - it went probably something like 15 turns (Longest I've played) and it really opened my eyes to some things that I hadn't fully appreciated before.

He was using:

Soontir Fel - stealth device + Push the Limit

Fel's wrath - stealth device

Major Rhymer - Advanced proton torp +cluster missile + Proton Bomb

And I had my Blood Squadron - the cheapest versions of 5 rebels ships:

A-Wing

B-Wing

X-Wing

Y-Wing

HWK + Ion Turret

My build was really just a "fun" build because I had them all painted and just wanted to use them in a list... but the game was insane.

The reason this game lasted so long was bizarre. I was able to take out the bomber and Soontir Fel pretty early, AND had Fel's Wrath down to a single hull point left.... so I only needed 1 damage to win... but he was able to fly fel's wrath like an absolute champ and manuevered himself to be behind asteroids, or at range 3 of my ships... or not in range of all.... And when I was shuffling my low-mobility ships around he'd dash in and rolled amazing dice to take one out.

I knew the basics, but I re-learned some important lessons in this game:

Interceptors have an AMAZING dial.

smart use of boost can be the difference between being shot at range 2, vs being at range 3 and getting that extra die.

Y-Wings have a poor dial.

HWK's have an even worse dial!

Pilot skill is probably underrated - it made a HUGE difference in this game.

Anyways it was probably the most interesting game I've ever had. Here is the video of it if you are interested.

I didn't watch the video, but yes, end game, PS (and init for same PS) is HUGE. Especially on maneuverable ships. X wing vs Y wing it doesn't really make a difference, but A wing vs. Interceptor... who ever moves last has a large advantage. Don't get trapped into the idea of "i can use my action to boost into R3 to get an extra die" though. If it's 1v1, use your action for evade. That's a gaurenteed 1 evade. The extra die (no without a F) is only 3/8 of an evade.

Thanks for the battle report. It's nice to see Fel's Wrath getting some love too, even if his ability didn't help this game. :)

You want a long game? Some friends and I played a 500 pt game Saturday. Took over 4 hours and was pretty amazing to see unfold. Something like 40 ships combined. Not something I'd recommend often, but good for a nightcap game after some round-robin 1-on-1 play.

Long games are one of the reasons why interceptor squads don't do well competitively. When it gets down to 2-4 ships, bet on the interceptor... Lots of competitive games don't get past round 5-6.