Chris, nope, I have no desire to change the existing ships. I like them the way they are. The reason I thought to maybe carry over the energy rules for just the Skipray was because of comments like this one on Wookieepedia (yes, I just quoted something off of Wookieepedia, sorry):
"While small enough to be carried aboard capital ships as a starfighter, its immense power output (produced by a Sarylcorp ViX multi-flux reactor), weaponry, and shielding caused some registries to designate it as a capital ship itself."
Relegating it to Epic play only because of using the power rules is not something I would want. It just seems that there is no way to give a ship more than oneweapon to attack with using the standard rules, and the Skipray is a platform bristling with weapons. Any ideas on how to make this ship viable in standard play while keeping it true to its fluff?